Search found 16 matches

by Pinchy
Mon Nov 19, 2018 5:50 pm
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

Version 1.04 Fixes Map05 - Added skill 1 and 2 flags to the teleporter on the staircase Map08 - Switch added under the shotgun elevator Map29 - Technical adjustments for secrets Map30 - Midtex wrapping not displaying as expected Map38 - The exit now opens automatically, much faster and cannot be ...
by Pinchy
Wed Jun 06, 2018 6:22 pm
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

MAP02 still contains a chaingun (thing #4) that triggers spawning of imps and zombiemen (depends on difficulty). This doesn't prevent progression but makes 100% kills impossible without picking it up. MAP05 has teleport destination (thing #412) which is missing on lower skill levels. This makes 100 ...
by Pinchy
Thu May 31, 2018 4:34 pm
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

Version 1.03 Fixes Missing textures in 1 map Map 5 - Elevator reworked to fix some moving sector problems Map 15 - The plasma gun ambush now shouldn't give people flashbacks to Urania Map 18 - Lift fixes Map 29 - Blue skull is now flagged to appear on Easy and Medium Map 48 - The megasphere secret ...
by Pinchy
Thu Feb 08, 2018 5:29 pm
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

Out of curiosity, is there a way to grab the BFG in MAP03 behind the window in the shop at the end of the level, or is it just there to tease the player? I noclipped into it and noticed that you gave it an Exit_Normal special. At one point before release every map cleared the players inventory Some ...
by Pinchy
Sun Dec 17, 2017 4:29 am
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

It's a standard HUD replacement graphic. The only sprite edits were some colour fixes. Version 1.02b https://drive.google.com/open?id=1cocc9k0WU7dP0cOBJFbmxEJrFxvBvoS0 Fixes Map 12 - Missing liquid when lowering the slow lift in the central chamber Map 15 - Reworked the spider mastermind trigger to ...
by Pinchy
Thu Dec 07, 2017 10:51 pm
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

Version 1.02 https://drive.google.com/open?id=1SJv8azzTp0Q-QhRswvTojLWrnWGvY0GQ Fixes - Map 1 Out of bounds by jumping over the eastern wall - Map 13 Initial monster alert trigger - Map 23 falling stairs poison damage reduced, soulsphere added - Map 27 start changed so you can kill the archvile or ...
by Pinchy
Tue Dec 05, 2017 12:00 am
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

Thanks, I've modified some item triggers already and the changes will be in the next version (1.02)
by Pinchy
Mon Nov 27, 2017 12:45 am
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

Thanks for finding these, I think the secret based errors should only be in the early maps as I've tested all of them to 100% (but only UV)

I made sure to double check the monster tagged 666 for alerts is present for all as I built each map, it's been a long time since I made some of these though.
by Pinchy
Sat Nov 25, 2017 2:21 pm
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

Thanks for the bug report! It's all fixed up and will be in the next version (1.02)
by Pinchy
Mon Nov 20, 2017 10:50 am
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

Re: The Alfonzone

Yes I think monster multipliers would break a few systems here, best stick to changes that don't require different spacing.
by Pinchy
Sun Nov 19, 2017 4:33 pm
Forum: Levels
Topic: The Alfonzone
Replies: 40
Views: 15705

The Alfonzone

https://imgur.com/9KkpvWZ Enter the dimension of fragmented memories, where stories are currency, the more unique the better. The dark city streets, deadly old mansions and rusting industrial centers are just a front for more sinister purposes exploiting the local populous. Popular retreats include ...
by Pinchy
Sun Jan 22, 2017 8:08 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894247

Re: The "How do I..." Thread

I have a conveyor setup like this:

Image

How do I make it so the top part of the conveyor 3D floor scrolls only Things?
by Pinchy
Fri Nov 04, 2016 12:30 pm
Forum: Classic ("Carmack") Software Renderer Bugs
Topic: Transparent 3D Floor Causing a See Through Effect
Replies: 6
Views: 2921

Re: Transparent 3D Floor Causing a See Through Effect

OK this is going nowhere so I'm just going to write it off as having no solution and will work around it.
by Pinchy
Fri Oct 28, 2016 10:00 pm
Forum: Classic ("Carmack") Software Renderer Bugs
Topic: Transparent 3D Floor Causing a See Through Effect
Replies: 6
Views: 2921

Re: Transparent 3D Floor Causing a See Through Effect

Looks like I managed to create the post above without being signed in and it's used some random name.
by Pinchy
Fri Oct 28, 2016 7:36 pm
Forum: Classic ("Carmack") Software Renderer Bugs
Topic: Transparent 3D Floor Causing a See Through Effect
Replies: 6
Views: 2921

Transparent 3D Floor Causing a See Through Effect

Map in progress: http://www.mediafire.com/file/d6dd3y7accmk6mj/ If you go to sector 1109, there's a 16 unit high 3D floor there, wherever it touches another 3D floor, it causes a full see through effect. http://i.imgur.com/CwX3UlP.jpg http://i.imgur.com/BzQbvLK.jpg Also, I can't seem to find out how ...

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