Search found 1543 matches
- Thu Nov 07, 2024 12:44 am
- Forum: Scripting
- Topic: {x} to use - interactable actor prompt on hud
- Replies: 7
- Views: 435
Re: {x} to use - interactable actor prompt on hud
So, dude wants pretty complex function to add, but he doesnt like how complex the coding is. If the functionaly could be achieved with some simple coding, the simple coding would be already used. But if the functionality is missing, it usually involves a lot of custom complex coding. I've just ...
- Wed Nov 06, 2024 12:42 am
- Forum: Scripting
- Topic: {x} to use - interactable actor prompt on hud
- Replies: 7
- Views: 435
Re: {x} to use - interactable actor prompt on hud
So, what do you think? The coding for such task IS pretty complex.
- Mon Nov 04, 2024 10:12 am
- Forum: Scripting
- Topic: Decorate Inheritance from File
- Replies: 5
- Views: 342
Re: Decorate Inheritance from File
Yes, showing content of the files is important, as the bug could be somewhere else...
You know, I wont ask you for the files, if the files were not important.
You know, I wont ask you for the files, if the files were not important.
- Mon Nov 04, 2024 12:18 am
- Forum: Scripting
- Topic: Decorate Inheritance from File
- Replies: 5
- Views: 342
Re: Decorate Inheritance from File
Noone is able to help you without inspecting your source file first...
- Fri Oct 04, 2024 10:51 pm
- Forum: Scripting
- Topic: Footstep sound effects
- Replies: 2
- Views: 587
Re: Footstep sound effects
Please, post minimal working example. We really cannot debug a description. I'm using the zscript implementation and it works, so your implementation has to be fault.
- Tue Sep 17, 2024 11:53 pm
- Forum: Mapping
- Topic: Necessity of TEXTUREs lumps?
- Replies: 2
- Views: 1951
Re: Necessity of TEXTUREs lumps?
You can define new graphics in textures without the need to be physically present. Power of textures is that it could be used to create new graphics out of existing files.
- Wed Sep 04, 2024 11:46 pm
- Forum: Assets (and other stuff)
- Topic: Question regarding the game Blood & Doomcutes
- Replies: 2
- Views: 2799
Re: Question regarding the game Blood & Doomcutes
So, I dont really understand purpose of this thred, but if you want to make your game nice, go right away. Just forget any rules, guidelines and things like that...
- Thu Aug 22, 2024 11:49 pm
- Forum: Scripting
- Topic: How to make shooting enemy walls? [SOLVED] [No ACS]
- Replies: 5
- Views: 465
Re: How to make shooting enemy walls?
You completely misunderstood how gzdoom and sprites and objects work. Flags like WALLSPRITE only tells renderer to not make sprite billboarded and dispaly it statically. It has completely nothing with sprite's hitbox. Sprite's hitbox is ALWAYS square, no matter what you do. My advice is to create ...
- Thu Aug 22, 2024 7:37 am
- Forum: Scripting
- Topic: How to make shooting enemy walls? [SOLVED] [No ACS]
- Replies: 5
- Views: 465
Re: How to make shooting enemy walls?
You completely misunderstood how gzdoom and sprites and objects work. Flags like WALLSPRITE only tells renderer to not make sprite billboarded and dispaly it statically. It has completely nothing with sprite's hitbox. Sprite's hitbox is ALWAYS square, no matter what you do. My advice is to create ...
- Sat Jul 27, 2024 10:55 pm
- Forum: Scripting
- Topic: GZDoom 3D Model Weapon not functioning
- Replies: 2
- Views: 252
Re: GZDoom 3D Model Weapon not functioning
Well, you have to understand that everything in gzdoom is around sprites. When there is physically no sprite present, it cannot work. When you reference sprite called 'AGSND0', you must physically put it somewhere. Either by making a physical copy, or by defining it in TEXTURES.
- Fri Jul 12, 2024 11:59 pm
- Forum: Scripting
- Topic: Re: How do I make .Wad playable in GZdoom? [Solved]
- Replies: 8
- Views: 555
Re: How do I make .Wad playable in GZdoom?
okay, which map format you use, how is your mapinfo defined. You are not giving us enough information to help you.
- Mon Jul 08, 2024 11:36 pm
- Forum: Scripting
- Topic: Lack of inertia/momentum on a loaded game?
- Replies: 5
- Views: 426
Re: Lack of inertia/momentum on a loaded game?
Well, quickest solution is to stop nash's less slippery movement. I've done it myself and developed my own movement method.
- Wed Jul 03, 2024 10:28 am
- Forum: Assets (and other stuff)
- Topic: Force partly transparent pixels to solid colour
- Replies: 7
- Views: 2296
Re: Force partly transparent pixels to solid colour
Compiling aseprite? Did you know you can buy pay money for it? You just answered your own (slightly restated) question :p I resent paying for software that used to be free. That's why on Windows machines with HDD I still use version 7.14 of UltraDefgrag. That's why I still resent iD's choice of ...
- Tue Jul 02, 2024 11:23 pm
- Forum: Assets (and other stuff)
- Topic: Force partly transparent pixels to solid colour
- Replies: 7
- Views: 2296
Re: Force partly transparent pixels to solid colour
Compiling aseprite? Did you know you can buy it?
- Tue Jul 02, 2024 11:51 am
- Forum: Scripting
- Topic: (Resolved) SetAnimation Zscript error with IQM's
- Replies: 3
- Views: 476
Re: SetAnimation Zscript error with IQM's
Well, I think you cannot call the animations like this, but rather somewhere in PSPrite.Tick() overrides. But since these function are yet mostly undocumented, it's hard to say how to handle it...