Search found 50 matches
- Sun Jun 02, 2019 6:31 pm
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195710
Re: Netronian Chaos V.3.1: Project Manhattanova
Hey, I wanted to say that the personal colors don't work anymore, I don't think it's on my end, but thought you should know
- Sat Jun 01, 2019 12:31 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 886457
Re: The Guncaster - 3.2
So, there was an art contest I signed into and I completely forgot until like 15 minutes before the deadline, and I just drew the first dragon that came to mind in like five minutes.
I think I truly managed to capture Cygnis visage in this picture.
I think I truly managed to capture Cygnis visage in this picture.
- Sat Oct 21, 2017 7:10 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445277
Re: [AA/BTSX PREVIEWS!] FINAL DOOMER
inspired by the AAguy preview, i made a little addon - an ak47 that replaces chaingun for all classes ( doesnt look quite right with tntguy due to glove color mismatch ). Made for myself but maybe someone else will find use for it. link Sprites and stuff not mine, i only made neccesary adjustments ...
- Sun Oct 15, 2017 12:53 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195710
Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens
Nevermind what I said, I just realized the chambers are on a hinge, not a rail. I thought they slid out at first.
- Sat Oct 14, 2017 5:57 pm
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195710
Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens
I've noted that if you use the secondary fire of the Handsweeper you fire from the left barrel, but if you reload without firing the other one, the right shell gets replaced instead.
- Thu Aug 31, 2017 12:39 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445277
Re: [AA/BTSX PREVIEWS!] FINAL DOOMER
On a scale of "Half Life 3" to "Duke Nukem Forever", how there are we?
- Tue Jun 27, 2017 12:40 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445277
Re: [AA/BTSX PREVIEWS!] FINAL DOOMER
Just your monthly "Are we there yet?" post coming through.
- Mon Jun 19, 2017 7:52 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1707661
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Just search for Doom RLA wiki on google and you will find all the assemblies there~ *edit Here! >>> http://doom-rpg-rla.wikia.com/wiki/Assemblies <<< this should be put in the first post Shoot, I forgot this one. But I don't think Yholl would like everyone to see the assembly list from the start ...
- Wed May 31, 2017 11:49 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1707661
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I figured it out, the Demo actually seems to know what he's doing, so his HP Nuke doesn't melt down for some reason, while everyone else's does.
You'd figure the one character that's literally crazy would be the one to fuck it up, but there you go.
You'd figure the one character that's literally crazy would be the one to fuck it up, but there you go.
- Wed May 31, 2017 5:40 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1707661
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Is it one of those things you need an specific version of GZDoom for it to work? Because I can't get it to do so.Pokky wrote:Spoiler:
- Wed May 31, 2017 2:49 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1707661
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
You can do what with the what?Machine-Reaper wrote:You can make a Nuclear Warhead by modding a Nuclear BFG....
- Fri Apr 28, 2017 2:06 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445277
Re: [AA/BTSX PREVIEWS!] FINAL DOOMER
Well, guess you guys lost the weeaboo audience.Yholl wrote:such disappoint wow
They are not anime styled at all.
Spoiler:
- Wed Apr 26, 2017 9:00 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445277
Re: [AA/BTSX PREVIEWS!] FINAL DOOMER
So, is JCPCguy's arsenal full animu, or is only anime styled? Because if it went full anime and the pistol isn't a completely purple revolver, or a break-open one with a black hole cannon as secondary fire I'm gonna be disappointed.
- Fri Apr 14, 2017 10:38 pm
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 130651
Re: [1.33] Insanity's Requiem Mk.2
So, the HUD doesn't show the health bars, and whenever I shoot the sniper rifle the game crashes, is that a bug, or is there an specific version of GZDoom I'm uspposed to be using?
- Thu Apr 13, 2017 3:23 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1707661
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Pretty sure it's because it's really goddamned hard to get all the modpacks for it.NotSoHazy wrote:Why is demolition ammo so op jesus...