Search found 50 matches

by MasterOfPuppets86
Sun Jun 02, 2019 6:31 pm
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 195710

Re: Netronian Chaos V.3.1: Project Manhattanova

Hey, I wanted to say that the personal colors don't work anymore, I don't think it's on my end, but thought you should know
by MasterOfPuppets86
Sat Jun 01, 2019 12:31 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3025
Views: 886457

Re: The Guncaster - 3.2

So, there was an art contest I signed into and I completely forgot until like 15 minutes before the deadline, and I just drew the first dragon that came to mind in like five minutes.

I think I truly managed to capture Cygnis visage in this picture.
by MasterOfPuppets86
Sat Oct 21, 2017 7:10 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445277

Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

inspired by the AAguy preview, i made a little addon - an ak47 that replaces chaingun for all classes ( doesnt look quite right with tntguy due to glove color mismatch ). Made for myself but maybe someone else will find use for it. link Sprites and stuff not mine, i only made neccesary adjustments ...
by MasterOfPuppets86
Sun Oct 15, 2017 12:53 am
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 195710

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

Nevermind what I said, I just realized the chambers are on a hinge, not a rail. I thought they slid out at first.
by MasterOfPuppets86
Sat Oct 14, 2017 5:57 pm
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 195710

Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens

I've noted that if you use the secondary fire of the Handsweeper you fire from the left barrel, but if you reload without firing the other one, the right shell gets replaced instead.
by MasterOfPuppets86
Thu Aug 31, 2017 12:39 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445277

Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

On a scale of "Half Life 3" to "Duke Nukem Forever", how there are we?
by MasterOfPuppets86
Tue Jun 27, 2017 12:40 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445277

Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Just your monthly "Are we there yet?" post coming through.
by MasterOfPuppets86
Mon Jun 19, 2017 7:52 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707661

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Just search for Doom RLA wiki on google and you will find all the assemblies there~ *edit Here! >>> http://doom-rpg-rla.wikia.com/wiki/Assemblies <<< this should be put in the first post Shoot, I forgot this one. But I don't think Yholl would like everyone to see the assembly list from the start ...
by MasterOfPuppets86
Wed May 31, 2017 11:49 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707661

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I figured it out, the Demo actually seems to know what he's doing, so his HP Nuke doesn't melt down for some reason, while everyone else's does.
You'd figure the one character that's literally crazy would be the one to fuck it up, but there you go.
by MasterOfPuppets86
Wed May 31, 2017 5:40 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707661

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Pokky wrote:
Spoiler:
Is it one of those things you need an specific version of GZDoom for it to work? Because I can't get it to do so.
by MasterOfPuppets86
Wed May 31, 2017 2:49 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707661

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Machine-Reaper wrote:You can make a Nuclear Warhead by modding a Nuclear BFG....
You can do what with the what?
by MasterOfPuppets86
Fri Apr 28, 2017 2:06 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445277

Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

Yholl wrote:such disappoint wow

They are not anime styled at all.
Well, guess you guys lost the weeaboo audience.
Spoiler:
by MasterOfPuppets86
Wed Apr 26, 2017 9:00 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445277

Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

So, is JCPCguy's arsenal full animu, or is only anime styled? Because if it went full anime and the pistol isn't a completely purple revolver, or a break-open one with a black hole cannon as secondary fire I'm gonna be disappointed.
by MasterOfPuppets86
Fri Apr 14, 2017 10:38 pm
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130651

Re: [1.33] Insanity's Requiem Mk.2

So, the HUD doesn't show the health bars, and whenever I shoot the sniper rifle the game crashes, is that a bug, or is there an specific version of GZDoom I'm uspposed to be using?
by MasterOfPuppets86
Thu Apr 13, 2017 3:23 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707661

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

NotSoHazy wrote:Why is demolition ammo so op jesus...
Pretty sure it's because it's really goddamned hard to get all the modpacks for it.

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