Search found 10 matches

by Slevins
Thu Nov 03, 2016 4:26 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317997

Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Weapon drops seem to be working properly again. Thanks for the quick turnaround!
by Slevins
Thu Nov 03, 2016 11:36 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317997

Re: D4D - Another patch? v2.0.2 bugfix! (11/02/16)

Zombies don't drop their weapons that I have seen so far, but I am playing on Doom 1 maps currently. They're not supposed to, at all. Huh? Okay, now I'm really confused. So zombie shotgunners don't drop shotguns? Let me be as exact as possible. Ever since the upgrading to the 2.0.2 version of the ...
by Slevins
Wed Nov 02, 2016 6:27 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317997

Re: D4D - Another patch? v2.0.2 bugfix! (11/02/16)

Maybe this is something I missed, but why don't Doom 4 enemies drop their basic weapons (Shotguns, Chainguns, etc.) when Classic Enemies do? I'm not sure if this is intentional, but to me at least it would seem to throw off the flow of some maps. For the record, GZDoom 2.2.0, Latest version of the ...
by Slevins
Wed Nov 02, 2016 3:43 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317997

Re: D4D - Another patch? v2.0.2 bugfix! (11/02/16)

Maybe this is something I missed, but why don't Doom 4 enemies drop their basic weapons (Shotguns, Chainguns, etc.) when Classic Enemies do? I'm not sure if this is intentional, but to me at least it would seem to throw off the flow of some maps. For the record, GZDoom 2.2.0, Latest version of the ...
by Slevins
Mon Oct 31, 2016 3:43 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317997

Re: D4D - v2.0 RELEASED!

Awesome stuff- this is an instant add to my play-through rotation. Small, oddly specific bug, though- When I play through Ancient Aliens and switch to the fist, Doomslayer's skin is tye-dye for some reason. Seems to be only this mod, and only with the fist weapon itself- his hand on the other ...
by Slevins
Sat Feb 06, 2016 12:29 am
Forum: Abandoned/Dead Projects
Topic: Brutal HeXen/Heretic RPG - A Final Update
Replies: 292
Views: 171990

Re: Brutal HeXen and Heretic RPG - Version 1!!!!!!!!!

Speaking for the Heretic portion, this was actually really fun. I can't wait for the Hexen part to be more fleshed out. Question, though: What exactly do the RPG mechanics do? I saw myself leveling up periodically, but I'm not 100% sure how that affected gameplay. Maybe a Readme, or some sort of ...
by Slevins
Sun Dec 27, 2015 4:02 pm
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 99545

Re: Memoirs of Magic

Wow, this looks incredible! I can't wait to see what the other classes look like.
by Slevins
Sun Nov 22, 2015 7:16 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 800900

Re: [Finished] The Russian Overkill - Get Drunk with 2.4!

That one got it, I think. Comrade works again with the new class patch, no problem.
by Slevins
Sun Nov 22, 2015 1:06 am
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 800900

Re: [Finished] The Russian Overkill - Get Drunk with 2.4!

Still no dice, I'm afraid. Re-downloaded from the front page and everything. The Comrade has no sense of camaraderie with Yuri.

...... I'll see myself out for that one.
by Slevins
Sat Nov 21, 2015 3:34 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 800900

Re: [Finished] The Russian Overkill - Get Drunk with 2.4!

Has anyone else had this problem? I'm playing with the latest GZDoom build (dated 11/9/2015), RO 2.4, and the Class Mod, and whenever I try to pickup the Comrade, everything.... freaks out, for lack of a better word. When I switch to it in active gameplay, it keeps playing the "Time Stop" effect ...

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