Search found 16 matches
- Mon Nov 19, 2018 5:50 pm
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
Version 1.04 Fixes Map05 - Added skill 1 and 2 flags to the teleporter on the staircase Map08 - Switch added under the shotgun elevator Map29 - Technical adjustments for secrets Map30 - Midtex wrapping not displaying as expected Map38 - The exit now opens automatically, much faster and cannot be ...
- Wed Jun 06, 2018 6:22 pm
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
MAP02 still contains a chaingun (thing #4) that triggers spawning of imps and zombiemen (depends on difficulty). This doesn't prevent progression but makes 100% kills impossible without picking it up. MAP05 has teleport destination (thing #412) which is missing on lower skill levels. This makes 100 ...
- Thu May 31, 2018 4:34 pm
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
Version 1.03 Fixes Missing textures in 1 map Map 5 - Elevator reworked to fix some moving sector problems Map 15 - The plasma gun ambush now shouldn't give people flashbacks to Urania Map 18 - Lift fixes Map 29 - Blue skull is now flagged to appear on Easy and Medium Map 48 - The megasphere secret ...
- Thu Feb 08, 2018 5:29 pm
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
Out of curiosity, is there a way to grab the BFG in MAP03 behind the window in the shop at the end of the level, or is it just there to tease the player? I noclipped into it and noticed that you gave it an Exit_Normal special. At one point before release every map cleared the players inventory Some ...
- Sun Dec 17, 2017 4:29 am
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
It's a standard HUD replacement graphic. The only sprite edits were some colour fixes. Version 1.02b https://drive.google.com/open?id=1cocc9k0WU7dP0cOBJFbmxEJrFxvBvoS0 Fixes Map 12 - Missing liquid when lowering the slow lift in the central chamber Map 15 - Reworked the spider mastermind trigger to ...
- Thu Dec 07, 2017 10:51 pm
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
Version 1.02 https://drive.google.com/open?id=1SJv8azzTp0Q-QhRswvTojLWrnWGvY0GQ Fixes - Map 1 Out of bounds by jumping over the eastern wall - Map 13 Initial monster alert trigger - Map 23 falling stairs poison damage reduced, soulsphere added - Map 27 start changed so you can kill the archvile or ...
- Tue Dec 05, 2017 12:00 am
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
Thanks, I've modified some item triggers already and the changes will be in the next version (1.02)
- Mon Nov 27, 2017 12:45 am
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
Thanks for finding these, I think the secret based errors should only be in the early maps as I've tested all of them to 100% (but only UV)
I made sure to double check the monster tagged 666 for alerts is present for all as I built each map, it's been a long time since I made some of these though.
I made sure to double check the monster tagged 666 for alerts is present for all as I built each map, it's been a long time since I made some of these though.
- Sat Nov 25, 2017 2:21 pm
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
Thanks for the bug report! It's all fixed up and will be in the next version (1.02)
- Mon Nov 20, 2017 10:50 am
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
Re: The Alfonzone
Yes I think monster multipliers would break a few systems here, best stick to changes that don't require different spacing.
- Sun Nov 19, 2017 4:33 pm
- Forum: Levels
- Topic: The Alfonzone
- Replies: 40
- Views: 15705
The Alfonzone
https://imgur.com/9KkpvWZ Enter the dimension of fragmented memories, where stories are currency, the more unique the better. The dark city streets, deadly old mansions and rusting industrial centers are just a front for more sinister purposes exploiting the local populous. Popular retreats include ...
- Sun Jan 22, 2017 8:08 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894247
Re: The "How do I..." Thread
I have a conveyor setup like this:

How do I make it so the top part of the conveyor 3D floor scrolls only Things?

How do I make it so the top part of the conveyor 3D floor scrolls only Things?
- Fri Nov 04, 2016 12:30 pm
- Forum: Classic ("Carmack") Software Renderer Bugs
- Topic: Transparent 3D Floor Causing a See Through Effect
- Replies: 6
- Views: 2921
Re: Transparent 3D Floor Causing a See Through Effect
OK this is going nowhere so I'm just going to write it off as having no solution and will work around it.
- Fri Oct 28, 2016 10:00 pm
- Forum: Classic ("Carmack") Software Renderer Bugs
- Topic: Transparent 3D Floor Causing a See Through Effect
- Replies: 6
- Views: 2921
Re: Transparent 3D Floor Causing a See Through Effect
Looks like I managed to create the post above without being signed in and it's used some random name.
- Fri Oct 28, 2016 7:36 pm
- Forum: Classic ("Carmack") Software Renderer Bugs
- Topic: Transparent 3D Floor Causing a See Through Effect
- Replies: 6
- Views: 2921
Transparent 3D Floor Causing a See Through Effect
Map in progress: http://www.mediafire.com/file/d6dd3y7accmk6mj/ If you go to sector 1109, there's a 16 unit high 3D floor there, wherever it touches another 3D floor, it causes a full see through effect. http://i.imgur.com/CwX3UlP.jpg http://i.imgur.com/BzQbvLK.jpg Also, I can't seem to find out how ...