Search found 425 matches
- Sun Oct 26, 2025 5:27 am
- Forum: Gameplay Mods
- Topic: [minimod][1.0] SoM's PDA Save (Updated: September 21, 2025)
- Replies: 2
- Views: 464
Re: [minimod][1.0] SoM's PDA Save (Updated: September 21, 2025)
I've been playing with this for a good while now and it's replaced Campfire and Simple Saves for me. I haven't had any issues so far besides the default save buffer for map start autosaving being too short by default. EDIT: I forgot I wanted to mention this thread for fun. I don't have any issues ...
- Sat Oct 25, 2025 10:33 am
- Forum: Gameplay Mods
- Topic: Mega Monster Mix - V1.2
- Replies: 6
- Views: 2321
Re: Mega Monster Mix - V1.2
This is absolutely a top tier monster randomizer. Been wanting more massive monster randomizers like these and some of them very in quality in the assets they use or have more boring monster design. This one really pumps up the difficulty and the monster variations actually feel very different from ...
- Tue Jul 22, 2025 12:36 pm
- Forum: Gameplay Mods
- Topic: [Immersion] Campfire 1b - Rest safely to save the game!
- Replies: 6
- Views: 1824
Re: [Immersion] Campfire 1b - Rest safely to save the game!
A feature request for the mod now that I've tested it a little. Some maps are really claustrophobic, and others have traps that are entities that seem to be counted as monsters so I can't find any spots in the map to save. Would it be possible to add an option to customize the distance the mod ...
- Mon Jul 21, 2025 8:46 am
- Forum: Gameplay Mods
- Topic: [Immersion] Campfire 1b - Rest safely to save the game!
- Replies: 6
- Views: 1824
Re: [Immersion] Campfire 1b - Rest safely to save the game!
This is such a creative alternative to the Simple Saving mod! Really excited to try this out soon.
- Sat Apr 12, 2025 12:05 am
- Forum: Gameplay Mods
- Topic: No More Hitscans [GZDoom 4.14]
- Replies: 11
- Views: 6504
Re: No More Hitscans [GZDoom 4.14]
Although I have played with it quite a bit just in a testing kind of way - and not "in anger", I haven't quite figured this one out: how much difference does it make to gameplay? The mod does an excellent job of recreating the hitscan attacks of enemies; so much so that (aside from the tracers) I ...
- Sat Apr 05, 2025 5:00 am
- Forum: Gameplay Mods
- Topic: No More Hitscans [GZDoom 4.14]
- Replies: 11
- Views: 6504
Re: No More Hitscans [GZDoom 4.14]
It seems that actors that use +DONTHARMSPECIES and then use the Player species to do this (so in my case, DRPG Summoned Friendly Marines) will hit you with friendly fire if you're using this mod.
- Sat Dec 21, 2024 12:22 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14969
Re: Wandmaster (Noita in Doom) - make your own powerful or silly wand!
Another issue with the corpse spawning style is weapon placement. This again is mostly an early game issue as by later you should be more prepared for anything. Part of what makes good map design is giving the player the right weapon at just the right time and so part of how you can get badly ...
- Sat Dec 21, 2024 4:41 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14969
Re: Wandmaster (Noita in Doom) - make your own powerful or silly wand!
Found 2 interesting bugs. First is that if you sell your cursed amulet and your money goes into the negative, it overflows and gives you a massive amount of money instead. Second is that if you leave your wand in the wand workshop, you can still select it with the scrollwheel even if it isn't in ...
- Tue Sep 17, 2024 3:27 pm
- Forum: Gameplay Mods
- Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
- Replies: 44
- Views: 19069
Re: Alice: Toys of Madness v1.0.0 - Sep 16, 2024 UPDATE
The coyote time feels more than a bit overtuned as it feels like I have Princess Peach's dress from Smash every time I walk down a small, not even that steep staircase. I've been running into situations where I use stairs as cover by popping up and down the stairs but instead of being able to use it ...
- Tue May 14, 2024 1:12 am
- Forum: Gameplay Mods
- Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
- Replies: 236
- Views: 115790
Re: [v2.9.1] CHAMPIONS [update 09/03/21]
Another heads up for 2 issues this mod causes in case anyone is going crazy trying to figure it out. 1. If you're playing DRPG, Champions will cause your summons to not be affected by your Rally skill. 2. If you're playing DRLA Extended, it will break the Lost Soul familiar's attack and maybe a few ...
- Fri Apr 05, 2024 12:36 am
- Forum: Gameplay Mods
- Topic: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)
- Replies: 5
- Views: 1753
Re: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)
Kinda reminds me of the meat gun gimmick from Golden Light. This is pretty cool!
- Tue Mar 07, 2023 10:40 pm
- Forum: Gameplay Mods
- Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
- Replies: 124
- Views: 65737
Re: VDP-MonsterRandomizer UPDATED September 1, 2022
Just a heads up, WFHPA0.png (FakeHitlerBall) conflicts with a weapon pickup sprite from Aracnocide.
- Mon Feb 20, 2023 2:34 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 151196
Re: Relighting v4.0154b - subtractive shadows
Getting a VM Abort when the titlemap of DoomRPG loads:
https://imgur.com/a/8qog5t9
(Imgur embed doesn't seem to be working...)
Using the latest GZDoom, load only the DoomRPG folder, Relighting, and Doom 2 and it will consistently happen. Doesn't happen when you actually get in-game.
https://imgur.com/a/8qog5t9
(Imgur embed doesn't seem to be working...)
Using the latest GZDoom, load only the DoomRPG folder, Relighting, and Doom 2 and it will consistently happen. Doesn't happen when you actually get in-game.
- Sun Jan 23, 2022 1:37 pm
- Forum: Gameplay Mods
- Topic: BioNova v2.0 Genesis Update (ABANDONDED)
- Replies: 28
- Views: 26300
Re: BioNova v1.1 (Release)
Having a lot of fun with this mod. Zombies are very satisfying to kill, the gameplay is very fast paced, the gameplay systems are complex enough to be engaging but simple enough not to bog everything down. My only criticism besides lack of content especially in terms of enemy variety and maps is the ...
- Thu Jan 20, 2022 8:58 am
- Forum: Gameplay Mods
- Topic: Operation Apollyon v1.7: Anniversary Edition (11/01/21)
- Replies: 61
- Views: 41924
Re: Operation Apollyon v1.7: Anniversary Edition (11/01/21)
The weapons are incredibly satisfying and visually cohesive. This is great fun!