Search found 31 matches

by wrkq
Wed Dec 30, 2020 11:16 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Some way for sector skies to avoid being affected by SSAO
Replies: 60
Views: 8141

Re: Some way for sector skies to avoid being affected by SSA

Ah heck. Way too late to comment, I know. But I think it would be better from encapsulation perspective if the line in hw_drawinfo.cpp would be applySSAO = mCurrentPortal->AllowSSAO(); while the line in hw_portal.cpp be bool HWSkyboxPortal::AllowSSAO() { return !!(Level->flags3 & LEVEL3_SKYBOXAO ...
by wrkq
Sat Dec 26, 2020 8:21 pm
Forum: Closed Bugs [GZDoom]
Topic: ExtractFileBase stops on first dot instead of last
Replies: 1
Views: 593

ExtractFileBase stops on first dot instead of last

I was reminded of this quirk today due to someone asking how to switch soundfonts, and checked the code to see why. :) If the common helper function ExtractFileBase from cmdlib.cpp is told to not include extension, it searches for a dot from left to right. So calling ExtractFileBase( "x:\path\to ...
by wrkq
Thu Nov 05, 2020 10:04 am
Forum: Closed Bugs [GZDoom]
Topic: GZDoom eats and overrides config files
Replies: 68
Views: 13777

Re: GZDoom eats and overrides config files

It then should create new gzdoom_<user name>.ini file. Problem is, it eats/override existing ini file. I have my ini file renamed to gzdoom_portable.ini and Gzdoom still sometimes (rarely) corrupt it. I mean, if it was just "du du dudu....cant find/read ini file, well create new one then....gzdoom ...
by wrkq
Wed Oct 21, 2020 2:30 pm
Forum: Developer Blog
Topic: Menu Revamp - Need feedback
Replies: 49
Views: 39584

Re: Menu Revamp - Need feedback

Oh I see that's a fair point. Perhaps it can do a quick check to see if there's custom settings and then warn the user that custom settings will be overwritten with either GZDoom defaults or "vanilla" settings. From there maybe it's on them if they want to use it, since they've been warned? How ...
by wrkq
Sun Sep 13, 2020 8:16 am
Forum: Closed Bugs [GZDoom]
Topic: PNAMES+TEXTURE1 can affect linedef special behavior?
Replies: 22
Views: 1569

Re: PNAMES+TEXTURE1 can affect linedef special behavior?

As a bit of a side note I recall seeing people on doomworld experimenting to use this platform move action with untextured lines as a way to have a different map behavior depending on which IWAD it was loaded with via the height difference between D1 AASTINKY and D2 AASHITTY...
by wrkq
Tue Aug 25, 2020 12:52 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396783

Re: SLADE Discussion - Latest: v3.1.12 (26/May/2020)

Did you keep SLADE open the whole time or were you closing and reopening the program in between? If the former, try to leave SLADE open for a few days again and every few hours or so note down things the amount of Private Bytes and Handles it has opened to see if it has a leak. It should clean out ...
by wrkq
Sun Apr 07, 2019 12:39 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.0.0 Released
Replies: 146
Views: 72784

Re: GZDoom 4.0.0 Released

Now that's quite the milestone! Congratulations on the release! :)
by wrkq
Thu Mar 28, 2019 3:15 pm
Forum: Off-Topic
Topic: Weird GPU performance issue
Replies: 41
Views: 3294

Re: Weird GPU performance issue

Huh.
Can you run furmark (https://geeks3d.com/furmark/) at high specs and full screen? It gives you GPU% load and GPU temperature in HUD overlay so you can monitor.
Both to see if it'll do the same FPS drop after a time, and to see if you can get it to warm up and put fans in high speed mode.
by wrkq
Wed Mar 13, 2019 6:11 pm
Forum: Mapping
Topic: Raw UDMF for custom game
Replies: 17
Views: 2461

Re: Raw UDMF for custom game

Well I'll be damned... time to pop the champagne open! :)
by wrkq
Tue Mar 05, 2019 2:57 pm
Forum: Mapping
Topic: Raw UDMF for custom game
Replies: 17
Views: 2461

Re: Raw UDMF for custom game

I tried throwing stuff in a /config folder, I guess I should've tried /slade/config instead... So, I have went for the source. https://github.com/sirjuddington/SLADE/blob/a06b773ffed5544a7b1400f34bc35756959e8eb5/src/Archive/ArchiveManager.cpp#L119 Turns out, what you can do is to extract slade.pk3 ...
by wrkq
Mon Feb 25, 2019 2:39 pm
Forum: Mapping
Topic: Raw UDMF for custom game
Replies: 17
Views: 2461

Re: Raw UDMF for custom game

Uh, assuming we're still speaking SLADE, does making new sector_types {} and action_specials {} lists not work correctly for you? You aren't #include/-ing some of the .cfgs with standard Doom stuff into the mix, are you? Also, instead of modding slade.pk3, I'm like 95% sure you could provide a tree ...
by wrkq
Thu Feb 14, 2019 4:36 pm
Forum: Mapping
Topic: Raw UDMF for custom game
Replies: 17
Views: 2461

Re: Raw UDMF for custom game

It's been a year, I completely forgot I asked on this forum! I never came back for an answer, and it was right there, thank you! I found this post back by googling how to "add custom namespace Slade 3" in fact after deciding to try to finally fix that for this side project. Edit: And it works! I ...
by wrkq
Sat Jan 05, 2019 5:01 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Update reminder
Replies: 6
Views: 762

Re: Update reminder

Plus consider "GZDoom prompted me to update, I clicked yes, and now MyFavouriteMod is not working anymore! YOUR FAULT!" :(
by wrkq
Sun Dec 30, 2018 7:10 pm
Forum: Off-Topic
Topic: Cooking on a CPU
Replies: 14
Views: 1303

Re: Cooking on a CPU

Is the bbcode on this forum engine implemented as some kind of simplified search and replace layer?
If it'd be direct in PHP, should be easy to add check of the argument to see if it is just the video ID or a full URL...
by wrkq
Sun Apr 29, 2018 1:56 pm
Forum: ZDoom (and related) News
Topic: The GZDoom 3.3.0 survey's results
Replies: 12
Views: 10808

Re: The GZDoom 3.3.0 survey's results

Using BASSMIDIDRV here with 64-bit GZDoom with no issues. Note that the latest version is 3.1, from 2016: https://kode54.net/bassmididrv/archive/ https://kode54.net/bassmididrv/bassmididrv.exe https://github.com/kode54/BASSMIDI-Driver/ The 3.x series releases install both 32-bit and 64-bit driver ...

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