Search found 266 matches
- Thu Sep 07, 2023 6:59 pm
- Forum: Gameplay Mods
- Topic: Dxn-WADs
- Replies: 5
- Views: 7695
Re: Dxn-WADs
Oops! Thank you - I've corrected that now
- Mon Aug 29, 2022 6:59 am
- Forum: Gameplay Mods
- Topic: Dxn-WADs
- Replies: 5
- Views: 7695
Dxn-WADs
https://imgur.com/YN0bdhz https://imgur.com/xitgFTm After several years of saying I would get around to doing this eventually, here are the custom WADs that I use when recording videos! Dxnify Sprite replacements only, compatible with anything https://imgur.com/b3PpNyy A fursuit for your Doom ...
- Tue Jun 07, 2022 5:48 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.8.0 released
- Replies: 62
- Views: 34119
Re: GZDoom 4.8.0 released
What an incredible list
Thanks as always for your tireless work on this!

- Fri Nov 05, 2021 12:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Phobian Odyssey: Chapter 1 (NaNoWADMo 2021)
- Replies: 14
- Views: 4127
Re: Phobian Odyssey: Chapter 1 (NaNoWADMo 2021)
Thanks for identifying those problems - I completely forgot that I had implemented the 1/2/3/4 keys for using the inventory!
To adjust walking speed for now, you could try the debug/cheat:
To adjust walking speed for now, you could try the debug/cheat:
Code: Select all
pukename poskates 2
- Thu Nov 04, 2021 5:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Phobian Odyssey: Chapter 1 (NaNoWADMo 2021)
- Replies: 14
- Views: 4127
Re: Phobian Odyssey two-level demo
Updated the original post with a new demo! I'm calling this "episode 1" and it includes the first two and a half dungeons of the game. Thanks again for everyone helping me get off the ground with ZScript and finally doing a completely new game in GZDoom like this :) http://files.teamouse.net/doom ...
- Wed Oct 13, 2021 7:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Phobian Odyssey: Chapter 1 (NaNoWADMo 2021)
- Replies: 14
- Views: 4127
Re: Phobian Odyssey two-level demo
Thanks so much for trying it out! I actually realized the same thing about the encounters and adjusted them down quietly after you posted that - in my testing I was wanting to get a lot of encounters to test them, but thinking about it from normal gameplay, they were too frequent. The HUD is ...
- Wed Oct 13, 2021 2:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Phobian Odyssey: Chapter 1 (NaNoWADMo 2021)
- Replies: 14
- Views: 4127
Phobian Odyssey: Chapter 1 (NaNoWADMo 2021)
https://i.imgur.com/Lde2tV8.png https://i.imgur.com/cGtOr3Tl.png https://i.imgur.com/yG0qr9Jl.png https://i.imgur.com/1OfpNaGl.png https://i.imgur.com/PUiTqyGl.png For NaNoWADMo this year, I wanted to do something a bit different and experiment to see if I could get a dungeon crawler style movement ...
- Thu Oct 07, 2021 4:11 pm
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68700
Re: BDLite [V1.2 RELEASED - 2019-12-20]
Thanks, that looks great! Good to know this is still inspiring people 

- Sat Sep 04, 2021 9:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RAMPART - An integrator for Doom community projects
- Replies: 0
- Views: 1380
RAMPART - An integrator for Doom community projects
RAMPART is a PHP webapp that I created for running RAMP because I wanted to invent a new, easier way of managing large community projects. It takes a lot of the manual work out of herding your contributors and making sure everyone's submissions are up to date. http://rampart-dev.teamouse.net/img ...
- Sun Aug 15, 2021 2:13 pm
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17260
Re: RAMP - A community+ project [DOWNLOAD!]
Absolutely right :) I use a variant of Deadmarine habitually and fixed any small problems that arose. And finally - oh dear god we did it. With repairs all submitted, I'm now declaring this the V1.0 version of RAMP ! A ridiculously massive collection starring 200 maps from all kinds of people. Have ...
- Sun Jul 25, 2021 7:14 pm
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17260
Re: RAMP - A community+ project [DOWNLOAD!]
Thanks to the helpfulness of AT-ROM in the Discord, have updated to beta 1.1 with the following quick fixes!
MAP48 Pickups are no longer required to advance through waves
MAP114 Fixed nonrepeatable teleporters
MAP128 had an End Game line instead of Exit
MAP48 Pickups are no longer required to advance through waves
MAP114 Fixed nonrepeatable teleporters
MAP128 had an End Game line instead of Exit
- Sun Jul 25, 2021 6:35 am
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17260
Re: RAMP - A community+ project [DOWNLOAD!]
Oddly enough I had the same problem with that map the first few times I tested it… then I did my last run of it before release, it worked, and I thought the author must have fixed it. I’ll take a look at how their scripts work…
- Sat Jul 24, 2021 9:08 pm
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17260
Re: RAMP - A community+ project [DOWNLOAD!]
It's out! Thanks to everyone who participated - and have fun exploring the titanic result 

- Tue Jul 06, 2021 11:07 am
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17260
Re: RAMP - A community+ project [SUBMISSIONS CLOSED]
Update! Oh dear god we closed with exactly 200 maps. I will update this thread again once I've even slightly worked out how to playtest them. https://ramp.teamouse.net/download.php
- Thu Jul 01, 2021 7:16 am
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17260
Re: RAMP - A community+ project
https://imgur.com/Y9c3XoE https://imgur.com/AcrSh5w https://imgur.com/RX2oWb1 https://imgur.com/EKhRIGT Thanks, I'm really glad that I could introduce anyone to this great community :) RAMP is still open with FIVE DAYS to go before July 6th, so there's still time to join the 153(!!!) maps in the ...