Holy jesus, this project isn't dead after all.
What progress has been made over my 8 month silence? Well, check the video & see below.
Search found 18 matches
- Thu Oct 26, 2017 2:26 pm
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
- Thu Jun 15, 2017 1:29 pm
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
Re: Rolling Acres (WIP - Another Beta)
Alright ladies and gentlemen. Its that time. Updating the beta, so now you can see the mall in its current form for yourself.
REMINDER: WILL NOT WORK IN SOFTWARE MODE
====================
===GRAB IT BELOW ===
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https://drive.google.com/open?id=0B64aa ... lBPRk1Gcnc
REMINDER: WILL NOT WORK IN SOFTWARE MODE
====================
===GRAB IT BELOW ===
====================
https://drive.google.com/open?id=0B64aa ... lBPRk1Gcnc
- Thu May 18, 2017 1:03 pm
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
Re: Rolling Acres (WIP)
Its that time again. I need a texture designer. Or someone who knows their way around photoshop or some kind of art program. Shout and we can discuss further from there. Helping me out here will guarantee you a proper mention in the game's credits.
- Mon May 15, 2017 12:09 pm
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
Re: Rolling Acres (WIP)
Woah, I ain't dead after all. And I gotta get my lazy ass back to work on this map. I haven't forgotten about it. I just took a bit of a hiatus. However, I am still in need of some texture designing. If you're up for it, note me and we can discuss from there. Until then, fellow space marines, enjoy ...
- Tue Apr 11, 2017 7:37 pm
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
Re: Rolling Acres (WIP)
Alright guys. No pictures today, but I haven't forgotten about the map. I've been bogged down with life as of late, and I haven't had much interest to continue editing the map as of now. I've also been waiting on a word about textures from someone I've been collab-ing with. I'm not dead, I'm just ...
- Thu Mar 23, 2017 10:42 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894271
Re: The "How do I..." Thread
Okay. I've been reluctant to ask for help with this, but I've been using sector stacking for my big shopping mall map, and while it works, I've run into issues with it depending on where the roof sectors are. Thinking it was an issue with the engine itself, I sent it to the bug tracker, and one of ...
- Tue Mar 21, 2017 11:07 pm
- Forum: Resources
- Topic: [Voxels] Voxel Vehicles Pack 1.0
- Replies: 27
- Views: 17984
Re: [Voxels] Voxel Vehicles Pack 1.0
Looking pretty good. I might consider using them to fill the lot of my mall.
- Tue Mar 21, 2017 10:21 pm
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
Re: Rolling Acres (WIP)
Its that time again, folks. And this time, I'm gonna show something a little bit different. Also, to herald the arrival of GZDoom 2.4, I decided to turn on Bloom, SSAO, and FXAA. Enjoi. So, building the mall itself is a major feat all in its own. However, going the distance to build the out ...
- Fri Mar 10, 2017 1:10 pm
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
Re: Rolling Acres (WIP)
Update time. Built a few escalators, and with the help of a fellow zdoom user, I started building up on eyecandy. 1 - Rolling Acres 13.jpg 1 - Rolling Acres Comparison 4.jpg 1 - Rolling Acres 15.jpg Oh, and before I go, there's one question I would like to answer. I assume there's going to be a ...
- Sun Mar 05, 2017 9:09 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5358
- Views: 689053
Re: ZDoom project ideas you have
Just the thought of opulence and prosperity suddenly ceasing is saddening in and of itself. The concept of the mall is one large example of such opulent prosperity. In all seriousness... that could make for an interesting story. It'd take place in the Doom Universe, but center around how humans ...
- Sun Mar 05, 2017 12:12 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5358
- Views: 689053
Re: ZDoom project ideas you have
I have a bit of an idea I wanna throw out there. If anyone's interested, toss a message my way. Currently, I am in the middle of designing a map which is based off of a real shopping mall that, due to recent events, no longer exists. This project can be found as "Rolling Acres Mall" under the Levels ...
- Sat Mar 04, 2017 11:43 pm
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
Re: Rolling Acres (WIP)
Alright guys. I haven't quit on the mall. I've been bogged down with day job and video editing somewhat unrelated things for youtube. But I can assure you that I've at least attempted to continue work on the mall. I think for this progress update, I'll share some screenshots of some unfinished areas ...
- Wed Feb 15, 2017 1:20 am
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
Re: Rolling Acres (WIP)
Hey. Time to share a small little update on how the mall is progressing. Here come the screenies. 1 - Rolling Acres 6.jpg 1 - Rolling Acres 7.jpg 1 - Rolling Acres 8.jpg I still have quite a ways to go before this will be finished. I have much texture work to do, there's much troubleshooting to be ...
- Fri Feb 03, 2017 2:49 pm
- Forum: Levels
- Topic: Sludge Refinery v1.0 (STILL WIP)
- Replies: 8
- Views: 1372
Re: Sludge Refinery v 0.99
Lookin pretty good. I'll have to give this one a try.
- Fri Feb 03, 2017 2:46 pm
- Forum: Levels
- Topic: Rolling Acres (WIP)
- Replies: 29
- Views: 11108
Re: Rolling Acres (WIP)
Oh, I almost forgot. It would be a sin to talk about the Rolling Acres Mall without showing the famous front entrance.