Search found 31 matches
- Wed Dec 30, 2020 11:16 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Some way for sector skies to avoid being affected by SSAO
- Replies: 60
- Views: 8141
Re: Some way for sector skies to avoid being affected by SSA
Ah heck. Way too late to comment, I know. But I think it would be better from encapsulation perspective if the line in hw_drawinfo.cpp would be applySSAO = mCurrentPortal->AllowSSAO(); while the line in hw_portal.cpp be bool HWSkyboxPortal::AllowSSAO() { return !!(Level->flags3 & LEVEL3_SKYBOXAO ...
- Sat Dec 26, 2020 8:21 pm
- Forum: Closed Bugs [GZDoom]
- Topic: ExtractFileBase stops on first dot instead of last
- Replies: 1
- Views: 593
ExtractFileBase stops on first dot instead of last
I was reminded of this quirk today due to someone asking how to switch soundfonts, and checked the code to see why. :) If the common helper function ExtractFileBase from cmdlib.cpp is told to not include extension, it searches for a dot from left to right. So calling ExtractFileBase( "x:\path\to ...
- Thu Nov 05, 2020 10:04 am
- Forum: Closed Bugs [GZDoom]
- Topic: GZDoom eats and overrides config files
- Replies: 68
- Views: 13777
Re: GZDoom eats and overrides config files
It then should create new gzdoom_<user name>.ini file. Problem is, it eats/override existing ini file. I have my ini file renamed to gzdoom_portable.ini and Gzdoom still sometimes (rarely) corrupt it. I mean, if it was just "du du dudu....cant find/read ini file, well create new one then....gzdoom ...
- Wed Oct 21, 2020 2:30 pm
- Forum: Developer Blog
- Topic: Menu Revamp - Need feedback
- Replies: 49
- Views: 39584
Re: Menu Revamp - Need feedback
Oh I see that's a fair point. Perhaps it can do a quick check to see if there's custom settings and then warn the user that custom settings will be overwritten with either GZDoom defaults or "vanilla" settings. From there maybe it's on them if they want to use it, since they've been warned? How ...
- Sun Sep 13, 2020 8:16 am
- Forum: Closed Bugs [GZDoom]
- Topic: PNAMES+TEXTURE1 can affect linedef special behavior?
- Replies: 22
- Views: 1569
Re: PNAMES+TEXTURE1 can affect linedef special behavior?
As a bit of a side note I recall seeing people on doomworld experimenting to use this platform move action with untextured lines as a way to have a different map behavior depending on which IWAD it was loaded with via the height difference between D1 AASTINKY and D2 AASHITTY...
- Tue Aug 25, 2020 12:52 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3109
- Views: 396783
Re: SLADE Discussion - Latest: v3.1.12 (26/May/2020)
Did you keep SLADE open the whole time or were you closing and reopening the program in between? If the former, try to leave SLADE open for a few days again and every few hours or so note down things the amount of Private Bytes and Handles it has opened to see if it has a leak. It should clean out ...
- Sun Apr 07, 2019 12:39 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.0.0 Released
- Replies: 146
- Views: 72784
Re: GZDoom 4.0.0 Released
Now that's quite the milestone! Congratulations on the release! 

- Thu Mar 28, 2019 3:15 pm
- Forum: Off-Topic
- Topic: Weird GPU performance issue
- Replies: 41
- Views: 3294
Re: Weird GPU performance issue
Huh.
Can you run furmark (https://geeks3d.com/furmark/) at high specs and full screen? It gives you GPU% load and GPU temperature in HUD overlay so you can monitor.
Both to see if it'll do the same FPS drop after a time, and to see if you can get it to warm up and put fans in high speed mode.
Can you run furmark (https://geeks3d.com/furmark/) at high specs and full screen? It gives you GPU% load and GPU temperature in HUD overlay so you can monitor.
Both to see if it'll do the same FPS drop after a time, and to see if you can get it to warm up and put fans in high speed mode.
- Wed Mar 13, 2019 6:11 pm
- Forum: Mapping
- Topic: Raw UDMF for custom game
- Replies: 17
- Views: 2461
Re: Raw UDMF for custom game
Well I'll be damned... time to pop the champagne open! 

- Tue Mar 05, 2019 2:57 pm
- Forum: Mapping
- Topic: Raw UDMF for custom game
- Replies: 17
- Views: 2461
Re: Raw UDMF for custom game
I tried throwing stuff in a /config folder, I guess I should've tried /slade/config instead... So, I have went for the source. https://github.com/sirjuddington/SLADE/blob/a06b773ffed5544a7b1400f34bc35756959e8eb5/src/Archive/ArchiveManager.cpp#L119 Turns out, what you can do is to extract slade.pk3 ...
- Mon Feb 25, 2019 2:39 pm
- Forum: Mapping
- Topic: Raw UDMF for custom game
- Replies: 17
- Views: 2461
Re: Raw UDMF for custom game
Uh, assuming we're still speaking SLADE, does making new sector_types {} and action_specials {} lists not work correctly for you? You aren't #include/-ing some of the .cfgs with standard Doom stuff into the mix, are you? Also, instead of modding slade.pk3, I'm like 95% sure you could provide a tree ...
- Thu Feb 14, 2019 4:36 pm
- Forum: Mapping
- Topic: Raw UDMF for custom game
- Replies: 17
- Views: 2461
Re: Raw UDMF for custom game
It's been a year, I completely forgot I asked on this forum! I never came back for an answer, and it was right there, thank you! I found this post back by googling how to "add custom namespace Slade 3" in fact after deciding to try to finally fix that for this side project. Edit: And it works! I ...
- Sat Jan 05, 2019 5:01 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Update reminder
- Replies: 6
- Views: 762
Re: Update reminder
Plus consider "GZDoom prompted me to update, I clicked yes, and now MyFavouriteMod is not working anymore! YOUR FAULT!" 

- Sun Dec 30, 2018 7:10 pm
- Forum: Off-Topic
- Topic: Cooking on a CPU
- Replies: 14
- Views: 1303
Re: Cooking on a CPU
Is the bbcode on this forum engine implemented as some kind of simplified search and replace layer?
If it'd be direct in PHP, should be easy to add check of the argument to see if it is just the video ID or a full URL...
If it'd be direct in PHP, should be easy to add check of the argument to see if it is just the video ID or a full URL...
- Sun Apr 29, 2018 1:56 pm
- Forum: ZDoom (and related) News
- Topic: The GZDoom 3.3.0 survey's results
- Replies: 12
- Views: 10808
Re: The GZDoom 3.3.0 survey's results
Using BASSMIDIDRV here with 64-bit GZDoom with no issues. Note that the latest version is 3.1, from 2016: https://kode54.net/bassmididrv/archive/ https://kode54.net/bassmididrv/bassmididrv.exe https://github.com/kode54/BASSMIDI-Driver/ The 3.x series releases install both 32-bit and 64-bit driver ...