Search found 169 matches
- Thu Mar 20, 2025 2:13 pm
- Forum: Graphic/Audio Patches
- Topic: Hexen - ELV Project (high quality 3D mod for Doomsday)
- Replies: 29
- Views: 15018
Re: Hexen - ELV Project (high quality 3D mod for Doomsday)
ELV Project: Hexen - Public Demo is released! A 3D mod for Hexen on the Doomsday engine. Trailer: https://youtu.be/n0syJjBfMGc?si=2i7zAeSzepHvomak How to play: https://talk.dengine.net/discussion/2978/elv-project-hexen-public-demo That demo shows the game's "vertical slice" with the complete ...
- Tue Dec 31, 2024 10:49 am
- Forum: Graphic/Audio Patches
- Topic: Hexen - ELV Project (high quality 3D mod for Doomsday)
- Replies: 29
- Views: 15018
Re: Hexen - ELV Project (high quality 3D mod for Doomsday)
Project ELV3D for Hexen.
Doomsday Engine 2.X - Gemstone shader
https://www.youtube.com/watch?v=PypQqQH6E_0
There will be a demo soon! (all the 3D models and textures are made)
The Ettin was reworked
Doomsday Engine 2.X - Gemstone shader
https://www.youtube.com/watch?v=PypQqQH6E_0
There will be a demo soon! (all the 3D models and textures are made)
The Ettin was reworked
- Wed Dec 18, 2024 4:53 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.14.0 Released
- Replies: 13
- Views: 9032
Re: GZDoom 4.14.0 Released
They should. Basically, when given the final assembled weapon instead of checking the exact defined weapon it'll now check if it has a valid replacement. This means if your custom weapon pieces were only there to give it a new replacement class type, they can be removed since the replaces on the ...
- Wed Dec 18, 2024 4:16 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.14.0 Released
- Replies: 13
- Views: 9032
- Thu May 02, 2024 2:19 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.12.2 released
- Replies: 46
- Views: 24481
Re: GZDoom 4.12.2 released
suggestion created: viewtopic.php?t=79072
- Thu May 02, 2024 2:17 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Add allowduplicates cvar to CFG
- Replies: 0
- Views: 1955
Add allowduplicates cvar to CFG
For now, -allowduplicates works only in windows command line (BAT files). Suggestion is to add this to CFG (and maybe to INI too)
Link to related discussion: viewtopic.php?p=1251948&sid=456ec0de53c ... 9#p1251948
Link to related discussion: viewtopic.php?p=1251948&sid=456ec0de53c ... 9#p1251948
- Wed May 01, 2024 3:24 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.12.2 released
- Replies: 46
- Views: 24481
Re: GZDoom 4.12.2 released
I see you set "allowduplicates = false" by default in 4.12.0, so all my bundles become broken because they are based on duplicates in gameinfo. I noticed, that I can "-allowduplicates" in BAT file, so my bundles will work again. Question: is it a way to make "allowduplicates = true" other than in ...
- Sun Jan 28, 2024 9:34 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Add ability to control "above 100%" althud values and to select respective colors
- Replies: 0
- Views: 601
Add ability to control "above 100%" althud values and to select respective colors
Add ability to control "above 100%" althud values and to select respective colors The short explanation is on the next screenshot: https://i.ibb.co/2ckNjhr/blue-color-althud.png For example, I have 300 hp and 300 armor, and they are displayed as blue in althud and I want to display them as green ...
- Thu Oct 26, 2023 4:50 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.11.3
- Replies: 14
- Views: 21756
- Tue Oct 24, 2023 8:36 pm
- Forum: Classic ("Carmack") Software Renderer Bugs
- Topic: (Software) Fuzz or Shadow Voxels are rendered as Normal
- Replies: 2
- Views: 4041
(Software) Fuzz or Shadow Voxels are rendered as Normal
(Software) Fuzz or Shadow Voxels are rendered as Normal Software: GZDoom 4.11.1 x64 Win10 Professional with latest updates on 25 NOV 2023 AMD Software: Adrenain Edition v2022.1130.1413.1936 Hardware: Laptop ASUS ROG Strix GL702ZC-GC189R (90NB0FV1-M02740) Black AMD Ryzen 7 1700 (3.0 - 3.7 GHz) RAM 24 ...
- Wed Oct 18, 2023 5:14 pm
- Forum: ZDoom (and related) News
- Topic: ACC 1.60 Released
- Replies: 5
- Views: 4651
Re: ACC 1.60 Released
In 1.60, zcommon.acs and zdefs.acs consuming less space than in 1.59, is it intended?
- Wed Oct 18, 2023 4:58 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: Increase max voxels from 1024 to maxint or at least 2048
- Replies: 1
- Views: 3079
Increase max voxels from 1024 to maxint or at least 2048
Increase max voxels from 1024 to maxint or at least 2048 Software: Raze 1.7.1 x64 (please tell if I need to tell other details) Mods: RBLDVOX + Blood Coagulated + Blood Voxel Pack combination: https://u.pcloud.link/publink/show?code=XZvhoiVZV0sGGb0KEdBrfi2aSascV45p0pN7 Steps: 1) Run Raze with buggy ...
- Tue Oct 17, 2023 4:58 am
- Forum: Vulkan Renderer Bugs
- Topic: Crash when out of video memory
- Replies: 20
- Views: 6718
Re: Crash when out of video memory
I'm a bit surprised, though. How can a 4GB card run out of memory with Doom, unless using hi-res textures? Hi-res textures, yes. Same for my HHMIX mod, it has a lot of hi-res content. And sometimes, when out of memory, it will not crash GZDoom, but will create video artifacts, here is an example ...
- Tue Oct 17, 2023 4:40 am
- Forum: Bugs [GZDoom]
- Topic: Render threads did not finish within 5 seconds bug
- Replies: 2
- Views: 1020
Re: Render threads did not finish within 5 seconds bug
I changed to:
gl_multithread=false
gl_texture_hqresize_multithread=false
r_multithreaded=0
and bug disappears (fps become lower, but playable). Will test on future streams, how long I can play without bugs in single thread mode and how much average fps I will have
gl_multithread=false
gl_texture_hqresize_multithread=false
r_multithreaded=0
and bug disappears (fps become lower, but playable). Will test on future streams, how long I can play without bugs in single thread mode and how much average fps I will have
- Mon Oct 16, 2023 8:42 pm
- Forum: Vulkan Renderer Bugs
- Topic: Crash when out of video memory
- Replies: 20
- Views: 6718
Re: Crash when out of video memory
Yes I did say report it because - ultimately this is an issue that is on the hit list, but as dpJudas said it's not a 5 minute job, and I am pretty sure we don't have anyone right now who is willing to address it. But having an open thread on the issue gives attention to the issue for other ...