
Search found 30 matches
- Mon Jun 12, 2017 12:10 pm
- Forum: Requests
- Topic: [REQUEST] Sprites for heavy machine gun
- Replies: 2
- Views: 814
Re: [REQUEST] Sprites for heavy machine gun
Hey, I saw your request and i use my own method of spriting weapons. Ihope this will statisfy you 

- Wed Mar 01, 2017 1:32 pm
- Forum: Editing (Archive)
- Topic: Pickup item use state
- Replies: 9
- Views: 1943
Re: Pickup item use state
now we are on the item discussion an idea that i have is to show your ammo in your inv bar. now the idea is to have something like the minecraft inventory bar http://media.minecraftforum.net/content//images/2011/07/3w0z.png with some personal tweaks offcourse like i still want to keep the face "div ...
- Mon Feb 20, 2017 1:03 pm
- Forum: Editing (Archive)
- Topic: Pickup item use state
- Replies: 9
- Views: 1943
Re: Pickup item use state
cant you make it like a fake or hidden weapon that is called by using it from your Inv Bar?
- Mon Feb 20, 2017 10:10 am
- Forum: Editing (Archive)
- Topic: Pickup item use state
- Replies: 9
- Views: 1943
Re: Pickup item use state
Hey thx, I am a big fan of stalker and i am planning to make a mod inspired by it, however i am not really a ACS hero, i mostly look at already existing code and see how it works.
this kinda gives me an idea on how to use it ,at least with Decorate however ACS is really confusing.
this kinda gives me an idea on how to use it ,at least with Decorate however ACS is really confusing.
- Mon Feb 20, 2017 8:40 am
- Forum: Editing (Archive)
- Topic: Pickup item use state
- Replies: 9
- Views: 1943
Pickup item use state
Is it possible to make a pickupItem lets say a HealthPickup https://zdoom.org/wiki/Classes:HealthPickup like this.
Its in your inventory bar and ready to be used, is it possible that when you use it you will see it be used in the hud like this for example?
Its in your inventory bar and ready to be used, is it possible that when you use it you will see it be used in the hud like this for example?
Spoiler:
- Sun Dec 25, 2016 6:20 am
- Forum: Resources
- Topic: (RESOURCE)Wilcocliw Sprites
- Replies: 0
- Views: 797
(RESOURCE)Wilcocliw Sprites
i have made some templates thought someone might be interested . feel free to credit if you use these,they are just quite WIP and meant as template mostly. RifleSprites1.png i checked this one with enlarged doom hands and they seem to work well. mosin template.png same goes for this since the 2 ...
- Sun Dec 25, 2016 6:09 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643184
Re: [SPRITES] Spriting Carnival!!
some personal silhoutes i made using franscale i just wanna post the stuff here in case you know someone wants to use them same goes for the weapon template
wanna see more of my templates check this http://forum.zdoom.org/viewtopic.php?f=37&t=54723
wanna see more of my templates check this http://forum.zdoom.org/viewtopic.php?f=37&t=54723
- Sat Dec 24, 2016 2:15 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643184
Re: [SPRITES] Spriting Carnival!!
Im kinda busy with this making my own weapons making template for a mod im planning to make it was made pretty quick with gimp
- Tue Dec 13, 2016 8:07 am
- Forum: Editing (Archive)
- Topic: After Explosion visuals and sound
- Replies: 1
- Views: 204
After Explosion visuals and sound
I know it must be possible to have like the after effects after being hit with a grenade or rocket in zdoom. The problem is i would have no idea how to implement this. and what i think of when speaking of "After Explosion visuals and sound" i mean these things. 1 shaking of camera 2 the beeping ...
- Sun Aug 14, 2016 7:58 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894412
Re: The "How do I..." Thread
is it possible to make an actor and kill it and make its corpse shootable but not be destroyed if shot?,kinda like a just a pain state and infinite health. I know i might not be clear so ill try it with an existing actor. so the player kills a zombieman and his corps needs to be still shootable but ...
- Thu Mar 24, 2016 4:15 am
- Forum: Gameplay Mods
- Topic: [Idea] Dawn Of War WAD (Play as a Space Marine)
- Replies: 16
- Views: 3005
Re: [Idea] Dawn Of War WAD (Play as a Space Marine)
you can also use the sprites from Space Hulk, You can find it here http://forum.zdoom.org/viewtopic.php?t=37544 .
Hopefully this helps
Hopefully this helps

- Fri Mar 04, 2016 6:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
- Replies: 255
- Views: 113678
Re: [WIP] Shadows of Apocalypse - screenshots update - NEW m
how did you make those voxels? if you didnt make them, then who made those voxels?i love how they look
I wanna know how these were made

I wanna know how these were made

- Sun Jan 17, 2016 8:42 am
- Forum: General
- Topic: What is the Max Weapons can be created with ZDoom?
- Replies: 2
- Views: 649
Re: What is the Max Weapons can be created with ZDoom?
okay thx ill definitly check how much i can handle.
- Sat Jan 16, 2016 3:52 pm
- Forum: General
- Topic: What is the Max Weapons can be created with ZDoom?
- Replies: 2
- Views: 649
What is the Max Weapons can be created with ZDoom?
What is the maximum amount of weapons that one can add to a TC mod? I would like to ask this since even though i am a Rookie at modding Doom,I would like to ask this since I am planning to make a inspired S.T.A.L.K.E.R / Metro 2033 mod with like a http://files.gamebanana.com/img/ico/sprays/shit ...
- Sun Dec 27, 2015 10:39 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894412
Re: The "How do I..." Thread
@kodi
thx I will take a look into it
thx I will take a look into it