Search found 13 matches

by spectre0618
Mon Jan 25, 2016 1:26 pm
Forum: Levels
Topic: New Megawad (of sorts) - Yet to be named
Replies: 17
Views: 2721

Re: New Megawad (of sorts) - Yet to be named

wpninja wrote:I like eye candy, me likie. *edit* but yea this looks amazing, I am really looking forward to this.
Much appreciated. Looking forward to completing it and hearing everyone's thoughts on the completed project.
by spectre0618
Sun Jan 24, 2016 10:30 pm
Forum: Levels
Topic: New Megawad (of sorts) - Yet to be named
Replies: 17
Views: 2721

Re: New Megawad (of sorts) - Yet to be named

Really appreciate all of the feedback guys. I will certainly continue working at it. I do agree on some elements being a little bland and I am also currently hammering out the secret level which I have attached screenshots for. It's a remake of a classic Doom level which I'm sure people will figure ...
by spectre0618
Sat Jan 23, 2016 5:18 pm
Forum: Levels
Topic: New Megawad (of sorts) - Yet to be named
Replies: 17
Views: 2721

Re: New Megawad (of sorts) - Yet to be named

xenoxols wrote:Whoa. This looks cool.
Much appreciated. Hoping it actually plays well when it's done lol
by spectre0618
Sat Jan 23, 2016 5:17 pm
Forum: Levels
Topic: New Megawad (of sorts) - Yet to be named
Replies: 17
Views: 2721

Re: New Megawad (of sorts) - Yet to be named

Looks nice. I like kind of Doom 3 style of graphics n' levels. But actually, I would like to also create some domo map, but i don't have skills (I have Doom Builder 2 n' GZDoom Builder). Honestly, it really doesn't take a ton of skill. The biggest boost for me was learning Slade 3 as it has opened ...
by spectre0618
Sat Jan 23, 2016 5:11 pm
Forum: Levels
Topic: New Megawad (of sorts) - Yet to be named
Replies: 17
Views: 2721

Re: New Megawad (of sorts) - Yet to be named

that pistol's top edges need heavy reworking to remove the white sprites That indeed they do. Funny part is in Photoshop it's near impossible to see even on a black background so when I get time I'm gonna have to re-work it. Not even sure it will stay. Gonna try and find something a little more ...
by spectre0618
Fri Jan 22, 2016 1:48 pm
Forum: Levels
Topic: New Megawad (of sorts) - Yet to be named
Replies: 17
Views: 2721

New Megawad (of sorts) - Yet to be named

So I've been creating Doom levels since I was a kid and first got my hands on Doom companion eons ago and recently decided to start using the GZDoom UDMF format as I don't have a ton of time to work exclusively on a Doom project and I need something a little more simple to work with so that was the ...
by spectre0618
Sat Jan 16, 2016 4:54 pm
Forum: Editing (Archive)
Topic: MP5 Not Working
Replies: 13
Views: 740

Re: MP5 Not Working

It's 'MP5KA 0 ' as a zero, where is you have 'MP5KA O ' as an oʊ. It indicates the the frame rotation number . Also a friendly reminder to use a modern lump manager, such as Slade3 . :P I actually do use Slade 3 but you were bang on about the "O" issue. Lol, I rewrote and reorganized the decorate ...
by spectre0618
Sat Jan 16, 2016 4:40 pm
Forum: Editing (Archive)
Topic: MP5 Not Working
Replies: 13
Views: 740

Re: MP5 Not Working

I should also add I have it saved as a paletted PNG.
by spectre0618
Sat Jan 16, 2016 4:36 pm
Forum: Editing (Archive)
Topic: MP5 Not Working
Replies: 13
Views: 740

Re: MP5 Not Working

Does MP5KA0 exist? Have you made absolutely sure it's a valid sprite? ZDoom uses the Ready frame to identify if the weapon actually exists for that game (technically all weapons between Doom, Hexen, Heretic and strife are defined always, so it needs to mark them is in/valid in some way). If the ...
by spectre0618
Sat Jan 16, 2016 1:48 pm
Forum: Editing (Archive)
Topic: MP5 Not Working
Replies: 13
Views: 740

MP5 Not Working

I had it working fine before but decided to change the sprites to my own MP5. Same thing I did with the Colt 45 (which worked) but when I walk over the MP5 in GZDoom it doesn't pick up and when I use the all weapons cheat it doesn't show up in the inventory. Below is the decorate. Actor MP5 : Weapon ...
by spectre0618
Thu Jan 14, 2016 12:56 pm
Forum: Tutorials
Topic: (Tutorial) Editing with HD Textures in GZDoom Builder
Replies: 4
Views: 1858

Re: (Tutorial) Editing with HD Textures in GZDoom Builder

This tutorial is good. Where did you get those sprites? I saw that weapon on Realm667, but it was with brown gloves. Much appreciated :) I made the gloves black in Photoshop and adjusted the firing and animation sequence and then loaded it in via Slade 3. I submitted my version at Realm 667 already ...
by spectre0618
Wed Jan 13, 2016 2:18 pm
Forum: Tutorials
Topic: (Tutorial) Editing with HD Textures in GZDoom Builder
Replies: 4
Views: 1858

Re: (Tutorial) Editing with 3D Textures in GZDoom Builder

wildweasel wrote:I feel like the title should probably say "HD Textures" instead of "3D Textures" - I thought you'd come up with some cool new trick for faked parallax mapping, or something. =P
Lol, changed. Apparently morning me doesn't function as well as afternoon me
by spectre0618
Wed Jan 13, 2016 11:05 am
Forum: Tutorials
Topic: (Tutorial) Editing with HD Textures in GZDoom Builder
Replies: 4
Views: 1858

(Tutorial) Editing with HD Textures in GZDoom Builder

http://gzdoomadventures.blogspot.ca/2016/01/hd-texture-tutorial.html I wrote out the tutorial at the link above. I wanted to be able to use the HD textures in my own wad without needing them as an external resource but upon using SLADE 3 and placing them into my wad my entire level had textures ...

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