Search found 16 matches
- Thu Feb 14, 2019 7:23 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Guncaster Adapter 1.8
- Replies: 66
- Views: 36645
Re: Universal Guncaster Adapter 1.1 [mini-mod]
I found a little bug when you use the ironblast possession and pick up another ironblast, then when you remove the possession it spawns a random weapon instead of an ironblast.
- Sat Apr 15, 2017 8:48 pm
- Forum: Gameplay Mods
- Topic: [D4D Addon][WIP] My Little Pet Peeves - Soon. Page 4.
- Replies: 54
- Views: 11573
Re: [D4D Addon][WIP] My Little Pet Peeves
Oh my god, what has the world come to?!! XD Can't wait to try this beast out!
- Thu Jan 05, 2017 9:06 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 274850
Re: HXRTC Project v4.7 SE U1 (UPDATED 4 jan 2017)
Happy New Year 2017 dear Doomguys! :joker: So after these REALLY BUSY couple of weeks I had due to Christmas holidays, I have recently listened to your last bug reportings and confirmed the H-Project's inoperability with the fresh new release of GZDoom 2.3.0. So then, I just made some tiny ...
- Mon Jan 02, 2017 9:03 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 274850
Re: HXRTC Project v4.7 SE (UPDATED 19 december 2016)
Oh, its fixed if you use a development build of GZDoom!leodoom85 wrote:Well, GZDoom 2.2.0 doesn't have this problem. Hope that this can be fixed soon...

- Mon Jan 02, 2017 8:55 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 274850
Re: HXRTC Project v4.7 SE (UPDATED 19 december 2016)
Yup, got the same exact error as well. It definitely has something to do with the newest version of GZDoom.leodoom85 wrote:I have a problem with this mod in the newest build of GZDoom (2.3.0). Files loaded in this order: HXRTCPROJECT_V4.7_SE, JPHUDHEALTHBAR_V3, HXRTCNOSMOKESFX_V1.
Can't play it. Here's the log...
- Mon Aug 29, 2016 10:48 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286837
Re: WadSmoosh - merge all official id releases into one PK3
Master Levels have been pieced into a single 21-level episode, using the PSN order . Inventory resets after each level, TEETH.WAD MAP31 secret exit leads to MAP32, correct skies for each WAD are extracted and used. Lots of D_RUNNIN given that most of the maps are in the MAP01 slot, but I didn't ...
- Sun Aug 28, 2016 11:26 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286837
Re: WadSmoosh - merge all official id releases into one PK3
For some reason, all the music for the master levels plays the same song from Doom 2 Map 01. I even recompiled doom_complete.pk3 with the latest fresh version of wadsmoosh and I still have the same problem...
- Sat Aug 06, 2016 12:03 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286837
Re: WadSmoosh - merge all official id releases into one PK3
Hmm. I wonder if there's something strange with your copies of those wads? What are the MD5 hashes of the files? I don't know about him, but I got all my IWADs from the official steam releases of The Ultimate Doom, Doom II, Final Doom, Master Levels and Doom 3 BFG Edition for NERVE.WAD. And I'm ...
- Sat Aug 06, 2016 10:54 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286837
Re: WadSmoosh - merge all official id releases into one PK3
I think they mean those weird unofficial "lost episodes" for DOOM 1. Massacre on Callisto etc. ^ that's the one. Here's a link to them if you are curious about checking them out for yourself. Also thank you for the update. Time to complie everything once again. :3: *Link Removed* *edit* I just ...
- Mon Jul 11, 2016 10:31 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286837
Re: WadSmoosh - merge all official id releases into one PK3
I found another switch texture error. Its on TNT Map 23.


- Sun Jul 10, 2016 12:33 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286837
Re: WadSmoosh - merge all official id releases into one PK3
That was fixed a few days ago. It doesn't show up like that for me.Kinsie wrote:This one part of E1M1 looks a bit off.
Spoiler:
Spoiler:
- Fri Jul 08, 2016 2:03 pm
- Forum: Graphic/Audio Patches
- Topic: [Released v1.3] RexenHud:A simple hud for Doom
- Replies: 17
- Views: 5926
Re: [Released v1.3] RexenHud:A simple hud for Doom
Hey dude when I mean the thing of the keys I mean this.. http://imgur.com/gallery/Xa6Hx looks more better, same with the centered armor text and health. This is a great idea, Rexen should also move the doomguy's head to the left side of the health indicator and put the weapon slot numbers ...
- Wed Jul 06, 2016 8:53 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286837
Re: WadSmoosh - merge all official id releases into one PK3
I just wanted to let you know that I found a glitch on E1M3 where the switch to rise the toxic pool uses the wrong texture.


- Tue Jul 05, 2016 8:38 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 274850
Re: HXRTC Project v3.7 SE Update 2 (UPDATED 30 jun 2016)
Oh, that's pretty cool! Thank you clarifying this.Hexereticdoom wrote:Don't worry, it's not a bug. In fact, it is an inherited feature from original Weapons of Saturn mod, and I conserved it as an additional reward for some clip-based weapons once you get the Backpack.

- Fri Jul 01, 2016 12:52 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 274850
Re: HXRTC Project v3.7 SE Update 2 (UPDATED 30 jun 2016)
Hey I just wanted to let you know that the Beretta's and the M24 Sniper Rifile's clip size increases when you get a backpack. I'm not sure if its actually supposed to do that...