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by Lexus Alyus
Wed Apr 07, 2021 3:11 am
Forum: General
Topic: Brutal Doom V20 Plasma Rifle VM Exception (Possibe Fix)
Replies: 0
Views: 415

Brutal Doom V20 Plasma Rifle VM Exception (Possibe Fix)

Greetings, I've been modifying and tinkering around with Brutal Doom V20 and I noticed the VM Exception Plasma Rifle bug using newer versions of GZDoom. I came across this bug report: viewtopic.php?t=63162 And the issue seems to be the way the Brutal Doom plasma rifle is coded and not a GZDoom bug. ...
by Lexus Alyus
Thu Apr 09, 2020 8:28 am
Forum: Closed Bugs [GZDoom]
Topic: Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSpot
Replies: 2
Views: 636

Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSpot

Hi, There is a bug where the sound seuquences defined for a polyobject don't play if you use Polyobj_MoveTo or Polyobj_MoveToSpot. However the sounds DO play if you just use Polyobj_Move. See the little demo map I cooked up. It also features a section that nicely illustrates why Polyobj_MoveTo is fa...
by Lexus Alyus
Thu Apr 09, 2020 7:24 am
Forum: Mapping
Topic: How do you add a sound sequence to Polyobj_MoveTo?
Replies: 4
Views: 504

Re: How do you add a sound sequence to Polyobj_MoveTo?

Daymne... I'll submit the bug report. I guess this was never noticed because for most purposes Polyobj_Move works fine, but for the complex moving walls in ROTT then Polyobj_Move is too prone to bugs and polyobjects incorrectrly going through walls and vanishing out of the level for all eternity... ...
by Lexus Alyus
Thu Apr 09, 2020 7:12 am
Forum: Scripting
Topic: Random Elevator Music (like in ROTT :D)
Replies: 2
Views: 248

Re: Random Elevator Music (like in ROTT :D)

Cool, this works perfectly and exactly as I wanted :) Thanks a lot for the help. I fugured it would be something like that, but didn't know exactly how to implement random like this (my programming knowledge is practically non-existant :D). Here's the final script I used, just in case anyone wants t...
by Lexus Alyus
Fri Apr 03, 2020 1:09 pm
Forum: Scripting
Topic: Random Elevator Music (like in ROTT :D)
Replies: 2
Views: 248

Random Elevator Music (like in ROTT :D)

Greetings, I'm wondering how to change the music, but not all the time, just randomly every so often, like sometimes it changes, but sometimes it doesn't. Does that make sense? Probably not... as an example, look to the elevators in ROTT (the old Dos version as I've never played the remade modern ve...
by Lexus Alyus
Fri Apr 03, 2020 12:53 pm
Forum: Mapping
Topic: How do you add a sound sequence to Polyobj_MoveTo?
Replies: 4
Views: 504

Re: How do you add a sound sequence to Polyobj_MoveTo?

Yeah, it has been a while I guess :D Thanks for the reply, but the sounds are already defined in the SNDSEQ and SNDINFO. The problem is they work when using Polyobj_Move but not when using Polyobj_MoveTo or Polyobj_MoveToSpot. How do I get them to work with the latter 2? Why do the sounds work with ...
by Lexus Alyus
Thu Apr 02, 2020 8:43 am
Forum: Mapping
Topic: How do you add a sound sequence to Polyobj_MoveTo?
Replies: 4
Views: 504

How do you add a sound sequence to Polyobj_MoveTo?

Greetigns, I'm attempting to create ROTT style moving walls using PolyObjects. My first method invovles the polyobjects moving from one mapspot to another (Polyobj_MoveToSpot) and the second method is to use map coordinates. Both work as intended, but they create no sound (I do have the sound sequen...
by Lexus Alyus
Mon Jul 30, 2018 3:33 am
Forum: Off-Topic
Topic: Is newstuff chronicles over at Doomworld dead?
Replies: 22
Views: 1653

Re: Is newstuff chronicles over at Doomworld dead?

Please stop putting the same thing at the bottom of all your posts. Forum signatures are annoying and that's why they're disabled. Caligari87 has been doing the same thing for ages and nobody really seems to have a problem with it. Just saying that so you aren't accidentally creating a double stand...
by Lexus Alyus
Mon Jul 30, 2018 3:15 am
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 201080

Re: The official "ZDoom on Mac OS X" thread.

About 5 or so years I ago I thought that OS X was just as good as Windows for games, now it's back to Windows being better. It's like Apple were getting really good but now they're degrading (in some cases their starting to pick up some of Microsofts bad practices that steered me away from Windows i...
by Lexus Alyus
Sat Jul 28, 2018 7:27 am
Forum: Off-Topic
Topic: Is newstuff chronicles over at Doomworld dead?
Replies: 22
Views: 1653

Re: Is newstuff chronicles over at Doomworld dead?

I dunno, I have this feeling that news spreading has nothing to do with the quality of the art. Excluding my own stuff (it is completely possible that everything I create is just too crap to bother with :D) I've seen/played/listened to things that have comepletely blown me away yet it seems like it ...
by Lexus Alyus
Sat Jul 28, 2018 7:23 am
Forum: Off-Topic
Topic: Is newstuff chronicles over at Doomworld dead?
Replies: 22
Views: 1653

Re: Is newstuff chronicles over at Doomworld dead?

You're compeltely right, I don't want to promote any negativity here :) If you have anything negative to say about cacoawards then please refrain from posting :D I've been spending the last decades or so not really socilising with anyone, not even (especially) on the interent, so I don't really know...
by Lexus Alyus
Sat Jul 28, 2018 6:53 am
Forum: Off-Topic
Topic: Is newstuff chronicles over at Doomworld dead?
Replies: 22
Views: 1653

Re: Is newstuff chronicles over at Doomworld dead?

Does that mean that the Cacoawards are now dead too? Maybe it's just me but this seems to be really sad, it's as if classic Doom is dying :( Is there anything like an alternative to Newstuff these days? What's the best place to post new project releases that would get maximum exposure? Does this mea...
by Lexus Alyus
Sat Jul 28, 2018 6:47 am
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 201080

Re: The official "ZDoom on Mac OS X" thread.

I love that ZDoom and GZDoom are on Mac as I do all my creative stuff on Mac, and I can even map and edit resources using Slade 3 in OS X (which I love BTW :D) I dunno if this has been mentioned on this post before, but does anyone else have very laggy sluggish performance using the GL renderer in O...
by Lexus Alyus
Sat Jul 28, 2018 6:33 am
Forum: General
Topic: How usefull is gzdoom for commercial projects?
Replies: 18
Views: 2633

Re: How usefull is gzdoom for commercial projects?

So is it actaully possible and legal to make an original game that uses GZDoom? If a game was to have completely original everything except use the GZDoom code, could you actually sell that with no issues? If it is, then I'm sure a lot of the talented artists here would love to licence their art for...

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