Search found 555 matches

by Gideon020
Mon May 31, 2021 11:54 am
Forum: Gameplay Mods
Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
Replies: 86
Views: 97521

Re: Hell Crusher 0.2 - Skilled based overpowered gameplay mo

Just noticed a small typo with the Apocalypse Killer. The pickup message has 'Assualt' instead of 'Assault'.
by Gideon020
Wed Apr 21, 2021 3:03 am
Forum: Gameplay Mods
Topic: GHOLAZON X: clone rangers (v5)
Replies: 63
Views: 24212

Re: GHOLAZON X: clone rangers (v5)

Apologies for the necro, but I noticed that when a pod of any kind spawns on a small ledge, that will typically result in the Gholazon getting stuck and not being able to leave the ledge.
Also, is it normal for a small woman to appear from a pod while playing this with Lt. Typhon?
by Gideon020
Wed Mar 31, 2021 3:04 am
Forum: Gameplay Mods
Topic: Terminator Mayhem DX
Replies: 7
Views: 2711

Re: Terminator Mayhem DX

Very nicely done. Sprites could likely use some cleaning up and smoother animations in the future but the build so far is pretty solid.
by Gideon020
Tue Mar 16, 2021 8:55 am
Forum: Gameplay Mods
Topic: Weapons of Saturn
Replies: 449
Views: 138994

Re: Weapons of Saturn v2.0a

Link says v1.9, so just checking if that's correct.
by Gideon020
Sat Jan 02, 2021 6:04 am
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130774

Re: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.

Loving this mod, just downloaded it and the difference since 1.8 since I last played it is enormous. Especially loving the Hellstorm, it makes a good alternative to using the heavy revolver when volume of fire is needed. Also, saw on a youtube vid that the Harbinger has a barrel upgrade but dunno if ...
by Gideon020
Thu Dec 17, 2020 3:44 am
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein Rising
Replies: 36
Views: 12275

Re: Wolfenstein Rising

Guessing the plasma gun replaces the Chaingun for now.
by Gideon020
Thu Dec 17, 2020 3:37 am
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 391
Views: 145482

Re: Zagemod (v1.4.2 RELEASED, pg 20)

Captain J wrote:Always loved using Sniper Rifle back in Doom Zone days. Penetrating shot, fairly powerful damage and the reloading sound... All too perfect. Even to this day!
Heavy Weapons Guy was my gig. Could go through nearly a full-third of the game using the starting gun alone.
by Gideon020
Sun Feb 02, 2020 7:20 pm
Forum: Gameplay Mods
Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Replies: 150
Views: 73992

Re: NAKU-NARU - バンザイ! (V1.2 OUT NOW!)

Finish up 1.3 please.
by Gideon020
Sat Sep 28, 2019 8:19 am
Forum: Gameplay Mods
Topic: Duke Nuke 3D v10b
Replies: 76
Views: 43725

Re: Duke Nuke 3D v10b

Has anyone noticed that the enemies don't drop ammo? Because it would be nice if the enemies actually dropped ammo.
by Gideon020
Sat Sep 28, 2019 7:38 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1200
Views: 447092

Re: [3.2!] FINAL DOOMER +

Heh, why not a No End In Sight Guy or even an Eviternity Guy? :D
by Gideon020
Sun Sep 22, 2019 6:03 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 682825

Re: Hell-Forged - V. 1.00a (See Page 1)

@Gideon: there will be 2 new poison weapons that will replace the Fire weapons. They will both be homing weapons by default that deals additive DOT. Awesome. Demon Eclipse intrigued me with the 'episode-appropriate arsenal' angle and I'm happy to see a variant of this in action here. As another ...
by Gideon020
Sat Sep 21, 2019 12:38 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 682825

Re: Hell-Forged - V. 1.00a (See Page 1)

Outta curiosity, will this result in new weapons as well?
by Gideon020
Tue Aug 27, 2019 1:58 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1200
Views: 447092

Re: [3.1!] FINAL DOOMER +

Yholl wrote:3.1 is now available, fixing a few silly mistakes that got by me, as well as deploying some powerful shenanigans to enable autoaim on the AV tachyon gun! Enjoy!
Thank you for your prompt service Yholl! :D
by Gideon020
Tue Aug 27, 2019 1:25 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 213410

Re: [v2.1.1] Doom Incarnate: A Wolfenstein style mod

Mister Neauxbauxdeay wrote:So, am I to understand the Totenkopf and the MG60 both give the same bonus from dismantling them or is that just a typo in your documentation?
Typo, Totenkopf gives the grenade pistol mini-nuke rounds.
by Gideon020
Mon Aug 26, 2019 7:47 am
Forum: Graphic/Audio Patches
Topic: CatsVisor HUD
Replies: 6
Views: 11568

Re: CatsVisor HUD

Nice job on this, loved using this with Final Doomer. Also, Final Doomer updated with three new weaponsets so hope there'll be a small update to integrate them into the ammo and weapon name system. :D

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