Search found 44 matches
- Mon Mar 31, 2025 1:12 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96023
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
They have dog-sized hitboxes. Everyone has this problem, not just you. :) Well that explains it. I thought they were weirdly difficult to hit. Anyway, Wojt, if you want to increase this mod's visibility, maybe make a page on the Doomwiki and TVTropes? I don't actually have an account on either one ...
- Wed Feb 19, 2025 12:48 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96023
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
You must enter the place in sewers, where there is a sign saying "ONE WAY", and enter the hole to which the arrow is pointing; jump upwards in the hole, and eventually, you'll find yourself at the backyard of a house where the key resides. Huh. No wonder I didn't see that one; that wall really didn ...
- Wed Feb 12, 2025 2:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96023
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Here's the full walkthrough for the levels - if you ever get stuck, feel free to check the walkthroughs I wrote here! https://reds-over-world.fandom.com/wiki/Goodbye_Blue_Sky I appreciate that you responded, but that doesn't help me much. The page says to 'navigate the sewer system until you find ...
- Tue Feb 11, 2025 10:58 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96023
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
The game gets much simpler when I can tell how well I'm doing, and it's clear that the author has invested a great deal of effort into it. Effort which has paid off. Mostly. A lot of the 3-D model vehicles around the levels don't seem to have collision, allowing the player to walk through them ...
- Mon Feb 10, 2025 1:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96023
- Mon Feb 10, 2025 8:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 283
- Views: 96023
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
I picked up this mod recently and have been playing the first two levels of the Soviet campaign. Very impressive work, well done outdoors environments... the amount of invisible walls scattered around is less impressive, but I understand why you use them. I unfortunately have to agree with Akinata ...
- Tue Jul 25, 2023 8:48 am
- Forum: General
- Topic: "I Can't Find This WAD" thread
- Replies: 61
- Views: 34182
Re: "I Can't Find This WAD" thread
I have two mods I can't remember. One had a level where you drop into a pit of gold coins, you collect some spawning coins like breadcrumbs to spawn a boss?. Some sort of puzzle element to get out. There is a side room of pickups. Not sure if this was doom or a retro game like hedon. Was there an ...
- Tue Apr 04, 2023 9:40 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650694
Re: Ashes Afterglow TC - quick update page 111
I recently started playing Ashes again because a Youtuber I follow made a video on it, and I encountered a pair of truly bizarre bugs. (I'm on 1.06, by the way) The first occurred in the Pipeworks, where I was going to clear the tunnels of mutants. When I was done and was heading back to Prosperity ...
- Thu Aug 18, 2022 5:14 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650694
Re: Ashes Afterglow TC - brief roadmap page 108
Yes. Which are also incomplete. They list weapons and secrets, but not monsters, items, or walkthroughs.Gez wrote: ↑Fri Aug 12, 2022 4:33 am There are Doom Wiki pages for Ashes 2063 and Ashes Afterglow at DoomWiki.org.
- Wed Aug 10, 2022 2:06 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650694
Re: Ashes Afterglow TC - brief roadmap page 108
i wish there was someplace i can just read the breakdown or explanation of the story, just so i can comprehend it and appreciate the effort put into it. Shame this thing doesn't have a wiki or sth. It's just a rare sight to encounter such an atmospheric and polished game so thanks for the ...
- Tue May 24, 2022 11:22 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650694
Re: Ashes Afterglow TC - update and sterilized! Pg104
Apropos of nothing, I introduced my manager at work to Ashes 2063. It... did not go well. I don't think she even made it through the tutorial. Though, in her defense, she's like sixty and has never played an FPS before.
- Thu May 19, 2022 5:42 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3052
- Views: 893923
Re: The Guncaster - 3.888b
So, I've been out of touch for a while. When was the last update? And could you recommend some WADs that go well with Guncaster? Preferably somewhere towards the slaughtery end of the scale, considering how the mod rolls. It really is a fine piece of work, PillowBlaster is really good at this.
- Wed May 18, 2022 4:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 159638
Re: [p27] Reelism 2 - Version 1.2 Released! Monster Party!
I've been playing this for a while. Got the new GZDoom version, fiddled with the settings, realised that I forgot to remove the old version from the launch order... it works. I found a placeholder dialogue in Town, though I can't upload screenshots. I also encountered what I suppose is a bug, namely ...
- Tue May 03, 2022 9:11 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650694
Re: Ashes Afterglow TC - update news TBC
Oh? I've been out of touch for a while. What else has he made?Plasmazippo wrote: By this point I'll play anything Vos publishes. He's proven himself as far back as pre-Afterglow 2063, any developments afterwards have only cemented it further.
- Mon May 02, 2022 1:50 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650694
Re: Ashes Afterglow TC - update news TBC
Short update: currently testing in progress for next set of updates: /snip Afterglow v1.1? (TBC) - time dependant. Heavily involved with another project at the moment, which some here may be aware of. But aiming to add some navigational aids, additional endings, a bunch of bug fixes, potentially a ...