Search found 31 matches

by IntergalacticWalrus
Mon Mar 01, 2004 12:44 pm
Forum: ZDoom (and related) News
Topic: Linux progress
Replies: 242
Views: 60525

Would you like to see the source code before or after I autoconfiscate it? I'm working on making it use autoconf right now. But if you don't want to wait any longer, I still have the source with my custom Makefiles. (Although there is a crashing bug that kills it real quick which I introduced while ...
by IntergalacticWalrus
Sun Feb 22, 2004 6:41 pm
Forum: ZDoom (and related) News
Topic: Linux progress
Replies: 242
Views: 60525

You obviously have color-depth conversion issues. You should check out what is being done in icculus-quake2: http://www.icculus.org/quake2/ Last time I played, I used the software render (didn't have 3D accel) and the performance hit from running in 16/32 bit depth was a lot less high than what you ...
by IntergalacticWalrus
Fri Dec 19, 2003 9:42 pm
Forum: ZDoom (and related) News
Topic: Linux!
Replies: 117
Views: 35170

Yes, being able to drag a window around without sound breaking up is nice. But why did it take around ten years for this to become a standard part of the Linux kernel? I never had a problem with that. I guess sucky Open Sound System sound drivers are the cause, and the recent kernel desktop ...
by IntergalacticWalrus
Thu Dec 11, 2003 9:16 pm
Forum: ZDoom (and related) News
Topic: Linux!
Replies: 117
Views: 35170

Well it's not like you can't continue using your computer while compiling...
by IntergalacticWalrus
Thu Dec 11, 2003 7:40 pm
Forum: ZDoom (and related) News
Topic: Linux!
Replies: 117
Views: 35170

Well how 'bout that? After seeing Doomworld's 10-year anniversary coverage of DOOM, it remembered myself "damn, that Linux port of ZDoom I wanted to work on, I forgot all about it!" ( Link ) so first thing I did was going back to the ZDoom page (been a while) and first thing I see is that Randy's ...
by IntergalacticWalrus
Thu Sep 11, 2003 6:12 pm
Forum: Editing (Archive)
Topic: Editing the ZDoom source code
Replies: 71
Views: 4598

BTW, Randy, I tried to compile ACC 1.30 for Linux and... it took a loooong time (I hit ^C before). Why? Because -O6 was turned on. Even on AXP2K+. I then re-tried with -O2 and it did. Just a note. What the hell, -O6 ?? In modern versions of GCC there is no such thing. The highest optimization level ...
by IntergalacticWalrus
Tue Sep 09, 2003 4:51 pm
Forum: General
Topic: Compiling in Linux
Replies: 40
Views: 5198

Using DGA allows changing bit-depth. SDL can use DGA if you set SDL_VIDEODRIVER to "dga". Not to mention SDL is not limited to X and svgalib, it can also use the Linux kernel frambuffer console, and under some drivers you can change resolution/bitdepth freely. And svgalib is an obsolete, unstable ...
by IntergalacticWalrus
Tue Sep 09, 2003 4:26 pm
Forum: Editing (Archive)
Topic: Editing the ZDoom source code
Replies: 71
Views: 4598

Well, GCC 3.2 does seem to produce code that executes ZDoom nearly as fast as Visual C++. It's just a shame the executable it produces is so large. I know you did debug symbol stripping, but have you tried compiling ZDoom with Os (ie. optimize for size)? On modern systems it's just as good as the ...
by IntergalacticWalrus
Tue Sep 09, 2003 10:26 am
Forum: Editing (Archive)
Topic: Editing the ZDoom source code
Replies: 71
Views: 4598

2. It's not surprising that anyone but Microsoft is using GCC. Simple reason: It doesn't cost anything! Quality isn't a consideration here. Microsoft already has a much better compiler in development so why bother with something like GCC. There ARE other compilers out there. The fact that GCC doesn ...
by IntergalacticWalrus
Mon Sep 08, 2003 9:10 pm
Forum: Editing (Archive)
Topic: [Feature request] Get rid of TEXTURE1
Replies: 44
Views: 3454

24 bit isnt supported by modern graphic cards?!?!?!? wht the hell did i keep a cheap peice of crap with my comp? DAMN EMACHINES(Breaks graphic card in rage) No, it isn't. Most modern graphics cards only support 32 bit mode (simply because it's easier to implement and faster!) 24 bit is a pain to ...
by IntergalacticWalrus
Mon Sep 08, 2003 8:59 pm
Forum: Editing (Archive)
Topic: Editing the ZDoom source code
Replies: 71
Views: 4598

I'd like to see a standards compliance comparison between the latest GCC and Visual C++ 7.1. Microsoft is claiming something like a 95% compliance rate now. Not know what exactly the standards are, I can't confirm that. Standards compliance is currently one of GCC's top priorities (and sadly, speed ...
by IntergalacticWalrus
Sun Sep 07, 2003 11:10 pm
Forum: Editing (Archive)
Topic: [Feature request] Get rid of TEXTURE1
Replies: 44
Views: 3454

enjay: graphics like TITLEPIC, BOSSBACK et al are hard coded into the exe, they've always been that way. The doom graphic format is horribly limiting in that there's absolutly no way to be sure if something is a graphic without extensive tests and even then it still might not be a graphic. So that ...
by IntergalacticWalrus
Sun Sep 07, 2003 10:52 pm
Forum: Editing (Archive)
Topic: Editing the ZDoom source code
Replies: 71
Views: 4598

I was in a University bookstore the other day and saw they had Visual Studio .NET Pro for only $100, so if you're a student, you can get it for a very attractive price. But if you don't intend to do more than change one line of ZDoom and recompile, you'll have to decide if it's worth it. GCC vs ...
by IntergalacticWalrus
Sat Sep 06, 2003 10:30 pm
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Paper pattern in Heretic/Hexen maps?
Replies: 7
Views: 1203

Paper pattern in Heretic/Hexen maps?

There's probably a good reason why this is not here, but isn't there an "old paper" pattern in the background of original Heretic/hexen maps, instead of just plain brown?
by IntergalacticWalrus
Sat Sep 06, 2003 9:53 pm
Forum: General
Topic: doom music match skin
Replies: 6
Views: 1606

Impact is not meant for displaying large amounts of text. It will look like hell too. You should just use a regular font.

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