Search found 44 matches

by Grey Rook
Mon Mar 31, 2025 1:12 pm
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 96023

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

They have dog-sized hitboxes. Everyone has this problem, not just you. :) Well that explains it. I thought they were weirdly difficult to hit. Anyway, Wojt, if you want to increase this mod's visibility, maybe make a page on the Doomwiki and TVTropes? I don't actually have an account on either one ...
by Grey Rook
Wed Feb 19, 2025 12:48 pm
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 96023

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

You must enter the place in sewers, where there is a sign saying "ONE WAY", and enter the hole to which the arrow is pointing; jump upwards in the hole, and eventually, you'll find yourself at the backyard of a house where the key resides. Huh. No wonder I didn't see that one; that wall really didn ...
by Grey Rook
Wed Feb 12, 2025 2:48 am
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 96023

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

Here's the full walkthrough for the levels - if you ever get stuck, feel free to check the walkthroughs I wrote here! https://reds-over-world.fandom.com/wiki/Goodbye_Blue_Sky I appreciate that you responded, but that doesn't help me much. The page says to 'navigate the sewer system until you find ...
by Grey Rook
Tue Feb 11, 2025 10:58 am
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 96023

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

The game gets much simpler when I can tell how well I'm doing, and it's clear that the author has invested a great deal of effort into it. Effort which has paid off. Mostly. A lot of the 3-D model vehicles around the levels don't seem to have collision, allowing the player to walk through them ...
by Grey Rook
Mon Feb 10, 2025 1:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 96023

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

ZikShadow wrote: Mon Feb 10, 2025 12:05 pm If it looks like:


That's because you're using the statusbar. ROW uses the fullscreen HUD by the default. Hit the + and - key to adjust HUD modes.
...huh. That might well be the case. Thank you.
by Grey Rook
Mon Feb 10, 2025 8:36 am
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 96023

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

I picked up this mod recently and have been playing the first two levels of the Soviet campaign. Very impressive work, well done outdoors environments... the amount of invisible walls scattered around is less impressive, but I understand why you use them. I unfortunately have to agree with Akinata ...
by Grey Rook
Tue Jul 25, 2023 8:48 am
Forum: General
Topic: "I Can't Find This WAD" thread
Replies: 61
Views: 34182

Re: "I Can't Find This WAD" thread

I have two mods I can't remember. One had a level where you drop into a pit of gold coins, you collect some spawning coins like breadcrumbs to spawn a boss?. Some sort of puzzle element to get out. There is a side room of pickups. Not sure if this was doom or a retro game like hedon. Was there an ...
by Grey Rook
Tue Apr 04, 2023 9:40 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 650694

Re: Ashes Afterglow TC - quick update page 111

I recently started playing Ashes again because a Youtuber I follow made a video on it, and I encountered a pair of truly bizarre bugs. (I'm on 1.06, by the way) The first occurred in the Pipeworks, where I was going to clear the tunnels of mutants. When I was done and was heading back to Prosperity ...
by Grey Rook
Thu Aug 18, 2022 5:14 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 650694

Re: Ashes Afterglow TC - brief roadmap page 108

Gez wrote: Fri Aug 12, 2022 4:33 am There are Doom Wiki pages for Ashes 2063 and Ashes Afterglow at DoomWiki.org.
Yes. Which are also incomplete. They list weapons and secrets, but not monsters, items, or walkthroughs.
by Grey Rook
Wed Aug 10, 2022 2:06 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 650694

Re: Ashes Afterglow TC - brief roadmap page 108

i wish there was someplace i can just read the breakdown or explanation of the story, just so i can comprehend it and appreciate the effort put into it. Shame this thing doesn't have a wiki or sth. It's just a rare sight to encounter such an atmospheric and polished game so thanks for the ...
by Grey Rook
Tue May 24, 2022 11:22 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 650694

Re: Ashes Afterglow TC - update and sterilized! Pg104

Apropos of nothing, I introduced my manager at work to Ashes 2063. It... did not go well. I don't think she even made it through the tutorial. Though, in her defense, she's like sixty and has never played an FPS before.
by Grey Rook
Thu May 19, 2022 5:42 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 893923

Re: The Guncaster - 3.888b

So, I've been out of touch for a while. When was the last update? And could you recommend some WADs that go well with Guncaster? Preferably somewhere towards the slaughtery end of the scale, considering how the mod rolls. It really is a fine piece of work, PillowBlaster is really good at this.
by Grey Rook
Wed May 18, 2022 4:09 am
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 159638

Re: [p27] Reelism 2 - Version 1.2 Released! Monster Party!

I've been playing this for a while. Got the new GZDoom version, fiddled with the settings, realised that I forgot to remove the old version from the launch order... it works. I found a placeholder dialogue in Town, though I can't upload screenshots. I also encountered what I suppose is a bug, namely ...
by Grey Rook
Tue May 03, 2022 9:11 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 650694

Re: Ashes Afterglow TC - update news TBC

Plasmazippo wrote: By this point I'll play anything Vos publishes. He's proven himself as far back as pre-Afterglow 2063, any developments afterwards have only cemented it further.
Oh? I've been out of touch for a while. What else has he made?
by Grey Rook
Mon May 02, 2022 1:50 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 650694

Re: Ashes Afterglow TC - update news TBC

Short update: currently testing in progress for next set of updates: /snip Afterglow v1.1? (TBC) - time dependant. Heavily involved with another project at the moment, which some here may be aware of. But aiming to add some navigational aids, additional endings, a bunch of bug fixes, potentially a ...

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