Search found 24 matches

by VicBorAng
Mon Jun 27, 2022 10:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85833

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Well now. This is good. I'm loving this It's looking really good from the trailers. :D Limbotropolis seems to have come a long, long way. :wub: And that new survival horror themed level... looks amazing. "There might be less levels then in golden souls 2" Well. That's all right. Golden Souls 2 had A ...
by VicBorAng
Mon Oct 18, 2021 5:12 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85833

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Oh my, jumping across skyscrapers. Now that's the thing i thought i was getting in the "UAC/City world" in Golden Souls 2.
Good to see it's finally coming true.

This looks really good.
I Love it.
by VicBorAng
Mon Mar 29, 2021 4:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85833

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

So, the opening seems to be a large tech-urban location.
Will any worlds in D:tGS3 have a tech-Urban theme?
by VicBorAng
Sat Aug 15, 2020 2:16 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 446069

Re: [3.3!] FINAL DOOMER +

I wrote this over time, and since i wrote about all the classes one at a time, it ended up a little big, so spoiled to save space: Bonus Play trough, toughs, notes, and the like. it's going to take a while for me to get a handle on making a balanced Oblidge level. But honestly, sometimes the lack of ...
by VicBorAng
Tue Aug 04, 2020 7:26 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 446069

Re: [3.3!] FINAL DOOMER +

So... So... So... So.. I've at last reached the end of what was my initial plan. And finished every weaponset with their respective mapsets. (Well, except for Doom 2 but i'm not doing that. I already did a playtrough of Thy Flesh consumed for it.) After a small break, going trough TFC with the Doom ...
by VicBorAng
Thu Jul 23, 2020 1:25 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 446069

Re: [3.3!] FINAL DOOMER +

The middle shot from the shotgun is actually stronger than the others . I'd rather nerf the burst shotgun than buff the tac shotgun, as you have increased shell counts in TNT. Oh really. huh. Well alright then. As much as i loved the Burst Shotgun, I can see that giving it a bit of a nerf would ...
by VicBorAng
Wed Jul 22, 2020 10:12 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 446069

Re: [3.3!] FINAL DOOMER +

All right, just finished with the WHITEMARE play trough. Those were some enjoyable maps. Glad you're having fun. I've been quite enjoying reading your thoughts on the sets, thank you for writing them! That is a relief to hear. Alright. After finishing up with WhiteMare, i was a bit uncertain where ...
by VicBorAng
Tue Jul 14, 2020 11:45 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 446069

Re: [3.3!] FINAL DOOMER +

All right, just finished with the WHITEMARE play trough. Those were some enjoyable maps. A lot faster then my usual, but then again it only half of the maps a normal megawad has. Just as right too, since i usually get tired of continuously playing by map 17 or so. The weapons of this set were quite ...
by VicBorAng
Wed Jul 01, 2020 12:45 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 446069

Re: [3.3!] FINAL DOOMER +

And so, i have finished my play-trough of Alien Vendetta² (AVguyy+Alien Vendetta). Oh boy, now that was fast. Fastest of my play-trough i think. I managed to plow trough the first stages quick enough that momentum carried me trough the last ones before i could reach the point i usually get tired of ...
by VicBorAng
Sat Jun 20, 2020 10:00 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 446069

Re: [3.3!] FINAL DOOMER +

Ok, so i finally got around to finishing playing trough Hellbound with the Hellbound weapon set. And i can say that my love for this mod is growing with each subsequent playtrough. Like, now i have this growing desire to get into Doom modding just to create a "shooting range" testing map with custom ...
by VicBorAng
Wed May 27, 2020 8:35 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85833

Re: Doom: The Golden Souls 3 - Demo 1 OUT!

Oh yes. This is it.
This is a great direction for the Trumpetbuss to go.
The smaller notes rapid fire was good. It allowed for more controlled damage.
But this? this is way better.
I love it.
by VicBorAng
Sun Apr 26, 2020 12:40 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85833

Re: Doom: The Golden Souls 3 - Demo 1 OUT!

It feels weird to not hear the "musical sound effects"/"trumpet sounds" when firing the Trumpetbuss. The notes play the exact same sound from GS2, it’s just that in the video they’re kinda drowned by the music + compression. Oh ok. Good to know. All is right with the world then. :D
by VicBorAng
Sat Apr 25, 2020 10:54 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 85833

Re: Doom: The Golden Souls 3 - Demo 1 OUT!

It feels weird to not hear the "musical sound effects"/"trumpet sounds" when firing the Trumpetbuss.
by VicBorAng
Wed Apr 22, 2020 11:58 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 446069

Re: [3.3!] FINAL DOOMER +

How exactly does it work anyway? It fires a cone of piercing damage, basically. It's got four levels of damage dropoff, doing only 1/4 at the furthest it reaches. oh. Yeah that makes a lot of sense actually. So the first level is point blank, then the second one is a little bit further, and so on ...
by VicBorAng
Sun Apr 12, 2020 10:00 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 446069

Re: [3.3!] FINAL DOOMER +

So. I finished playing BTSX 1 Not sure if i'm going to move to another weapon set/wad. Or continue playing the next episode of BTSX with this mod. Anyway. All in all, i quite liked this wepon-set too. :D :D The very projectile based weapons of this mod is... difficult to get used to. Especially when ...

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