Thank you very much!
I have a few projects ahead of it to finish, so it'll be some time before I can dig into it, but I am greatly looking forward to it.
Search found 51 matches
- Mon Jun 23, 2025 3:54 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 753
- Views: 162910
- Sun Jun 22, 2025 5:49 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 753
- Views: 162910
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Currently GB doesn't save data between sessions (other then save games of course). I did have a request on my GB Addons thread for saving/loading upgrades between sessions however, so maybe I'll look into this feature. I could even try to add a feature to automatically save on death. When you say ...
- Fri Jun 20, 2025 10:07 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 753
- Views: 162910
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Ok, so here's an odd question, and perhaps I missed an option for it. Is there a way to keep XP when you die? Not a "reload last save" die, but a "pistol start" death? I was hoping to do a run using this an Final Doomer+ set to random on a difficult map pack, where I can keep my progress on the ...
- Sat May 25, 2024 8:16 am
- Forum: Technical Issues
- Topic: Minimum light level?
- Replies: 3
- Views: 822
Re: Minimum light level?
I need the opposite of that. The problem is that the dark areas are too dark, not that the rest of the game is too bright.
- Thu Mar 21, 2024 2:05 pm
- Forum: Feature Suggestions [Raze]
- Topic: Combine games/expansions into one entry.
- Replies: 0
- Views: 2111
Combine games/expansions into one entry.
A simple suggestion, instead of having to pick a game or its expansion, perhaps set it so the expansions can be picked from within the game itself. So if someone has Shadow Warrior with Twin Dragons and Wonton Destruction, they just have to choose Shadow Warrior, and Twin Dragons or Wonton ...
- Tue Mar 05, 2024 11:45 pm
- Forum: Technical Issues
- Topic: Minimum light level?
- Replies: 3
- Views: 822
Minimum light level?
Is there a setting, or a mod, that can be used to give a minimum light level to Doom? I'm not looking for the brightness or gamma slider, that makes everything brighter. Most of the game looks just fine as it is. I just need something that'll bump the darkest areas, and only the darkest areas, up a ...
- Wed Dec 27, 2023 10:56 am
- Forum: General
- Topic: Raze Wiki Thread
- Replies: 6
- Views: 5772
Re: Raze Wiki Thread
If D!Zone II is supported, it should be added to the wiki as well.
Especially since it is included in the Zoom version that you link to include the other Duke DLCs.
Unsure if D!Zone I is supported natively as well, but it is also in the Zoom release.
Especially since it is included in the Zoom version that you link to include the other Duke DLCs.
Unsure if D!Zone I is supported natively as well, but it is also in the Zoom release.
- Sun Nov 26, 2023 6:39 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: Raze compatibilty with DN3D expansion Penthouse Paradise
- Replies: 12
- Views: 7968
Re: Raze compatibilty with DN3D expansion Penthouse Paradise
EDuke32 does have CRCs for Duke!Zone 2 and Raze has copied those. Is there any need for more? Agreed, though, that they are really shitty. It would be nice if this were added to the list of supported games on the wiki. It was previously included in the delisted Steam version that game with the ...
- Sun Nov 26, 2023 6:28 pm
- Forum: General
- Topic: Raze Wiki Thread
- Replies: 6
- Views: 5772
Re: Raze Wiki Thread
Classic Powerslave/Exhumed is available on Steam. The supported game list doesn't have that version listed. https://store.steampowered.com/app/1260 ... c_Edition/
- Tue Oct 10, 2023 8:53 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445162
Re: [3.4!] FINAL DOOMER +
I've run into an issue with Finer Doomer+ recently, while playing using it and the JCPC. It seems Final Doomer+ added a bug fix to the Voodoo Doll glitch. However, the voodoo doll is actually utilized in JCPC for a map feature (as well as in TNT 30). I find it rather odd that a weapon mod that's ...
- Thu Nov 03, 2022 7:40 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284255
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Is it showing the Doom 1 SW2 version and the Doom 2 SW1 version?
- Sat Oct 29, 2022 10:33 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284255
- Mon Oct 24, 2022 1:02 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284255
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
An old bug has cropped up again with this pack. Creating doom_complete.pk3 has the old problem with the stairs in TN_MAP30. They don't go all the way up. Neither at the red key, nor the final area. Basically this all over again: viewtopic.php?p=1023806 Is there a way to fix it in the .pk3? Edit: It ...
- Sat Oct 22, 2022 1:01 pm
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 209
- Views: 129904
Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
I think I can confirm now the achievements popping early is compatability with DoomRPG, since I return to the HUB after ever level. At least it can read TNT from doom_complete.pk3, as I was running through that. The achievement popped after level 16. I had done the secret levels too, but I think ...
- Sat Oct 15, 2022 3:20 pm
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 209
- Views: 129904
Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!
While these are issues likely mostly caused by running with DoomRPG (or just very high luck), is there info on a limit to how many familiars you can obtain/use in one game? Or how to unsummon them? Specifically, is this information available somewhere within the game? My guess, right now, is that ...