Search found 908 matches

by ImpieTwo
Sat Nov 28, 2020 10:17 pm
Forum: Abandoned/Dead Projects
Topic: Carbon River (Alpha) - Spooky Walking Sim
Replies: 5
Views: 2471

Re: Carbon River (Alpha) - Spooky Walking Sim

Enjay wrote:It's a shame that this won't be completed. I was looking forward to it and, like everything you do, it looked as if it was going to be really interesting and different.
I might pick it up again if I find a way around some of the issues I was struggling with.
by ImpieTwo
Sat Nov 28, 2020 5:55 pm
Forum: Abandoned/Dead Projects
Topic: Carbon River (Alpha) - Spooky Walking Sim
Replies: 5
Views: 2471

Re: Carbon River (Alpha) - Spooky Walking Sim

It's too bad you won't finish this. I really like what i'm playing. I meant to ask is the 2nd map meant to be finished? It's not possible to finish it since there's no finish condition. Looks impressive..I'll give it a go later .. maybe upload a video I'd prefer no other videos of this one since it ...
by ImpieTwo
Sat Nov 28, 2020 7:40 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142753

Re: The WIP Thread

Wasn't able to finish this like I wanted, but I did get a few puzzles done. This was an atmospheric walking sim based on a short story I wrote years ago, and later did a reading of for halloween on my youtube channel. That looks amazing. :shock: Extremely atmospheric and spooky. I'd love to give it ...
by ImpieTwo
Sat Nov 28, 2020 2:20 am
Forum: Graphic/Audio Patches
Topic: Oddrealms: a Strange Aeons Re-Animation mod
Replies: 8
Views: 4689

Re: Oddrealms: a Strange Aeons Re-Animation mod

I must've been away for a long time, 'cos I feel like I would've noticed this ages ago. Will have to give this a spin soon.
by ImpieTwo
Sat Nov 28, 2020 1:23 am
Forum: Abandoned/Dead Projects
Topic: Carbon River (Alpha) - Spooky Walking Sim
Replies: 5
Views: 2471

Carbon River (Alpha) - Spooky Walking Sim

I never finished this, and it doesn't look likely that I will, so I'm sharing what I have for those of you wanting an atmospheric romp. Carbon River is based on a creepy short story I wrote years ago, which is included in the download. It's got two maps, with the bulk of the game intended to take ...
by ImpieTwo
Fri Nov 27, 2020 5:25 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142753

Re: The WIP Thread

Wasn't able to finish this like I wanted, but I did get a few puzzles done.

This was an atmospheric walking sim based on a short story I wrote years ago, and later did a reading of for halloween on my youtube channel.

by ImpieTwo
Thu Nov 26, 2020 11:51 pm
Forum: Abandoned/Dead Projects
Topic: Arkista's Ring - Beta Release
Replies: 27
Views: 9367

Re: Arkista's Ring - Beta Release

I have one stone mask and 2 triangle things in my inventory, yet none of them fit into any of the two triangular indentations at the harbor, or into the slot for the mask at the entrance to the glacier, which are the only locks left unopened that I know of. Any Trikey should fit any Trilock, etc ...
by ImpieTwo
Thu Sep 17, 2020 10:34 pm
Forum: Abandoned/Dead Projects
Topic: Arkista's Ring - Beta Release
Replies: 27
Views: 9367

Re: Arkista's Ring - Beta Release

Updated to fix an ammo drop bug with the shadow crawlers. They dropped WAY too much ammo... :oops:
by ImpieTwo
Tue Sep 08, 2020 5:28 am
Forum: Abandoned/Dead Projects
Topic: Arkista's Ring - Beta Release
Replies: 27
Views: 9367

Re: Arkista's Ring - Beta Release

MObreck wrote:Finished it. It was a fun little exploration based FPS game. I'd enjoy seeing other projects with a theme like this. I also like how much usage you got out of the 3D floor effect.
Thanks! I wouldn't mind doing a follow-up at some point. The map design was a lot of fun.
by ImpieTwo
Sun Sep 06, 2020 12:18 am
Forum: Abandoned/Dead Projects
Topic: Arkista's Ring - Beta Release
Replies: 27
Views: 9367

Re: Arkista's Ring - Beta Release

I decided to check your demo out. I've only made a little progress but I'm having fun with it so far. The theme is a nice change of pace from the usual ZDoom style mods and its the open ended style has been interesting so far. So I just thought I'd drop in a leave a compliment since this mod doesn ...
by ImpieTwo
Thu Sep 03, 2020 9:44 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637209

Re: [SPRITES] Spriting Carnival!!

um this (well maybe) my last edit, i'll be out for a couple of weeks, due to C---na V . my situation is explained at my Resource Thread, so yeah see you guys again :cry: {Credits to Scalliano for the idea & Captain J, BTW all Male for the moment :D } *UAC Scientist 1* https://imgur.com/bzfY8qN *UAC ...
by ImpieTwo
Wed Aug 26, 2020 5:59 am
Forum: Abandoned/Dead Projects
Topic: Splatterhouse 3D TC - 3 Episodes!
Replies: 119
Views: 28363

Re: Splatterhouse 3D TC - 3 Episodes!

Further to the bug on the final level, I found out the bug only happens on the first 2 difficulty levels, HMP and above have no issues, the teleport destination is flagged no to appear on the easy difficulties. Uploaded an update that fixes it. Again. I swear, either i fixed some of these bugs ...
by ImpieTwo
Fri Aug 21, 2020 4:04 pm
Forum: Abandoned/Dead Projects
Topic: Splatterhouse 3D TC - 3 Episodes!
Replies: 119
Views: 28363

Re: Splatterhouse 3D TC - 3 Episodes!

Okay since everyone likes the tunes i added, I uploaded the new version. Download it and check it out!

Also has a revised boss for E3M4 that actually resembles what it's supposed to.

by ImpieTwo
Fri Aug 21, 2020 3:12 am
Forum: Abandoned/Dead Projects
Topic: Splatterhouse 3D TC - 3 Episodes!
Replies: 119
Views: 28363

Re: Splatterhouse 3D TC - 3 Episodes!

So I did an experimental version with music, which doesn't have a public download yet. Wanted to see how it played with the tracks i used. I've mentioned many times before how the Splatterhouse music, while badass, is too repetitive for maps like these where you have freedom to explore and revisit ...
by ImpieTwo
Tue Aug 18, 2020 5:51 am
Forum: Abandoned/Dead Projects
Topic: Splatterhouse 3D TC - 3 Episodes!
Replies: 119
Views: 28363

Re: Splatterhouse 3D TC - 3 Episodes!

A few updates! - E1 Dr West fight closes you in, so it's more like a boss fight now. - keycards replaced with actual keys. - E1 exits now match the E2 and E3 exit doorways for consistency. - a few level bugs i missed fixed (hopefully) - Monster Jenny boss not as easily killed with bombs. - Better ...

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