Search found 31 matches
- Mon Mar 01, 2004 12:44 pm
- Forum: ZDoom (and related) News
- Topic: Linux progress
- Replies: 242
- Views: 60525
Would you like to see the source code before or after I autoconfiscate it? I'm working on making it use autoconf right now. But if you don't want to wait any longer, I still have the source with my custom Makefiles. (Although there is a crashing bug that kills it real quick which I introduced while ...
- Sun Feb 22, 2004 6:41 pm
- Forum: ZDoom (and related) News
- Topic: Linux progress
- Replies: 242
- Views: 60525
You obviously have color-depth conversion issues. You should check out what is being done in icculus-quake2: http://www.icculus.org/quake2/ Last time I played, I used the software render (didn't have 3D accel) and the performance hit from running in 16/32 bit depth was a lot less high than what you ...
- Fri Dec 19, 2003 9:42 pm
- Forum: ZDoom (and related) News
- Topic: Linux!
- Replies: 117
- Views: 35170
- Thu Dec 11, 2003 9:16 pm
- Forum: ZDoom (and related) News
- Topic: Linux!
- Replies: 117
- Views: 35170
- Thu Dec 11, 2003 7:40 pm
- Forum: ZDoom (and related) News
- Topic: Linux!
- Replies: 117
- Views: 35170
Well how 'bout that? After seeing Doomworld's 10-year anniversary coverage of DOOM, it remembered myself "damn, that Linux port of ZDoom I wanted to work on, I forgot all about it!" ( Link ) so first thing I did was going back to the ZDoom page (been a while) and first thing I see is that Randy's ...
- Thu Sep 11, 2003 6:12 pm
- Forum: Editing (Archive)
- Topic: Editing the ZDoom source code
- Replies: 71
- Views: 4598
BTW, Randy, I tried to compile ACC 1.30 for Linux and... it took a loooong time (I hit ^C before). Why? Because -O6 was turned on. Even on AXP2K+. I then re-tried with -O2 and it did. Just a note. What the hell, -O6 ?? In modern versions of GCC there is no such thing. The highest optimization level ...
- Tue Sep 09, 2003 4:51 pm
- Forum: General
- Topic: Compiling in Linux
- Replies: 40
- Views: 5198
Using DGA allows changing bit-depth. SDL can use DGA if you set SDL_VIDEODRIVER to "dga". Not to mention SDL is not limited to X and svgalib, it can also use the Linux kernel frambuffer console, and under some drivers you can change resolution/bitdepth freely. And svgalib is an obsolete, unstable ...
- Tue Sep 09, 2003 4:26 pm
- Forum: Editing (Archive)
- Topic: Editing the ZDoom source code
- Replies: 71
- Views: 4598
Well, GCC 3.2 does seem to produce code that executes ZDoom nearly as fast as Visual C++. It's just a shame the executable it produces is so large. I know you did debug symbol stripping, but have you tried compiling ZDoom with Os (ie. optimize for size)? On modern systems it's just as good as the ...
- Tue Sep 09, 2003 10:26 am
- Forum: Editing (Archive)
- Topic: Editing the ZDoom source code
- Replies: 71
- Views: 4598
2. It's not surprising that anyone but Microsoft is using GCC. Simple reason: It doesn't cost anything! Quality isn't a consideration here. Microsoft already has a much better compiler in development so why bother with something like GCC. There ARE other compilers out there. The fact that GCC doesn ...
- Mon Sep 08, 2003 9:10 pm
- Forum: Editing (Archive)
- Topic: [Feature request] Get rid of TEXTURE1
- Replies: 44
- Views: 3454
24 bit isnt supported by modern graphic cards?!?!?!? wht the hell did i keep a cheap peice of crap with my comp? DAMN EMACHINES(Breaks graphic card in rage) No, it isn't. Most modern graphics cards only support 32 bit mode (simply because it's easier to implement and faster!) 24 bit is a pain to ...
- Mon Sep 08, 2003 8:59 pm
- Forum: Editing (Archive)
- Topic: Editing the ZDoom source code
- Replies: 71
- Views: 4598
I'd like to see a standards compliance comparison between the latest GCC and Visual C++ 7.1. Microsoft is claiming something like a 95% compliance rate now. Not know what exactly the standards are, I can't confirm that. Standards compliance is currently one of GCC's top priorities (and sadly, speed ...
- Sun Sep 07, 2003 11:10 pm
- Forum: Editing (Archive)
- Topic: [Feature request] Get rid of TEXTURE1
- Replies: 44
- Views: 3454
enjay: graphics like TITLEPIC, BOSSBACK et al are hard coded into the exe, they've always been that way. The doom graphic format is horribly limiting in that there's absolutly no way to be sure if something is a graphic without extensive tests and even then it still might not be a graphic. So that ...
- Sun Sep 07, 2003 10:52 pm
- Forum: Editing (Archive)
- Topic: Editing the ZDoom source code
- Replies: 71
- Views: 4598
- Sat Sep 06, 2003 10:30 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Paper pattern in Heretic/Hexen maps?
- Replies: 7
- Views: 1203
Paper pattern in Heretic/Hexen maps?
There's probably a good reason why this is not here, but isn't there an "old paper" pattern in the background of original Heretic/hexen maps, instead of just plain brown?
- Sat Sep 06, 2003 9:53 pm
- Forum: General
- Topic: doom music match skin
- Replies: 6
- Views: 1606