Search found 28 matches

by LolwellunTeapot
Fri Jun 17, 2016 8:10 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3056
Views: 898090

Re: [Update] The Guncaster - 2.8

Line 467 reads "####" "##" 1 Bright - I wonder if it should be "####" "#" instead, and the parser recently got a change that made this produce an error? but it says line 468 which is { the version doesn't support anonymous functions If that's so, is there another Debian repository that has the ...
by LolwellunTeapot
Thu Jun 16, 2016 3:16 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3056
Views: 898090

what am i seeing wrong here

Image

Using latest version of GZDoom from DRD Team's Debian repositories on SteamOS GNU/Linux 2.0 Brewmaster

.pk3 file is unmodified
by LolwellunTeapot
Sun Jan 31, 2016 3:52 am
Forum: Gameplay Mods
Topic: Dumb 4[WIP][Partially Dead](Git Release)
Replies: 32
Views: 12122

Re: Dumb 4[WIP][Partially Dead](Git Release)

Not a new release, just released to GitHub if anyone wanted to do anything with it. I wanted to focus on other stuff related to actual video game programming as well as some other stuff and not on another "copy and paste content from classic or classic-style fps to gzdoom" mod, so I won't contribute ...
by LolwellunTeapot
Sat Jan 30, 2016 8:28 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189138

Re: Weasel Presents: NAZIS V2

Graf Zahl wrote:fixed. This was caused by trying to cache the GL nodes for the titlemap. The case where no partner segs were needed was not covered.
topic
by LolwellunTeapot
Sat Jan 30, 2016 5:03 pm
Forum: Closed Bugs [GZDoom]
Topic: TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Release
Replies: 3
Views: 448

TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Release

http://s22.postimg.org/5ih5yvbu9/candy.png After a discussion with wildweasel about this issue, he suggested me to report it here. In the latest dev build of Nazis!, GZDoom g2.1.pre-1859-gb5c3ced crashes on the split-second TITLEMAP gets loaded. By deleting the .ini, TITLEMAP starts working again ...
by LolwellunTeapot
Sat Jan 30, 2016 12:38 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189138

Re: Weasel Presents: NAZIS V2

wildweasel wrote:The reason I ask is that I wonder if your autoloaded high-res texture pack is somehow causing conflicts with what's in the Titlemap. I'm probably off-base, though.
Even without high-res texture packs TITLEMAP crashes GZDoom.
by LolwellunTeapot
Sat Jan 30, 2016 12:05 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189138

Re: Weasel Presents: NAZIS V2

gzdoom-babycockatiel.ini Okay...I don't see anything unusual in the INI or (what I can decipher of) the crash report...what happens if you run GZDoom with -noautoload? I've got a strange hunch. Without Autoloads it runs vanilla Doom II just fine. Other than that I used a custom .pk3 file to replace ...
by LolwellunTeapot
Fri Jan 29, 2016 2:28 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189138

Re: Weasel Presents: NAZIS V2

TITLEMAP crashes on startup of latest Git version of GZDoom on devbuilds.drdteam.org at the time of this post (g2.1.pre-1859-gb5c3ced). Used to work before. Removing gzdoom-deliciousdoritos.ini file makes TITLEMAP work for some reason. http://s22.postimg.org/5ih5yvbu9/candy.png CrashReport.zip ...
by LolwellunTeapot
Sun Jan 10, 2016 5:52 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1537
Views: 490295

Re: [Release] The Trailblazer - Big Elvisin' Deal

DoomKrakken wrote:Yup, that's Zandronum... and yup, it only works on GZDoom. It might work on a Zandronum Alpha release though, as I heard of one that's updated with the latest version of GZDoom...
Zandronum 3.0 uses GZDoom 2.1 Pre. Does not run with latest Russian Overkill. Zandronum is still outdated.
by LolwellunTeapot
Thu Dec 10, 2015 11:52 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3056
Views: 898090

Re: [Update] The Guncaster - TWO POINTY SIX!

Image

So there are models.
Spoiler:
by LolwellunTeapot
Fri Nov 27, 2015 8:22 pm
Forum: Graphic/Audio Patches
Topic: [HUD]Fallout 3's HUD for Doom.
Replies: 16
Views: 7066

Re: [HUD]Fallout 3's HUD for Doom.

It would be very fitting for Doom Rougelike Arsenal. Are you OK with making compatibility for DoomRLA?
by LolwellunTeapot
Mon Nov 09, 2015 11:17 pm
Forum: Gameplay Mods
Topic: Dumb 4[WIP][Partially Dead](Git Release)
Replies: 32
Views: 12122

Re: Dumb 4[WIP](2nd alpha To be released)(While you wait...)

How can i use these berserk packs? I cant pick up more than one... :) thanks for your help! http://s12.postimg.org/nvdpk1dtl/Screenshot_Doom_20151109_010106.jpg Berserk packs were removed since there is no fist currently. I'm planning to return the fists when I can but the Berserk packs probably ...
by LolwellunTeapot
Sat Nov 07, 2015 6:59 pm
Forum: Gameplay Mods
Topic: Dumb 4[WIP][Partially Dead](Git Release)
Replies: 32
Views: 12122

ACS Trouble

I'm trying to modify the ACS code for the jump jets to play a sound when you use your jump jets, but... Line 40 in file "C:\Users\LLEWEL~1\AppData\Local\Temp\SLADE3\dbljump.acs" ... C:\Users\LLEWEL~1\AppData\Local\Temp\SLADE3\dbljump.acs:40: jumpjet : Identifier has not been declared. > PlaySound(0 ...

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