Search found 48 matches

by Titan314
Sun Jan 08, 2017 10:29 pm
Forum: ZDoom (and related) News
Topic: ZDoom is Dead. Long live ZDoom.
Replies: 232
Views: 74055

Re: ZDoom is Dead. Long live ZDoom.

I have had much fun making maps and messing around with ZDoom. You have left behind something that I will be using for many years to come. ZDoom is also the biggest influence on me learning to program, which is now my favorite thing to do. Seeing ZDoom made me want to program so that I could add new ...
by Titan314
Thu Dec 22, 2016 9:07 am
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64225

Re: [Community Project] 20 Monsters Challenge [COMING SOON]

Quote: "Instructions: Make room, replace. Repeat until desired results"

Also here is picture of Titan because I don't know what else to do for a picture.
by Titan314
Fri Dec 09, 2016 8:00 pm
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64225

Re: [Community Project] 20 Monsters Challenge

I am almost done with my map. I am just adding a little bit more to it and then I will submit it.
by Titan314
Sat Nov 19, 2016 9:57 am
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64225

Re: [Community Project] 20 Monsters Challenge

I'll make a map for map 23.
by Titan314
Thu Oct 20, 2016 2:33 pm
Forum: Levels
Topic: R.R.R.: Raiding Romeros Recycle (community project)
Replies: 7
Views: 1743

Re: R.R.R.: Raiding Romeros Recycle (community project)

I'll make a map or two (provided we can do more than one). I'm thinking e1m4 and/or e2m7.
demo_the_man wrote:This will use doom 1, so please use a EXMX format when making your map
Are you talking about just the name, or are we actually limited to the doom in doom format.
by Titan314
Wed Oct 05, 2016 6:39 pm
Forum: Editing (Archive)
Topic: GZDoom Builder Still Not Updating
Replies: 4
Views: 365

Re: GZDoom Builder Still Not Updating

Did you install GZDoom Builder into "Program Files" or "Program Files (x86)" ? GZDoom Builder will not update if they are installed there. You may need to reinstall to elsewhere.
by Titan314
Wed Aug 24, 2016 5:02 pm
Forum: Requests
Topic: [Request] Reload frames for revolver
Replies: 4
Views: 951

Re: [Request] Reload frames for revolver

Thank you so much! These sprites are great. I had thought no one was going to help me. :)
I will be sure to put you in the credits if I release a mod with these sprites.
by Titan314
Mon Aug 08, 2016 7:10 pm
Forum: Requests
Topic: [Request] Reload frames for revolver
Replies: 4
Views: 951

[Request] Reload frames for revolver

Could someone help make a reloading animation for this please? I have tried but I have not been too successful.
Image
by Titan314
Sat Aug 06, 2016 10:38 am
Forum: Off-Topic
Topic: What is your desktop wallpaper?
Replies: 53
Views: 3174

Re: What is your desktop wallpaper?

Spoiler:
Using this wallpaper activley keeps me from changing it because then I would have to reorganize my desktop. :P
by Titan314
Tue Aug 02, 2016 10:33 pm
Forum: General
Topic: Zipped iwads?
Replies: 7
Views: 824

Re: Zipped iwads?

Tangent: Could IWADs be manually repackaged in PK3 format (perhaps via a script to run on user copies instead of redistributing)? Would there be any benefit to doing so, assuming ZDoom were updated to autodetect them? 8-) WadSmosh can take all the doom Iwads and put them into 1 pk3. Their is also a ...
by Titan314
Tue Aug 02, 2016 10:24 pm
Forum: General
Topic: [FIXED] how to fix PK3 files?
Replies: 2
Views: 1189

Re: how to fix PK3 files?

Right click on a pk3 and click on "open with". Make sure that "Always use the selected program for this file type" is checked.
Click on zdoom. If it is not in the list, click browse and find zdoom's executable.
by Titan314
Sat Jul 30, 2016 9:14 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190981

Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]

Idea for Dump 4:

Give everyone a specified map number and make everyone submit their map in a certain way. For example everyone puts their map in a pk3 with all their maps in the maps folder, their textures in textures<MapNumber>, ect.

Just an idea though.
by Titan314
Wed Jul 13, 2016 5:28 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190981

Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]

MAP08 "Nuclear Control Facilities - Titan314" - Has a Teleport_EndGame instead of an Exit_Normal Special - linedef 1831 I'm not sure if I needed to post this update, or if Terminus would just fix it himself, but I thought this would be a little less work for him. https://www.dropbox.com/s ...
by Titan314
Tue Jul 12, 2016 8:44 am
Forum: Editing (Archive)
Topic: Do these features exist? [for a project I've planned]
Replies: 4
Views: 366

Re: Do these features exist? [for a project I've planned]

-Yes, You could make a bunch of 1 level long episodes. -Don't know -Yes, zdoom lets you have as many maps as you want. MapInfo , Map Devinitions . -Yes, all you need to do is create multiple dummy sectors and have them all effect the same sector. -Yes, zdoom has a scripting language to create new ...
by Titan314
Mon Jul 11, 2016 9:06 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190981

Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]

I was playing my map with the new weapons and I noticed some texture problems in the first few rooms, so I decided to fix them... ...then I thought to myself, "Why these few rooms are quite boring, I need to make them better." Anyways, here is the final update to my map: https://www.dropbox.com/s ...

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