Search found 8 matches
- Fri Jun 24, 2016 6:09 am
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241820
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
The unleasher should only work when the blue gem on your sword mana bar glows blue. When you pick up the unleasher it should turn gold and get a gem on the left, which then lights up to tell you to have enough mana to let it run. again I've contemplated tweaking a lot of this shit to make it more ...
- Fri Jun 24, 2016 3:26 am
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241820
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
I definitely had the pendant in the referenced screenshot, as I was unable to pick up the one in that circle of fire to the left. I've just verified that the fists are granting arcane power when damaging enemies, so looks like I was mistaken on that point. One more issue: the Unleasher item seems ...
- Thu Jun 23, 2016 9:12 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241820
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
Coolness! One other thing I noticed is that Zarach can get permanently lost if thrown with insufficient arcane power to recover it, but it takes no power to throw. Maybe if the arcane power expense were applied up-front, so Blaz couldn't throw it in such a situation thus preventing him from being ...
- Thu Jun 23, 2016 8:39 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241820
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
Coolness! One other thing I noticed is that Zarach can get permanently lost if thrown with insufficient arcane power to recover it, but it takes no power to throw. Maybe if the arcane power expense were applied up-front, so Blaz couldn't throw it in such a situation thus preventing him from being ...
- Thu Jun 23, 2016 4:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Mortila (HEXEN MOD) [BETA 2.66 RELEASED]
- Replies: 362
- Views: 55051
Re: Mortila.wad [BETA RELEASE]
This will not launch: start /b zdoom -width 1680 -height 1050 -iwad hexen.wad -nocdaudio -file mortila.pk3 MortilaMAPS.wad errors: OS: Windows NT (NT 6.2) Build 9200 M_LoadDefaults: Load system defaults. sv_cheats will be changed for next game. W_Init: Init WADfiles. adding d:/games/zdoom_2_7_1 ...
- Thu Jun 23, 2016 2:43 am
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241820
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
This is an amazing mod idea! I've been playing it with Deus Vult 2 and it's a blast. Here are a few things I've noticed: The powerups (rings, pendants, etc.) seem to last forever, I'm never able to pick one up after I've gotten the first one, and its effect is permanent. One time I recall being ...
- Sun Sep 27, 2015 7:51 pm
- Forum: Creation, Conversion, and Editing
- Topic: ZDoom ACS disassembler/decompiler
- Replies: 40
- Views: 21224
Re: ZDoom ACS disassembler/decompiler
ListACS needs to update the list of pcodes, I'm trying to fix a missing script reference in Wrath of Cronos by pulling the script from a previous version (not sure why it was removed and still referenced in the latest version..) but I can't decompile its ACS, I get the following error: C:\games ...
- Sun Sep 27, 2015 5:52 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1038
- Views: 238687
Re: Wrath of Cronos RPG 1.8A
Problems with Viscerus compat patch! Every boss fight has the following errors: P_StartScript: Unknown Script 912 P_StartScript: Unknown Script 913 I dumped the ACS to a text file and couldn't find 912 or 913 anywhere, but I looked at the Decorate for various monster attacks and it looks like they ...