Search found 14 matches
- Tue Mar 12, 2019 9:55 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1720073
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Tried with both Gzdoom 2.1.1 and 3.7.2 with DoomRL_Arsenal_1.1.pk3 + DoomRL_Monsters_Beta_7.0.pk3 An oblige map was used to play the mod. When a Nightmare cyber demon target you for its blue lazer attack it freeze the game, need to Alt + Tab and after a while the windows: Gzdoom is not responding ...
- Mon Feb 11, 2019 5:14 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1720073
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
@Killer2 / Princes Viscra Maelstorm What about multiplayer? One of the players will outright kill everything while the others will sit behind doing nothing or almost... I would need to babysit everyone making sure they do not pick up uniques/demonic early? Does not make sense to me..
- Mon Feb 11, 2019 3:21 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1720073
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
That is why I suggested having a switch for it , would mean everyone is happy. (people who play single maps, people who play megawads, progress lovers and people that wanna see everything right off the bat). Also, it would make the Drpg mod much more interesting if you comply to this , as its stand ...
- Sat Feb 09, 2019 7:58 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1720073
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Does not remove the fact that if one collect a high end guns at level 1, it negate the use of pretty much any guns behind it thus removing a lot of options quckly.
- Sat Feb 09, 2019 3:40 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1720073
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Then if you pick uniques/demonic right off the bat the difficulty will switch from 1 to 1000? Gradual increase will be lost forever?
- Sat Feb 09, 2019 2:40 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1720073
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Hoo mighty Yholl, Would it be possible that High end weapons (Uniques,Legendary,Demonic) cannot spawn except when in late urban/hell? Or a switch in a menu of some sort? As it stand I can get the hell reign at map 1... A more extreme example of that would be scout with Death's Gaze at level 1. You ...
- Wed Mar 28, 2018 2:27 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1720073
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
First of all Great job with this mod , This is Imo the best mod ever made for doom! Been blasting monsters left, right and center with your mod only for the past 2 years or so XD. Got all the classes minus one at level 70+ And today im here to talk about this class... Im talking here about Mr ...
- Tue Mar 07, 2017 12:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Aliens: The Ultimate Doom
- Replies: 2137
- Views: 298823
Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro
For Aliens: The ultimate doom, you should really consider adding the ability to climb walls, ceilings, jump up ceilings and crawl in tight spaces for the Xenos. They just don't feel right the way they are right now... =( Also, if you have a hard time getting started, Project brutality's imps can ...
- Sun Aug 28, 2016 1:49 pm
- Forum: Gameplay Mods
- Topic: [Beta] Contra Doom b06 - Wanted: Player skins
- Replies: 247
- Views: 85396
Re: [Beta] Contra Doom b06 - Wanted: Player skins
...Because he can add the player skin whatever he want and it could make the mod more different and various without the monsters? Also, please no bump for only asking for news. It's pretty much getting old now. Exactly , why focus on such a mere detail. He could continue the dev of the other really ...
- Sat Aug 27, 2016 6:20 pm
- Forum: Gameplay Mods
- Topic: [Beta] Contra Doom b06 - Wanted: Player skins
- Replies: 247
- Views: 85396
Re: [Beta] Contra Doom b06 - Wanted: Player skins
Well I don't wanna sound mean or selfish but... As long as you don't have contra enemies in the mod... I don't feel like the player skin is an absolute necessity..
- Sat Aug 27, 2016 4:09 pm
- Forum: Gameplay Mods
- Topic: [Beta] Contra Doom b06 - Wanted: Player skins
- Replies: 247
- Views: 85396
Re: [Beta] Contra Doom b06 - Wanted: Player skins
Hey Beed28! How's the Dev going?! Can't wait to see the new release!!!
- Mon Apr 18, 2016 4:48 pm
- Forum: Gameplay Mods
- Topic: [Beta] Contra Doom b06 - Wanted: Player skins
- Replies: 247
- Views: 85396
Re: [Beta] Contra Doom b06 - Heretic is here!
Indeed my good sir!! thats why I had -respawn in my commad lines! ^^ so myhea I was already doing it from the beginning.FaggoStorm wrote:You can already make monster resurrect out of Nightmare mode in the gameplay options of ZDoom and GZDoom.
@Beed28 Seriously?! Holy flippin Bajeebus!! This is gonna be AWESOME!!
- Wed Mar 30, 2016 5:06 pm
- Forum: Gameplay Mods
- Topic: [Beta] Contra Doom b06 - Wanted: Player skins
- Replies: 247
- Views: 85396
Re: [Beta] Contra Doom b06 - Heretic is here!
Dear dairy... JACKPOT! http://doom.dogsoft.net/download.php?h=4568a75cf49ed6b0a26359a6219ee841&f=Unsorted%20Uploads/D/Doom-Contra.zip Found the Doom-Contra map from Sebastián Evaristo its a must have with this mod!! Also,I think ill redo the wall boss at the end (will most likely differ from the ...
- Sat Mar 05, 2016 11:19 pm
- Forum: Gameplay Mods
- Topic: [Beta] Contra Doom b06 - Wanted: Player skins
- Replies: 247
- Views: 85396
Re: [Beta] Contra Doom b06 - Heretic is here!
Awesome mod!!! The only thing I could suggest adding is the auto respawn of former humans and imps to keeps things tense!(like nightmare diff) but only for these 2 basic monsters also maybe increase respawn timer in proportion of how many of them they are in a level. It would help the contra feel a ...