Search found 70 matches

by baddude1337
Sun Jun 19, 2022 5:28 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 646377

Re: Ashes Afterglow TC - brief roadmap page 108

For repopulating mops, how about having the opposite enemy type? Say a map is mainly raiders, have mutants spawn on the second visit, and vice versa. Reflect them moving in on territory after it is cleared. Will keep the variety of encounters in the levels fresh that way IMO.
by baddude1337
Tue Oct 26, 2021 4:46 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 646377

Re: (Release 1.02) Ashes Afterglow TC

Is there going to be a release of the soundtrack at some point? Much like 2063 absolutely love it, be great to listen to outside the game!
by baddude1337
Sat Aug 14, 2021 12:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: Darkadia [WIP]
Replies: 42
Views: 22741

Re: Darkadia [DEMO OUT OCT 31st 2021]

Really looking forward to it!
by baddude1337
Sat May 29, 2021 3:05 pm
Forum: Gameplay Mods
Topic: Nightshift v2.1 (01/12/20) Stable changes
Replies: 240
Views: 66578

Re: Nightshift v2.1 (01/12/20) Stable changes

Really love this mod! Goes well with a zombie monster set like the RE or L4D one.

About the only thing missing is some kind of magnum weapon to round out the roster.
by baddude1337
Sun Nov 08, 2020 11:19 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884332

Re: The Guncaster - 3.777

While playing the Akeldama WAD, I ended up getting a VM abort on trying to load MAP15. Trying to change map in console to another map also causes the same VM abort: VM execution aborted: tried to read from address zero. Called from Seekers.All3d at Guncaster.pk3:moonspeak/seekers.txt, line 42 Called ...
by baddude1337
Sat Nov 07, 2020 5:24 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884332

Re: The Guncaster - 3.777

Now I've played a bunch of maps with it, boy is this update fun! Super congrats to everyone involved on another stellar release. Here's my thoughts on some stuff: Removed Bits: Wyvern Idol - I can certainly see why they're gone, though I will miss them. If they ever do make a comeback, perhaps as a ...
by baddude1337
Sat Nov 07, 2020 5:37 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884332

Re: The Guncaster - 3.777

While I do miss a couple of the items (Lantern and Cannon, that shoulder gun was hella fun), being able to use the mask and mechsuit together is amazing and super fun to play! Congrats all on the amazing release.
by baddude1337
Sat Jul 18, 2020 5:36 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884332

Re: The Guncaster - 3.666

It worked before, huh? I guess you forgot the mods' loading order and whatnot? Try set the loading order right. I'm pretty sure I'm doing it right. Using the drag and drop method since that's what's always worked, I highlight Guncaster first, then the addon, then the weapon shop, and drag them to ...
by baddude1337
Thu Jun 04, 2020 10:57 am
Forum: Gameplay Mods
Topic: DoomKrakken's Monster Randomizer [v5a] (21-12-19)
Replies: 49
Views: 44360

Re: DoomKrakken's Monster Randomizer [v5a] (21-12-19)

Im getting over 100 errors trying to run the guncaster compatibility patch with guncaster. no other mods, GZDoom freshly updated. Weirdly, just the regular randomizer WITHOUT the compatibility patch works fine with guncaster and several other things I run (texture packs, etc). Just tried it on my ...
by baddude1337
Thu May 07, 2020 11:25 am
Forum: Gameplay Mods
Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
Replies: 72
Views: 40684

Re: Hearts of Demons - REVENANT [Early Alpha Release]

Can't wait! Baron is great fun to play, this looks just as good!
by baddude1337
Wed Apr 29, 2020 5:15 pm
Forum: Gameplay Mods
Topic: [mini-mod] Universal Guncaster Adapter 1.8
Replies: 66
Views: 36448

Re: Universal Guncaster Adapter 1.7 [mini-mod]

The in-game menu doesn't seem to appear for this addon any more (I'm guessing because it had an update in the latest Guncaster). Is there any chance of it being updated? This is a super great mod to have!
by baddude1337
Sun Apr 26, 2020 4:40 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171144

Re: Guncaster Vindicated 3.3.4

Aww yeah, just saw this had a new release also! Can't wait to try it out.

Have you ever thought about release the Heretic monsters as a standalone mod? Heretic doesn't tend to have a great deal of monster packs, and it would be great to use them alongside other Heretic gameplay mods.
by baddude1337
Fri Apr 24, 2020 8:45 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484283

Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

The Double Deuce.. Goddamn, that is a weapon! Congrats on another release!
by baddude1337
Fri Apr 24, 2020 8:44 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884332

Re: The Guncaster - 3.6

Another update? Awesome. Really like the look of the new enemy healthbar. A suggestion for it - Is it possible to make it look more techy with the powersuit on?
by baddude1337
Mon Mar 30, 2020 11:13 am
Forum: Gameplay Mods
Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Replies: 150
Views: 73442

Re: NAKU-NARU - バンザイ! (V1.2 OUT NOW!)

Speaking of mods that go well with this, does anybody know of any Asian themed enemy packs to go along with this, or maybe a Shadow Warrior enemy pack?

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