Search found 55 matches

by Death Mage
Thu Aug 14, 2025 10:25 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 135
Views: 28805

Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)

And the next issue, though a much more minor one. I don't suppose there's any way to make sure that player upgrades like Bandoliers and Health Boost will retrigger when you reload? Right now you have to disable and reenable them every time you spawn in. I do thank you very much for the progression ...
by Death Mage
Tue Aug 12, 2025 6:32 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1206
Views: 453845

Re: [3.4!] FINAL DOOMER +

What happened to being able to select "Random" as your class under "multiplayer options" in order to randomize your weapon load-out each time you respawn? I don't see that option anymore.
by Death Mage
Sun Aug 10, 2025 6:08 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 135
Views: 28805

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

No, I can't post a screenshot with the limits here. But it's similar to the one above. VM execution aborted: tried to read from address zero. Called from TFLV_PerPlayerStats.Autosave at GunBonsai-0.10.6.pk3:ca.ancilla.bonsai/perplayerstats.zsc Called from TFLV_WeaponUpgradeGiver.InstallUpgrate at ...
by Death Mage
Sun Aug 10, 2025 10:45 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 135
Views: 28805

Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)

The progress keeper was working wonderfully, the first day I used it. After that, however, I've been getting an error "tried to read from address zero" whenever I level up. Using the 1.1 version. Similar to the screenshot above. Only happening with progress keeper enabled, happens when upgrading any ...
by Death Mage
Mon Jun 23, 2025 3:54 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 761
Views: 169685

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Thank you very much!

I have a few projects ahead of it to finish, so it'll be some time before I can dig into it, but I am greatly looking forward to it.
by Death Mage
Sun Jun 22, 2025 5:49 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 761
Views: 169685

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Currently GB doesn't save data between sessions (other then save games of course). I did have a request on my GB Addons thread for saving/loading upgrades between sessions however, so maybe I'll look into this feature. I could even try to add a feature to automatically save on death. When you say ...
by Death Mage
Fri Jun 20, 2025 10:07 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 761
Views: 169685

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Ok, so here's an odd question, and perhaps I missed an option for it. Is there a way to keep XP when you die? Not a "reload last save" die, but a "pistol start" death? I was hoping to do a run using this an Final Doomer+ set to random on a difficult map pack, where I can keep my progress on the ...
by Death Mage
Sat May 25, 2024 8:16 am
Forum: Technical Issues
Topic: Minimum light level?
Replies: 3
Views: 851

Re: Minimum light level?

I need the opposite of that. The problem is that the dark areas are too dark, not that the rest of the game is too bright.
by Death Mage
Thu Mar 21, 2024 2:05 pm
Forum: Feature Suggestions [Raze]
Topic: Combine games/expansions into one entry.
Replies: 0
Views: 2247

Combine games/expansions into one entry.

A simple suggestion, instead of having to pick a game or its expansion, perhaps set it so the expansions can be picked from within the game itself. So if someone has Shadow Warrior with Twin Dragons and Wonton Destruction, they just have to choose Shadow Warrior, and Twin Dragons or Wonton ...
by Death Mage
Tue Mar 05, 2024 11:45 pm
Forum: Technical Issues
Topic: Minimum light level?
Replies: 3
Views: 851

Minimum light level?

Is there a setting, or a mod, that can be used to give a minimum light level to Doom? I'm not looking for the brightness or gamma slider, that makes everything brighter. Most of the game looks just fine as it is. I just need something that'll bump the darkest areas, and only the darkest areas, up a ...
by Death Mage
Wed Dec 27, 2023 10:56 am
Forum: General
Topic: Raze Wiki Thread
Replies: 6
Views: 6027

Re: Raze Wiki Thread

If D!Zone II is supported, it should be added to the wiki as well.

Especially since it is included in the Zoom version that you link to include the other Duke DLCs.

Unsure if D!Zone I is supported natively as well, but it is also in the Zoom release.
by Death Mage
Sun Nov 26, 2023 6:39 pm
Forum: Closed Feature Suggestions [Raze]
Topic: Raze compatibilty with DN3D expansion Penthouse Paradise
Replies: 12
Views: 8249

Re: Raze compatibilty with DN3D expansion Penthouse Paradise

EDuke32 does have CRCs for Duke!Zone 2 and Raze has copied those. Is there any need for more? Agreed, though, that they are really shitty. It would be nice if this were added to the list of supported games on the wiki. It was previously included in the delisted Steam version that game with the ...
by Death Mage
Sun Nov 26, 2023 6:28 pm
Forum: General
Topic: Raze Wiki Thread
Replies: 6
Views: 6027

Re: Raze Wiki Thread

Classic Powerslave/Exhumed is available on Steam. The supported game list doesn't have that version listed. https://store.steampowered.com/app/1260 ... c_Edition/
by Death Mage
Tue Oct 10, 2023 8:53 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1206
Views: 453845

Re: [3.4!] FINAL DOOMER +

I've run into an issue with Finer Doomer+ recently, while playing using it and the JCPC. It seems Final Doomer+ added a bug fix to the Voodoo Doll glitch. However, the voodoo doll is actually utilized in JCPC for a map feature (as well as in TNT 30). I find it rather odd that a weapon mod that's ...
by Death Mage
Thu Nov 03, 2022 7:40 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 287539

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Is it showing the Doom 1 SW2 version and the Doom 2 SW1 version?

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