Search found 16 matches

by LukeArio
Thu Feb 14, 2019 7:23 pm
Forum: Gameplay Mods
Topic: [mini-mod] Universal Guncaster Adapter 1.8
Replies: 66
Views: 36645

Re: Universal Guncaster Adapter 1.1 [mini-mod]

I found a little bug when you use the ironblast possession and pick up another ironblast, then when you remove the possession it spawns a random weapon instead of an ironblast.
by LukeArio
Sat Apr 15, 2017 8:48 pm
Forum: Gameplay Mods
Topic: [D4D Addon][WIP] My Little Pet Peeves - Soon. Page 4.
Replies: 54
Views: 11573

Re: [D4D Addon][WIP] My Little Pet Peeves

Oh my god, what has the world come to?!! XD Can't wait to try this beast out!
by LukeArio
Thu Jan 05, 2017 9:06 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274850

Re: HXRTC Project v4.7 SE U1 (UPDATED 4 jan 2017)

Happy New Year 2017 dear Doomguys! :joker: So after these REALLY BUSY couple of weeks I had due to Christmas holidays, I have recently listened to your last bug reportings and confirmed the H-Project's inoperability with the fresh new release of GZDoom 2.3.0. So then, I just made some tiny ...
by LukeArio
Mon Jan 02, 2017 9:03 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274850

Re: HXRTC Project v4.7 SE (UPDATED 19 december 2016)

leodoom85 wrote:Well, GZDoom 2.2.0 doesn't have this problem. Hope that this can be fixed soon...
Oh, its fixed if you use a development build of GZDoom! :P
by LukeArio
Mon Jan 02, 2017 8:55 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274850

Re: HXRTC Project v4.7 SE (UPDATED 19 december 2016)

leodoom85 wrote:I have a problem with this mod in the newest build of GZDoom (2.3.0). Files loaded in this order: HXRTCPROJECT_V4.7_SE, JPHUDHEALTHBAR_V3, HXRTCNOSMOKESFX_V1.
Can't play it. Here's the log...
Yup, got the same exact error as well. It definitely has something to do with the newest version of GZDoom.
by LukeArio
Mon Aug 29, 2016 10:48 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286837

Re: WadSmoosh - merge all official id releases into one PK3

Master Levels have been pieced into a single 21-level episode, using the PSN order . Inventory resets after each level, TEETH.WAD MAP31 secret exit leads to MAP32, correct skies for each WAD are extracted and used. Lots of D_RUNNIN given that most of the maps are in the MAP01 slot, but I didn't ...
by LukeArio
Sun Aug 28, 2016 11:26 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286837

Re: WadSmoosh - merge all official id releases into one PK3

For some reason, all the music for the master levels plays the same song from Doom 2 Map 01. I even recompiled doom_complete.pk3 with the latest fresh version of wadsmoosh and I still have the same problem...
by LukeArio
Sat Aug 06, 2016 12:03 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286837

Re: WadSmoosh - merge all official id releases into one PK3

Hmm. I wonder if there's something strange with your copies of those wads? What are the MD5 hashes of the files? I don't know about him, but I got all my IWADs from the official steam releases of The Ultimate Doom, Doom II, Final Doom, Master Levels and Doom 3 BFG Edition for NERVE.WAD. And I'm ...
by LukeArio
Sat Aug 06, 2016 10:54 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286837

Re: WadSmoosh - merge all official id releases into one PK3

I think they mean those weird unofficial "lost episodes" for DOOM 1. Massacre on Callisto etc. ^ that's the one. Here's a link to them if you are curious about checking them out for yourself. Also thank you for the update. Time to complie everything once again. :3: *Link Removed* *edit* I just ...
by LukeArio
Mon Jul 11, 2016 10:31 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286837

Re: WadSmoosh - merge all official id releases into one PK3

I found another switch texture error. Its on TNT Map 23.

Image
by LukeArio
Sun Jul 10, 2016 12:33 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286837

Re: WadSmoosh - merge all official id releases into one PK3

Kinsie wrote:This one part of E1M1 looks a bit off.
Spoiler:
That was fixed a few days ago. It doesn't show up like that for me.
Spoiler:
by LukeArio
Fri Jul 08, 2016 2:03 pm
Forum: Graphic/Audio Patches
Topic: [Released v1.3] RexenHud:A simple hud for Doom
Replies: 17
Views: 5926

Re: [Released v1.3] RexenHud:A simple hud for Doom

Hey dude when I mean the thing of the keys I mean this.. http://imgur.com/gallery/Xa6Hx looks more better, same with the centered armor text and health. This is a great idea, Rexen should also move the doomguy's head to the left side of the health indicator and put the weapon slot numbers ...
by LukeArio
Wed Jul 06, 2016 8:53 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286837

Re: WadSmoosh - merge all official id releases into one PK3

I just wanted to let you know that I found a glitch on E1M3 where the switch to rise the toxic pool uses the wrong texture.

Image
by LukeArio
Tue Jul 05, 2016 8:38 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274850

Re: HXRTC Project v3.7 SE Update 2 (UPDATED 30 jun 2016)

Hexereticdoom wrote:Don't worry, it's not a bug. In fact, it is an inherited feature from original Weapons of Saturn mod, and I conserved it as an additional reward for some clip-based weapons once you get the Backpack. :wink:
Oh, that's pretty cool! Thank you clarifying this. :)
by LukeArio
Fri Jul 01, 2016 12:52 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274850

Re: HXRTC Project v3.7 SE Update 2 (UPDATED 30 jun 2016)

Hey I just wanted to let you know that the Beretta's and the M24 Sniper Rifile's clip size increases when you get a backpack. I'm not sure if its actually supposed to do that...

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