Search found 28 matches
- Fri Jun 17, 2016 8:10 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3056
- Views: 898090
Re: [Update] The Guncaster - 2.8
Line 467 reads "####" "##" 1 Bright - I wonder if it should be "####" "#" instead, and the parser recently got a change that made this produce an error? but it says line 468 which is { the version doesn't support anonymous functions If that's so, is there another Debian repository that has the ...
- Thu Jun 16, 2016 3:16 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3056
- Views: 898090
what am i seeing wrong here

Using latest version of GZDoom from DRD Team's Debian repositories on SteamOS GNU/Linux 2.0 Brewmaster
.pk3 file is unmodified
- Sun Jan 31, 2016 3:52 am
- Forum: Gameplay Mods
- Topic: Dumb 4[WIP][Partially Dead](Git Release)
- Replies: 32
- Views: 12122
Re: Dumb 4[WIP][Partially Dead](Git Release)
Not a new release, just released to GitHub if anyone wanted to do anything with it. I wanted to focus on other stuff related to actual video game programming as well as some other stuff and not on another "copy and paste content from classic or classic-style fps to gzdoom" mod, so I won't contribute ...
- Sat Jan 30, 2016 8:28 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189138
Re: Weasel Presents: NAZIS V2
topicGraf Zahl wrote:fixed. This was caused by trying to cache the GL nodes for the titlemap. The case where no partner segs were needed was not covered.
- Sat Jan 30, 2016 5:03 pm
- Forum: Closed Bugs [GZDoom]
- Topic: TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Release
- Replies: 3
- Views: 448
TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Release
http://s22.postimg.org/5ih5yvbu9/candy.png After a discussion with wildweasel about this issue, he suggested me to report it here. In the latest dev build of Nazis!, GZDoom g2.1.pre-1859-gb5c3ced crashes on the split-second TITLEMAP gets loaded. By deleting the .ini, TITLEMAP starts working again ...
- Sat Jan 30, 2016 12:38 am
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189138
Re: Weasel Presents: NAZIS V2
Even without high-res texture packs TITLEMAP crashes GZDoom.wildweasel wrote:The reason I ask is that I wonder if your autoloaded high-res texture pack is somehow causing conflicts with what's in the Titlemap. I'm probably off-base, though.
- Sat Jan 30, 2016 12:05 am
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189138
Re: Weasel Presents: NAZIS V2
gzdoom-babycockatiel.ini Okay...I don't see anything unusual in the INI or (what I can decipher of) the crash report...what happens if you run GZDoom with -noautoload? I've got a strange hunch. Without Autoloads it runs vanilla Doom II just fine. Other than that I used a custom .pk3 file to replace ...
- Fri Jan 29, 2016 7:12 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189138
- Fri Jan 29, 2016 2:28 am
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189138
Re: Weasel Presents: NAZIS V2
TITLEMAP crashes on startup of latest Git version of GZDoom on devbuilds.drdteam.org at the time of this post (g2.1.pre-1859-gb5c3ced). Used to work before. Removing gzdoom-deliciousdoritos.ini file makes TITLEMAP work for some reason. http://s22.postimg.org/5ih5yvbu9/candy.png CrashReport.zip ...
- Sun Jan 10, 2016 5:52 am
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1537
- Views: 490295
Re: [Release] The Trailblazer - Big Elvisin' Deal
Zandronum 3.0 uses GZDoom 2.1 Pre. Does not run with latest Russian Overkill. Zandronum is still outdated.DoomKrakken wrote:Yup, that's Zandronum... and yup, it only works on GZDoom. It might work on a Zandronum Alpha release though, as I heard of one that's updated with the latest version of GZDoom...
- Thu Dec 10, 2015 11:52 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3056
- Views: 898090
Re: [Update] The Guncaster - TWO POINTY SIX!

So there are models.
Spoiler:
- Fri Nov 27, 2015 8:22 pm
- Forum: Graphic/Audio Patches
- Topic: [HUD]Fallout 3's HUD for Doom.
- Replies: 16
- Views: 7066
Re: [HUD]Fallout 3's HUD for Doom.
It would be very fitting for Doom Rougelike Arsenal. Are you OK with making compatibility for DoomRLA?
- Sun Nov 22, 2015 12:32 am
- Forum: Gameplay Mods
- Topic: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
- Replies: 317
- Views: 83613
Re: [Add-On] Guncaster Monster Pack (V3): IT'S GAME TIME!
Version 3 changelog?
- Mon Nov 09, 2015 11:17 pm
- Forum: Gameplay Mods
- Topic: Dumb 4[WIP][Partially Dead](Git Release)
- Replies: 32
- Views: 12122
Re: Dumb 4[WIP](2nd alpha To be released)(While you wait...)
How can i use these berserk packs? I cant pick up more than one... :) thanks for your help! http://s12.postimg.org/nvdpk1dtl/Screenshot_Doom_20151109_010106.jpg Berserk packs were removed since there is no fist currently. I'm planning to return the fists when I can but the Berserk packs probably ...
- Sat Nov 07, 2015 6:59 pm
- Forum: Gameplay Mods
- Topic: Dumb 4[WIP][Partially Dead](Git Release)
- Replies: 32
- Views: 12122
ACS Trouble
I'm trying to modify the ACS code for the jump jets to play a sound when you use your jump jets, but... Line 40 in file "C:\Users\LLEWEL~1\AppData\Local\Temp\SLADE3\dbljump.acs" ... C:\Users\LLEWEL~1\AppData\Local\Temp\SLADE3\dbljump.acs:40: jumpjet : Identifier has not been declared. > PlaySound(0 ...