Search found 1543 matches

by ramon.dexter
Thu Nov 07, 2024 12:44 am
Forum: Scripting
Topic: {x} to use - interactable actor prompt on hud
Replies: 7
Views: 435

Re: {x} to use - interactable actor prompt on hud

So, dude wants pretty complex function to add, but he doesnt like how complex the coding is. If the functionaly could be achieved with some simple coding, the simple coding would be already used. But if the functionality is missing, it usually involves a lot of custom complex coding. I've just ...
by ramon.dexter
Wed Nov 06, 2024 12:42 am
Forum: Scripting
Topic: {x} to use - interactable actor prompt on hud
Replies: 7
Views: 435

Re: {x} to use - interactable actor prompt on hud

So, what do you think? The coding for such task IS pretty complex.
by ramon.dexter
Mon Nov 04, 2024 10:12 am
Forum: Scripting
Topic: Decorate Inheritance from File
Replies: 5
Views: 342

Re: Decorate Inheritance from File

Yes, showing content of the files is important, as the bug could be somewhere else...
You know, I wont ask you for the files, if the files were not important.
by ramon.dexter
Mon Nov 04, 2024 12:18 am
Forum: Scripting
Topic: Decorate Inheritance from File
Replies: 5
Views: 342

Re: Decorate Inheritance from File

Noone is able to help you without inspecting your source file first...
by ramon.dexter
Fri Oct 04, 2024 10:51 pm
Forum: Scripting
Topic: Footstep sound effects
Replies: 2
Views: 587

Re: Footstep sound effects

Please, post minimal working example. We really cannot debug a description. I'm using the zscript implementation and it works, so your implementation has to be fault.
by ramon.dexter
Tue Sep 17, 2024 11:53 pm
Forum: Mapping
Topic: Necessity of TEXTUREs lumps?
Replies: 2
Views: 1951

Re: Necessity of TEXTUREs lumps?

You can define new graphics in textures without the need to be physically present. Power of textures is that it could be used to create new graphics out of existing files.
by ramon.dexter
Wed Sep 04, 2024 11:46 pm
Forum: Assets (and other stuff)
Topic: Question regarding the game Blood & Doomcutes
Replies: 2
Views: 2799

Re: Question regarding the game Blood & Doomcutes

So, I dont really understand purpose of this thred, but if you want to make your game nice, go right away. Just forget any rules, guidelines and things like that...
by ramon.dexter
Thu Aug 22, 2024 11:49 pm
Forum: Scripting
Topic: How to make shooting enemy walls? [SOLVED] [No ACS]
Replies: 5
Views: 465

Re: How to make shooting enemy walls?

You completely misunderstood how gzdoom and sprites and objects work. Flags like WALLSPRITE only tells renderer to not make sprite billboarded and dispaly it statically. It has completely nothing with sprite's hitbox. Sprite's hitbox is ALWAYS square, no matter what you do. My advice is to create ...
by ramon.dexter
Thu Aug 22, 2024 7:37 am
Forum: Scripting
Topic: How to make shooting enemy walls? [SOLVED] [No ACS]
Replies: 5
Views: 465

Re: How to make shooting enemy walls?

You completely misunderstood how gzdoom and sprites and objects work. Flags like WALLSPRITE only tells renderer to not make sprite billboarded and dispaly it statically. It has completely nothing with sprite's hitbox. Sprite's hitbox is ALWAYS square, no matter what you do. My advice is to create ...
by ramon.dexter
Sat Jul 27, 2024 10:55 pm
Forum: Scripting
Topic: GZDoom 3D Model Weapon not functioning
Replies: 2
Views: 252

Re: GZDoom 3D Model Weapon not functioning

Well, you have to understand that everything in gzdoom is around sprites. When there is physically no sprite present, it cannot work. When you reference sprite called 'AGSND0', you must physically put it somewhere. Either by making a physical copy, or by defining it in TEXTURES.
by ramon.dexter
Fri Jul 12, 2024 11:59 pm
Forum: Scripting
Topic: Re: How do I make .Wad playable in GZdoom? [Solved]
Replies: 8
Views: 555

Re: How do I make .Wad playable in GZdoom?

okay, which map format you use, how is your mapinfo defined. You are not giving us enough information to help you.
by ramon.dexter
Mon Jul 08, 2024 11:36 pm
Forum: Scripting
Topic: Lack of inertia/momentum on a loaded game?
Replies: 5
Views: 426

Re: Lack of inertia/momentum on a loaded game?

Well, quickest solution is to stop nash's less slippery movement. I've done it myself and developed my own movement method.
by ramon.dexter
Wed Jul 03, 2024 10:28 am
Forum: Assets (and other stuff)
Topic: Force partly transparent pixels to solid colour
Replies: 7
Views: 2296

Re: Force partly transparent pixels to solid colour

Compiling aseprite? Did you know you can buy pay money for it? You just answered your own (slightly restated) question :p I resent paying for software that used to be free. That's why on Windows machines with HDD I still use version 7.14 of UltraDefgrag. That's why I still resent iD's choice of ...
by ramon.dexter
Tue Jul 02, 2024 11:23 pm
Forum: Assets (and other stuff)
Topic: Force partly transparent pixels to solid colour
Replies: 7
Views: 2296

Re: Force partly transparent pixels to solid colour

Compiling aseprite? Did you know you can buy it?
by ramon.dexter
Tue Jul 02, 2024 11:51 am
Forum: Scripting
Topic: (Resolved) SetAnimation Zscript error with IQM's
Replies: 3
Views: 476

Re: SetAnimation Zscript error with IQM's

Well, I think you cannot call the animations like this, but rather somewhere in PSPrite.Tick() overrides. But since these function are yet mostly undocumented, it's hard to say how to handle it...

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