Please can you make it work independent?Baconator wrote:Music addon does not work without QCDE?
Search found 95 matches
- Tue Aug 06, 2019 9:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130608
Re: QC:DE (v2.5, with more Painkiller, Jul 19th)
- Sun Aug 04, 2019 11:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130608
Re: QC:DE (v2.5, with more Painkiller, Jul 19th)
Music addon does not work without QCDE?
- Sun May 19, 2019 12:04 pm
- Forum: General
- Topic: Best CPU for GZDoom performance? [split]
- Replies: 4
- Views: 764
Re: Best CPU for GZDoom performance? [split]
Does renderer choice matter?
Is there some serious optimizations coming in GZDoom in the future?
How much potential this engine has and can achive?
Is there some serious optimizations coming in GZDoom in the future?
How much potential this engine has and can achive?
- Sun May 19, 2019 9:14 am
- Forum: General
- Topic: Best CPU for GZDoom performance? [split]
- Replies: 4
- Views: 764
Best CPU for GZDoom performance? [split]
What type cpu should I get for best performance?
More cores or clock speed or both? Intel or AMD?
Gameplay and gore mods cause stutter sometimes.
I have i5-8400, GTX 1070 and 16 GB RAM.
More cores or clock speed or both? Intel or AMD?
Gameplay and gore mods cause stutter sometimes.
I have i5-8400, GTX 1070 and 16 GB RAM.
- Sun Apr 28, 2019 3:29 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710601
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Minor nitpick but is there any chance in the future that plasmatic shotguns get different pickup sprites different than normal weapons?
It is hard to distinguish them when playing non-engineer.
It is hard to distinguish them when playing non-engineer.
- Sun Mar 10, 2019 3:11 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710601
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Seems working. Thanks! 

- Sun Mar 10, 2019 3:02 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710601
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Hello! Thank you and your team for hard work. I have a request: can you enable in next update vanilla doom marine without any traits? I really enjoy clean character, makes things more challenging and you appreciate drops more. Long time ago you helped me achieve this in 1.05 so can you help me again?
- Sat Feb 24, 2018 11:13 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 262565
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Thanks!Gollgagh wrote:Define 'this': there are three huds in the package.
Regardless, you can do it yourself by going into sbarinfo.txt and searching for DrawGem (and the DrawBar on line 195) and deleting all of those lines, also delete the lines with COLTR and COLTL.
- Sat Feb 24, 2018 4:57 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 262565
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
I'm just gonna drop this here since I am an impatient bastard (and also Term seems to be busy with Booster) This here's a rework of the HUD code into fullscreen offsets so you can scale any of the HUDs however you please (screenblocks 10 and 11) with some minor tweaks of my own, plus a bonus ...
- Tue Aug 15, 2017 5:08 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 262565
Re: High Noon Drifter v1.1 - Sixguns and Spaghetti
At first I was put off by the theme of the mod, but after playing latest version I was pleasantly surprised.
Really solid!
Really solid!
- Wed Jul 26, 2017 11:54 am
- Forum: Closed Bugs [GZDoom]
- Topic: 3.1.0 no sound after nVidia latest update
- Replies: 2
- Views: 236
Re: 3.1.0 no sound after nVidia latest update
Fixed it.
Installed new soundcard drivers.
Thanks for help!
Installed new soundcard drivers.
Thanks for help!
- Wed Jul 26, 2017 11:07 am
- Forum: Closed Bugs [GZDoom]
- Topic: 3.1.0 no sound after nVidia latest update
- Replies: 2
- Views: 236
3.1.0 no sound after nVidia latest update
Played fine before it.
After installing 389.94 driver no sound.
Any help?
After installing 389.94 driver no sound.
Any help?
- Mon May 15, 2017 4:30 am
- Forum: Levels
- Topic: Maps of Chaos - Overkill RC1 out!
- Replies: 337
- Views: 144833
Re: Maps of Chaos - Overkill RC1 out!
Thanks for the mappack man!
I can´t play vanilla Doom without this, it makes it much more intense and fun.
Any new on Overkill version yet? Last unfinished portions of the Doom 2 felt like spoiled intercourse...
I can´t play vanilla Doom without this, it makes it much more intense and fun.
Any new on Overkill version yet? Last unfinished portions of the Doom 2 felt like spoiled intercourse...

- Wed Apr 26, 2017 12:38 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710601
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
If you know your game and assemblies, technician is very versatile and powerful from the start. Sometimes I think even OP.
Protip: you can disable the rays from the DoomRL menu.
Protip: you can disable the rays from the DoomRL menu.
- Sun Feb 05, 2017 9:16 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1200
- Views: 447217
Re: [POLL RESULTS!] FINAL DOOMER
About Ancient Aliens...
Anal Probe.
Anal Probe.