Search found 70 matches
- Sun Jun 19, 2022 5:28 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646377
Re: Ashes Afterglow TC - brief roadmap page 108
For repopulating mops, how about having the opposite enemy type? Say a map is mainly raiders, have mutants spawn on the second visit, and vice versa. Reflect them moving in on territory after it is cleared. Will keep the variety of encounters in the levels fresh that way IMO.
- Tue Oct 26, 2021 4:46 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646377
Re: (Release 1.02) Ashes Afterglow TC
Is there going to be a release of the soundtrack at some point? Much like 2063 absolutely love it, be great to listen to outside the game!
- Sat Aug 14, 2021 12:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Darkadia [WIP]
- Replies: 42
- Views: 22741
Re: Darkadia [DEMO OUT OCT 31st 2021]
Really looking forward to it!
- Sat May 29, 2021 3:05 pm
- Forum: Gameplay Mods
- Topic: Nightshift v2.1 (01/12/20) Stable changes
- Replies: 240
- Views: 66578
Re: Nightshift v2.1 (01/12/20) Stable changes
Really love this mod! Goes well with a zombie monster set like the RE or L4D one.
About the only thing missing is some kind of magnum weapon to round out the roster.
About the only thing missing is some kind of magnum weapon to round out the roster.
- Sun Nov 08, 2020 11:19 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 884332
Re: The Guncaster - 3.777
While playing the Akeldama WAD, I ended up getting a VM abort on trying to load MAP15. Trying to change map in console to another map also causes the same VM abort: VM execution aborted: tried to read from address zero. Called from Seekers.All3d at Guncaster.pk3:moonspeak/seekers.txt, line 42 Called ...
- Sat Nov 07, 2020 5:24 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 884332
Re: The Guncaster - 3.777
Now I've played a bunch of maps with it, boy is this update fun! Super congrats to everyone involved on another stellar release. Here's my thoughts on some stuff: Removed Bits: Wyvern Idol - I can certainly see why they're gone, though I will miss them. If they ever do make a comeback, perhaps as a ...
- Sat Nov 07, 2020 5:37 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 884332
Re: The Guncaster - 3.777
While I do miss a couple of the items (Lantern and Cannon, that shoulder gun was hella fun), being able to use the mask and mechsuit together is amazing and super fun to play! Congrats all on the amazing release.
- Sat Jul 18, 2020 5:36 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 884332
Re: The Guncaster - 3.666
It worked before, huh? I guess you forgot the mods' loading order and whatnot? Try set the loading order right. I'm pretty sure I'm doing it right. Using the drag and drop method since that's what's always worked, I highlight Guncaster first, then the addon, then the weapon shop, and drag them to ...
- Thu Jun 04, 2020 10:57 am
- Forum: Gameplay Mods
- Topic: DoomKrakken's Monster Randomizer [v5a] (21-12-19)
- Replies: 49
- Views: 44360
Re: DoomKrakken's Monster Randomizer [v5a] (21-12-19)
Im getting over 100 errors trying to run the guncaster compatibility patch with guncaster. no other mods, GZDoom freshly updated. Weirdly, just the regular randomizer WITHOUT the compatibility patch works fine with guncaster and several other things I run (texture packs, etc). Just tried it on my ...
- Thu May 07, 2020 11:25 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
- Replies: 72
- Views: 40684
Re: Hearts of Demons - REVENANT [Early Alpha Release]
Can't wait! Baron is great fun to play, this looks just as good!
- Wed Apr 29, 2020 5:15 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Guncaster Adapter 1.8
- Replies: 66
- Views: 36448
Re: Universal Guncaster Adapter 1.7 [mini-mod]
The in-game menu doesn't seem to appear for this addon any more (I'm guessing because it had an update in the latest Guncaster). Is there any chance of it being updated? This is a super great mod to have!
- Sun Apr 26, 2020 4:40 pm
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171144
Re: Guncaster Vindicated 3.3.4
Aww yeah, just saw this had a new release also! Can't wait to try it out.
Have you ever thought about release the Heretic monsters as a standalone mod? Heretic doesn't tend to have a great deal of monster packs, and it would be great to use them alongside other Heretic gameplay mods.
Have you ever thought about release the Heretic monsters as a standalone mod? Heretic doesn't tend to have a great deal of monster packs, and it would be great to use them alongside other Heretic gameplay mods.
- Fri Apr 24, 2020 8:45 am
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1535
- Views: 484283
Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9
The Double Deuce.. Goddamn, that is a weapon! Congrats on another release!
- Fri Apr 24, 2020 8:44 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 884332
Re: The Guncaster - 3.6
Another update? Awesome. Really like the look of the new enemy healthbar. A suggestion for it - Is it possible to make it look more techy with the powersuit on?
- Mon Mar 30, 2020 11:13 am
- Forum: Gameplay Mods
- Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
- Replies: 150
- Views: 73442
Re: NAKU-NARU - バンザイ! (V1.2 OUT NOW!)
Speaking of mods that go well with this, does anybody know of any Asian themed enemy packs to go along with this, or maybe a Shadow Warrior enemy pack?