Search found 34 matches
- Tue May 23, 2017 6:45 pm
- Forum: Editing (Archive)
- Topic: "Door_Open" ACS script not working, for whatever reason.
- Replies: 3
- Views: 506
Re: "Door_Open" ACS script not working, for whatever reason.
What does the error it gives you say?<br abp="690"><br abp="691">The Imp does not need a TID to execute a script, if it has action 80 it will execute its script upon dying. So if the Imp has action 80 with first argument 4, it should be working provided the door sector is correctly built and tagged ...
- Tue May 23, 2017 5:53 pm
- Forum: Editing (Archive)
- Topic: "Door_Open" ACS script not working, for whatever reason.
- Replies: 3
- Views: 506
"Door_Open" ACS script not working, for whatever reason.
Ok, so I'm trying to make a ACS script so that when I kill an Imp, a door opens. But whatever I try to do, no matter what, it always gives me an error for the Door_Opening command. script 4 (void) { Door_Open (1, 64, 0); } This is literally what I put. I put the tag for the Imp and Door correctly ...
- Fri Dec 23, 2016 12:58 pm
- Forum: Editing (Archive)
- Topic: How do I activate Infinite Items in script?
- Replies: 4
- Views: 345
How do I activate Infinite Items in script?
How do I make it so that when you collect a power up item (like Berserk, Light Amplification Goggles, etc.) you can have that power forever until you complete a level? I would like to make a Berserk only WAD, but I would like to have the power up active forever so that the player doesn't need to ...
- Mon Aug 08, 2016 4:29 pm
- Forum: Editing (Archive)
- Topic: How do you fix sprites from appearing from the ground?
- Replies: 2
- Views: 260
Re: How do you fix sprites from appearing from the ground?
If you're using UDMF, you can set the Clip Midtextures flag in order to cut any 2 sided lines you're offsetting into the floor. Alternatively, if you have a lot of them and no reason for unclipped midtextures, you can set ClipMidTextures in your MAPINFO lump if you have one set. Awesome! I got it ...
- Mon Aug 08, 2016 12:46 pm
- Forum: Editing (Archive)
- Topic: How do you fix sprites from appearing from the ground?
- Replies: 2
- Views: 260
How do you fix sprites from appearing from the ground?
Is there a way where I can avoid this? Every time I do something like this, THIS always happens:

I'm using Doom Builder 2 and I test with Zdoom.

I'm using Doom Builder 2 and I test with Zdoom.
- Sat Aug 06, 2016 12:22 pm
- Forum: Off-Topic
- Topic: What is your desktop wallpaper?
- Replies: 53
- Views: 3174
- Wed Aug 03, 2016 11:50 pm
- Forum: Off-Topic
- Topic: The games/levels you were most scared of during childhood
- Replies: 58
- Views: 3504
Re: The games/levels you were most scared of during childhoo
Ocarina Of Time, the Deku Tree dungeon. I was terrified of that level when I first played it. Maybe it was the skulltulas. Maybe it was the music. I don't know, but I was scared of it for some reason. Doom 64. The whole frigging game scared me when I played it for the very first time. I got the game ...
- Wed Aug 03, 2016 10:44 pm
- Forum: Editing (Archive)
- Topic: Monster Events problem I have. Help?
- Replies: 6
- Views: 535
Re: Monster Events problem I have. Help?
You should use a TeleportDest. While MapSpot seems to work with teleport specials, it is actually unintended behaviour and has broken old maps before. Not sure about the details here, but using TeleportDest is the absolute safest bet! You want to teleport when the Cyberdemons are killed, right ...
- Wed Aug 03, 2016 5:17 pm
- Forum: Off-Topic
- Topic: You guys have any funny IRL stories to share?
- Replies: 3
- Views: 337
Re: You guys have any funny IRL stories to share?
OMG I loved that. That's awesome dude! Thanks for sharing xDThe Thing Thing wrote:Well that was my story, sorry that it was a bit long but i still hoped that you enjoyed it.
- Tue Aug 02, 2016 11:30 pm
- Forum: Off-Topic
- Topic: You guys have any funny IRL stories to share?
- Replies: 3
- Views: 337
You guys have any funny IRL stories to share?
Ah. Nothing is better then to listen to someone tell a funny story about themselves and/or someone else (atleast for me, anyway). And since I enjoy a good laugh, does anyone have any hilarious IRL stories to share? It can be something that happened to you or someone else. It can also be a story that ...
- Tue Aug 02, 2016 3:47 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190741
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Is the project over? Or is there still room for more maps?
- Mon Aug 01, 2016 4:21 pm
- Forum: Editing (Archive)
- Topic: Monster Events problem I have. Help?
- Replies: 6
- Views: 535
Re: Monster Events problem I have. Help?
They have tid 999 as soon as they are spawned. Before that, you should not try to count them. Thing_SpawnFacing works just as you thought it would, no need to replace anything. Just start the counting when they are spawned instead of using an open-script. You can keep your script 1 the way it is ...
- Thu Jul 28, 2016 11:17 pm
- Forum: Editing (Archive)
- Topic: Monster Events problem I have. Help?
- Replies: 6
- Views: 535
Re: Monster Events problem I have. Help?
So do I have to replace my whole ACS? If so, what do I do?Chl wrote:Use [wiki]Spawn[/wiki] instead. That lets you assign a tid.
I'm sorry, but I am NOT intelligent when it comes to ACS.
- Thu Jul 28, 2016 2:01 pm
- Forum: Editing (Archive)
- Topic: Monster Events problem I have. Help?
- Replies: 6
- Views: 535
Monster Events problem I have. Help?
So i'm making a wad right now, and I would like to know how I can make a script execute for killing 6 cyberdemons. Now, this question has already been answered many times already. IDTag Cyberdemons, do some ACS and so on. But here's the problem: The cyberdemons only spawn when I pick up a megasphere ...
- Mon Jul 11, 2016 5:56 pm
- Forum: General
- Topic: OBS & GZDoom problem that I have.
- Replies: 3
- Views: 534
Re: OBS & GZDoom problem that I have.
Thanks m8! it worked perfectly!everennui wrote:...also... I would recommend not using window capture. Use game capture instead. ...and OBS Studio will work better. IMO.