Search found 18 matches

by Action Max
Tue Jul 05, 2016 2:41 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

MAP28: Tomb of Hecktikamen (Action Max) 90% Kills/No Secrets to Get! -Pre-play: When I played Doom 64, I didn't get to this map because the way into the secret is a guide dang it. I've seen other people play it since then. This is going to hurt. Review may be biased against it. -After playing: Yeah ...
by Action Max
Tue Jun 28, 2016 3:19 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Looking at the stream, either: -The test build includes a version of Tomb of Hectikhamen one older than the current or -I still fucked up the crusher texture I'll wait until the test build release to see which one it is. I assume the key not spawning in is due to the kill command in some way ...
by Action Max
Thu Jun 23, 2016 2:16 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

I really, really, REALLY wish there was either: a.) an automated way to strip out the base Doom2 definitions from a TEXTURE1 (for ease of conversion into a TEXTURES version) or b.) a TEXTURES version of cc4-tex. Yes, even though it's being included in the base DUMP mod like in DUMP2. I don't care ...
by Action Max
Wed Jun 22, 2016 3:41 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Tomb of Hectikhamen update
-Added missing upper textures to a crusher
-Removed unnecessary files from the WAD to reduce bloat
by Action Max
Tue Jun 21, 2016 2:22 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

I should have also said that my map uses quite a few scripts, aIl numbered, since I couldn't figure out how to execute named scripts. So there may be conflict issues but, since I started numbering with script 2718, probably not. I broke your map twice on my first test. The cacodemons you need to ...
by Action Max
Tue Jun 21, 2016 12:13 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

I should have also said that my map uses quite a few scripts, all numbered, since I couldn't figure out how to execute named scripts. So there may be conflict issues but, since I started numbering with script 2718, probably not.
by Action Max
Mon Jun 20, 2016 3:33 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

I know this is slightly past deadline, but here is my final pre-testing release of Tomb of Hectikhamen (at least until I get my shit together and write out a new music track in MIDI). https://drive.google.com/file/d/0B8xWmOI7IYl3WG4xN3A5YzVtU00/view?usp=sharing Music: "Egypt" from Goldeneye 64 ...
by Action Max
Sun Jun 19, 2016 3:36 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Update for Tomb of Hectikhamen

https://drive.google.com/file/d/0B8xWmO ... sp=sharing

Fixed a few gameplay bugs. Aesthetic update will come in ~24 hours.
by Action Max
Sat Jun 18, 2016 12:33 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

DUMP 3 MAP (Draft) Tomb of Hectikhamen https://drive.google.com/file/d/0B8xWmOI7IYl3WG4xN3A5YzVtU00/view?usp=sharing A tribute to Doom 64's Hectic. This is a draft. All the gameplay is there but may need some refining and it needs more visual detail. All feedback appreciated. CREDITS Music ...
by Action Max
Wed Jun 08, 2016 8:37 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Unfortunately I have much less time than I thought I would so I'll need to only do a small map. Hope you guys like Hectic from Doom 64.

Or I could convert some old Boom maps I never finished properly. Anyone know a good utility for converting those to Hexen or UDMF?
by Action Max
Mon May 30, 2016 3:46 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191723

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

I'll join again and credit my textures outside of a PM this time.
by Action Max
Wed Apr 20, 2016 7:31 am
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93623

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Final version https://drive.google.com/open?id=0B8xWmOI7IYl3cEpUN3V1c2JzeFk Changes: Made the action that raises the walls that reveals the chaingunners non-repeatable so you can't be cheapshotted on the return trip Since that change made a UV-max run impossible, added a silent crusher to kill all ...
by Action Max
Thu Apr 07, 2016 6:50 am
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93623

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

On closer inspection the HOM is the whole area behind the fence in the opening area of the final map.
Spoiler:
by Action Max
Wed Apr 06, 2016 4:38 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93623

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

I can't screenshot it right now but there's a small HOM the start of the final map. In the first area, standing on the perimeter wall of the building then looking back at the main gate reveals a small layer of HOM above the fence. Also one map has HOM everywhere in the opening area. Can't remember ...
by Action Max
Wed Apr 06, 2016 4:37 am
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93623

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Is the hub meant to be silent and will it be silent for the final release too? Also what are the map numbers for the final map and final battle for easy testing purposes?

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