Search found 51 matches

by Death Mage
Mon Jun 23, 2025 3:54 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 753
Views: 162910

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Thank you very much!

I have a few projects ahead of it to finish, so it'll be some time before I can dig into it, but I am greatly looking forward to it.
by Death Mage
Sun Jun 22, 2025 5:49 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 753
Views: 162910

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Currently GB doesn't save data between sessions (other then save games of course). I did have a request on my GB Addons thread for saving/loading upgrades between sessions however, so maybe I'll look into this feature. I could even try to add a feature to automatically save on death. When you say ...
by Death Mage
Fri Jun 20, 2025 10:07 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 753
Views: 162910

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Ok, so here's an odd question, and perhaps I missed an option for it. Is there a way to keep XP when you die? Not a "reload last save" die, but a "pistol start" death? I was hoping to do a run using this an Final Doomer+ set to random on a difficult map pack, where I can keep my progress on the ...
by Death Mage
Sat May 25, 2024 8:16 am
Forum: Technical Issues
Topic: Minimum light level?
Replies: 3
Views: 822

Re: Minimum light level?

I need the opposite of that. The problem is that the dark areas are too dark, not that the rest of the game is too bright.
by Death Mage
Thu Mar 21, 2024 2:05 pm
Forum: Feature Suggestions [Raze]
Topic: Combine games/expansions into one entry.
Replies: 0
Views: 2111

Combine games/expansions into one entry.

A simple suggestion, instead of having to pick a game or its expansion, perhaps set it so the expansions can be picked from within the game itself. So if someone has Shadow Warrior with Twin Dragons and Wonton Destruction, they just have to choose Shadow Warrior, and Twin Dragons or Wonton ...
by Death Mage
Tue Mar 05, 2024 11:45 pm
Forum: Technical Issues
Topic: Minimum light level?
Replies: 3
Views: 822

Minimum light level?

Is there a setting, or a mod, that can be used to give a minimum light level to Doom? I'm not looking for the brightness or gamma slider, that makes everything brighter. Most of the game looks just fine as it is. I just need something that'll bump the darkest areas, and only the darkest areas, up a ...
by Death Mage
Wed Dec 27, 2023 10:56 am
Forum: General
Topic: Raze Wiki Thread
Replies: 6
Views: 5772

Re: Raze Wiki Thread

If D!Zone II is supported, it should be added to the wiki as well.

Especially since it is included in the Zoom version that you link to include the other Duke DLCs.

Unsure if D!Zone I is supported natively as well, but it is also in the Zoom release.
by Death Mage
Sun Nov 26, 2023 6:39 pm
Forum: Closed Feature Suggestions [Raze]
Topic: Raze compatibilty with DN3D expansion Penthouse Paradise
Replies: 12
Views: 7968

Re: Raze compatibilty with DN3D expansion Penthouse Paradise

EDuke32 does have CRCs for Duke!Zone 2 and Raze has copied those. Is there any need for more? Agreed, though, that they are really shitty. It would be nice if this were added to the list of supported games on the wiki. It was previously included in the delisted Steam version that game with the ...
by Death Mage
Sun Nov 26, 2023 6:28 pm
Forum: General
Topic: Raze Wiki Thread
Replies: 6
Views: 5772

Re: Raze Wiki Thread

Classic Powerslave/Exhumed is available on Steam. The supported game list doesn't have that version listed. https://store.steampowered.com/app/1260 ... c_Edition/
by Death Mage
Tue Oct 10, 2023 8:53 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445162

Re: [3.4!] FINAL DOOMER +

I've run into an issue with Finer Doomer+ recently, while playing using it and the JCPC. It seems Final Doomer+ added a bug fix to the Voodoo Doll glitch. However, the voodoo doll is actually utilized in JCPC for a map feature (as well as in TNT 30). I find it rather odd that a weapon mod that's ...
by Death Mage
Thu Nov 03, 2022 7:40 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284255

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Is it showing the Doom 1 SW2 version and the Doom 2 SW1 version?
by Death Mage
Sat Oct 29, 2022 10:33 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284255

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I think I found an actual WadSmoosh error this time. The bonus level in the Master Level's TEETH, Bad Dream. The switch at the end has an incorrect texture.

What it looks like in WadSmoosh:


What it looks like in TEETH.WAD:
by Death Mage
Mon Oct 24, 2022 1:02 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284255

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

An old bug has cropped up again with this pack. Creating doom_complete.pk3 has the old problem with the stairs in TN_MAP30. They don't go all the way up. Neither at the red key, nor the final area. Basically this all over again: viewtopic.php?p=1023806 Is there a way to fix it in the .pk3? Edit: It ...
by Death Mage
Sat Oct 22, 2022 1:01 pm
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 209
Views: 129904

Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!

I think I can confirm now the achievements popping early is compatability with DoomRPG, since I return to the HUB after ever level. At least it can read TNT from doom_complete.pk3, as I was running through that. The achievement popped after level 16. I had done the secret levels too, but I think ...
by Death Mage
Sat Oct 15, 2022 3:20 pm
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 209
Views: 129904

Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!

While these are issues likely mostly caused by running with DoomRPG (or just very high luck), is there info on a limit to how many familiars you can obtain/use in one game? Or how to unsummon them? Specifically, is this information available somewhere within the game? My guess, right now, is that ...

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