Search found 14 matches

by Demiosis
Tue Mar 12, 2019 9:55 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1720073

Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Tried with both Gzdoom 2.1.1 and 3.7.2 with DoomRL_Arsenal_1.1.pk3 + DoomRL_Monsters_Beta_7.0.pk3 An oblige map was used to play the mod. When a Nightmare cyber demon target you for its blue lazer attack it freeze the game, need to Alt + Tab and after a while the windows: Gzdoom is not responding ...
by Demiosis
Mon Feb 11, 2019 5:14 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1720073

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

@Killer2 / Princes Viscra Maelstorm What about multiplayer? One of the players will outright kill everything while the others will sit behind doing nothing or almost... I would need to babysit everyone making sure they do not pick up uniques/demonic early? Does not make sense to me..
by Demiosis
Mon Feb 11, 2019 3:21 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1720073

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

That is why I suggested having a switch for it , would mean everyone is happy. (people who play single maps, people who play megawads, progress lovers and people that wanna see everything right off the bat). Also, it would make the Drpg mod much more interesting if you comply to this , as its stand ...
by Demiosis
Sat Feb 09, 2019 7:58 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1720073

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Does not remove the fact that if one collect a high end guns at level 1, it negate the use of pretty much any guns behind it thus removing a lot of options quckly.
by Demiosis
Sat Feb 09, 2019 3:40 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1720073

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Then if you pick uniques/demonic right off the bat the difficulty will switch from 1 to 1000? Gradual increase will be lost forever?
by Demiosis
Sat Feb 09, 2019 2:40 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1720073

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Hoo mighty Yholl, Would it be possible that High end weapons (Uniques,Legendary,Demonic) cannot spawn except when in late urban/hell? Or a switch in a menu of some sort? As it stand I can get the hell reign at map 1... A more extreme example of that would be scout with Death's Gaze at level 1. You ...
by Demiosis
Wed Mar 28, 2018 2:27 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1720073

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

First of all Great job with this mod , This is Imo the best mod ever made for doom! Been blasting monsters left, right and center with your mod only for the past 2 years or so XD. Got all the classes minus one at level 70+ And today im here to talk about this class... Im talking here about Mr ...
by Demiosis
Tue Mar 07, 2017 12:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: The Ultimate Doom
Replies: 2137
Views: 298823

Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

For Aliens: The ultimate doom, you should really consider adding the ability to climb walls, ceilings, jump up ceilings and crawl in tight spaces for the Xenos. They just don't feel right the way they are right now... =( Also, if you have a hard time getting started, Project brutality's imps can ...
by Demiosis
Sun Aug 28, 2016 1:49 pm
Forum: Gameplay Mods
Topic: [Beta] Contra Doom b06 - Wanted: Player skins
Replies: 247
Views: 85396

Re: [Beta] Contra Doom b06 - Wanted: Player skins

...Because he can add the player skin whatever he want and it could make the mod more different and various without the monsters? Also, please no bump for only asking for news. It's pretty much getting old now. Exactly , why focus on such a mere detail. He could continue the dev of the other really ...
by Demiosis
Sat Aug 27, 2016 6:20 pm
Forum: Gameplay Mods
Topic: [Beta] Contra Doom b06 - Wanted: Player skins
Replies: 247
Views: 85396

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Well I don't wanna sound mean or selfish but... As long as you don't have contra enemies in the mod... I don't feel like the player skin is an absolute necessity..
by Demiosis
Sat Aug 27, 2016 4:09 pm
Forum: Gameplay Mods
Topic: [Beta] Contra Doom b06 - Wanted: Player skins
Replies: 247
Views: 85396

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Hey Beed28! How's the Dev going?! Can't wait to see the new release!!!
by Demiosis
Mon Apr 18, 2016 4:48 pm
Forum: Gameplay Mods
Topic: [Beta] Contra Doom b06 - Wanted: Player skins
Replies: 247
Views: 85396

Re: [Beta] Contra Doom b06 - Heretic is here!

FaggoStorm wrote:You can already make monster resurrect out of Nightmare mode in the gameplay options of ZDoom and GZDoom.
Indeed my good sir!! thats why I had -respawn in my commad lines! ^^ so myhea I was already doing it from the beginning.

@Beed28 Seriously?! Holy flippin Bajeebus!! This is gonna be AWESOME!!
by Demiosis
Wed Mar 30, 2016 5:06 pm
Forum: Gameplay Mods
Topic: [Beta] Contra Doom b06 - Wanted: Player skins
Replies: 247
Views: 85396

Re: [Beta] Contra Doom b06 - Heretic is here!

Dear dairy... JACKPOT! http://doom.dogsoft.net/download.php?h=4568a75cf49ed6b0a26359a6219ee841&f=Unsorted%20Uploads/D/Doom-Contra.zip Found the Doom-Contra map from Sebastián Evaristo its a must have with this mod!! Also,I think ill redo the wall boss at the end (will most likely differ from the ...
by Demiosis
Sat Mar 05, 2016 11:19 pm
Forum: Gameplay Mods
Topic: [Beta] Contra Doom b06 - Wanted: Player skins
Replies: 247
Views: 85396

Re: [Beta] Contra Doom b06 - Heretic is here!

Awesome mod!!! The only thing I could suggest adding is the auto respawn of former humans and imps to keeps things tense!(like nightmare diff) but only for these 2 basic monsters also maybe increase respawn timer in proportion of how many of them they are in a level. It would help the contra feel a ...

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