Search found 74 matches

by Melodica
Thu Jul 07, 2022 9:31 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1088051

Re: Hideous Destructor 4.7.1c

Seems like the smoothed out crosshair movement completely got rid of the quirk the previous crosshair movement had where it would actually follow where your shots would go in multiplayer, which sucks for high latency games since you no longer have a visual to where your shots will actually mostly go ...
by Melodica
Tue Jun 28, 2022 1:43 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1088051

Re: Hideous Destructor 4.7.1c

Found a bug with the Slayer in the latest main, where reloading the side saddles with 1 or 2 shells in inventory always adds 3 shells to them, meaning you can duplicate shells with it. Here's a video showing it. EDIT: It doesn't seem to happen with the Hunter.
by Melodica
Sat Jun 11, 2022 4:16 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1088051

Re: Hideous Destructor 4.7.1c

So with the view being offset forward when looking straight down in the latest main, I'm noticing that the weapon sights no longer align to where bullets actually get shot from. In this screenshot I'd expect the bullets would go down where the sights are, but they go straight down where the scope is ...
by Melodica
Fri May 20, 2022 1:05 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1088051

Re: Hideous Destructor 4.7.1c

Been running into some vm aborts with the medkit while testing it after this commit https://codeberg.org/mc776/hideousdestructor/commit/c0c712b4a7502c03e57f1d332aedfb006a46a317 https://cdn.discordapp.com/attachments/598754735365029890/977284881212112936/unknown.png https://cdn.discordapp.com ...
by Melodica
Fri May 13, 2022 6:47 pm
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73611

Re: Iron Snail [New v2.0 test 30/10/21]

Nomakh wrote:Only one question here - can I use some of enemies sprites for my mod? Of course - with proper credits as well.
I'd prefer if sprites made specifically for Iron Snail weren't used in other mods at the moment, atleast until I'm done with the mod.
by Melodica
Thu May 12, 2022 2:37 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1088051

Re: Hideous Destructor 4.7.1c

Had a VM abort occur in coop with power of friendship mode, occurred right after a player got up from incap after being resurrected.
Image
by Melodica
Fri May 06, 2022 4:49 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1088051

Re: Hideous Destructor 4.7.1c

You can very easily juke the new Necromancer's attack by walking behind it in close quarters currently, since it doesn't actively try to turn towards you while attacking. If it attacks while you're behind it it will also not make a full turn, making it's attempt at attacking harmless. Although this ...
by Melodica
Sun Oct 31, 2021 12:42 am
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73611

Re: Iron Snail [New v2.0 test 30/10/21]

I've noticed a problem with the Firebomb, it doesn't play nicely with 3D floors and the fire spawns at the lowest floor, even if the projectile hits a different floor. Might be an engine bug that's harder to fix. ah fug, that's due to the way the firebomb fire spawning is done, which doesn't take ...
by Melodica
Sat Oct 30, 2021 10:15 pm
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73611

Re: Iron Snail [New v2.0 test 30/10/21]

I've released a new small ish update! wow more than one update within the same year? Some of the changes include new bullet tracers, the lasergun using flatsprites for its laser now, and finally the metal slug pickup announcer has been added. I really need to keep a detailed track of a changelog ...
by Melodica
Sat Apr 17, 2021 1:53 pm
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73611

Re: Iron Snail [New v2.0 test 17/04/21]

the Monoeye monster: it can use its laser attack from any range even without being attacked, whereas Archviles need to be at a certain range when chasing the player. Ah, that's an oversight I didnt notice, thanks for pointing it out! This happens (sometimes) when you press "Fire" and "Reload" at ...
by Melodica
Sat Apr 17, 2021 11:52 am
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73611

Re: Iron Snail [New v2.0 test 17/04/21]

sorry but im experiencing a bug when i shoot a pistol a graphic become a dark glitch not sure what could be causing that, what version of gzdoom are you using? does it happen if you run just the weapons and nothing else?? can you give me a iron snail v2.0 before this ?? cus im delete this mod here ...
by Melodica
Sat Apr 17, 2021 10:44 am
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73611

Re: Iron Snail [New v2.0 test 17/04/21]

New update! this time for both the weapons and monsters. It's been a bit over a year since the last actual update to the weaponset, but I havent abandoned this yet, just been very quiet about actual update progress. Stuff that's changed from the last version of the weapons that I actually remember ...
by Melodica
Mon Feb 22, 2021 2:17 pm
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73611

Re: Iron Snail [New v2.0 Monsters test 15/06/20]

leo1302g wrote:hello , i want to play your ironsnail monster pack with action doom weapons pack but i don't know why the hitscan based enemy aren't replaced with the ironsnail monsters. Can you help me ?
Action Doom has it's own custom monsters and isn't compatible with gameplay mods without custom patches.
by Melodica
Sun Feb 07, 2021 1:06 pm
Forum: Gameplay Mods
Topic: Rocket Close V1.2 [Now with a score system]
Replies: 6
Views: 2490

Re: Rocket Close V1.1 [Small Single Weapon Minimod]

Updated the mod to v1.2! the main change is the addition of a simple score system, as well as the release of another minimod to accompany Rocket Close, Monster Tweaks, wich currently makes the zombies no longer hitscan. Speaking of which, it would be really fun to enjoy if the mod was multiplayer ...
by Melodica
Wed Jan 27, 2021 1:32 am
Forum: Gameplay Mods
Topic: Rocket Close V1.2 [Now with a score system]
Replies: 6
Views: 2490

Re: Rocket Close V1.1 [Small Single Weapon Minimod]

small update! v1.1 released, changes include:

-New sounds for the weapon and ammo pickups
-Enemies caught in explosions from your rockets and barrels now drop ammo aswell

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