Search found 38 matches

by JunkerKun
Mon Sep 21, 2020 5:31 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647987

Re: (WIP) Ashes Afterglow- Demo Uploaded

Just played it. My man, you've done it. You managed to blow my mind with just a demo and left me speechless. I'm a little afraid of what comes with the full episode. I might not survive it. Noticed that you can actually miss a secret if you're fast enough in the Flooded District: After you activate ...
by JunkerKun
Fri Sep 18, 2020 10:35 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647987

Re: Re: (WIP) Ashes Afterglow- Alpha playtest complete

What happens is that the lantern is quickly dropped before the maneuver is carried out. The scav does have pretty quick fingers after all. Ah, smart! I do wonder why we never saw a homemade flashlight though... The lantern looks like it's an electric one, so dismantling it to make a flashlight is ...
by JunkerKun
Sun Sep 13, 2020 5:07 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647987

Re: (WIP) Ashes Afterglow- Team Assembled

https://imgur.com/5GrT0DQ By popular demand, the lantern can now be used in tandem with one-handed weapons such as the Crowbar, Revolver and 9mm Autoloader. It clips on your belt when not in use now, so automatically recharges in sunlight, no matter what you are doing. I've also added a literal ...
by JunkerKun
Sat Sep 12, 2020 1:56 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647987

Re: (WIP) Ashes Afterglow- Team Assembled

Yeah, that was pretty neat trick! I found out the hard way that +NOAUTOFIRE doesn't work on zooms or reloads :D New feature has been tentatively included in the current working build: https://imgur.com/5GrT0DQ By popular demand, the lantern can now be used in tandem with one-handed weapons such as ...
by JunkerKun
Wed Sep 09, 2020 1:00 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 647987

Re: (WIP) Ashes Afterglow- discord channel, nerds

Great news!
I really hope the second episode will have OST by the same composer.
by JunkerKun
Wed Jun 20, 2018 12:13 pm
Forum: Assets (and other stuff)
Topic: Interpolation between states for models
Replies: 9
Views: 1381

Re: Interpolation between states for models

Can you please share video or wad/pack with this problem? Because Im not sure what you mean. He means the jerkiness of switching states. For example, an Imp walking around then suddenly facing the player to throw a fireball instead of turning through its rotations first or doing a "winding up ...
by JunkerKun
Sun Jun 17, 2018 3:03 pm
Forum: Scripting
Topic: Custom keys checking
Replies: 2
Views: 177

Re: Custom keys checking

Ah, thank you!
by JunkerKun
Sun Jun 17, 2018 12:49 pm
Forum: Scripting
Topic: Custom keys checking
Replies: 2
Views: 177

Custom keys checking

Hello!

Can someone tell me how to check custom keys press? For example, what if I add a button to controls options and want to check if player pressed this button? How would I do this? Not talking aout BT_USER1, but just any other action that I might want to add.
by JunkerKun
Sun Jun 17, 2018 4:32 am
Forum: Assets (and other stuff)
Topic: Interpolation between states for models
Replies: 9
Views: 1381

Re: Interpolation between states for models

If you use something like "the hand is down in first frame - hand is up un next frame" of course it will be twitching. Especialy if you use 1 ticks delay between them. Use intermediate frames fro this, the more frames you make the smoother animation will be between this frames. Or, probably, you ...
by JunkerKun
Sat Jun 16, 2018 1:35 pm
Forum: Assets (and other stuff)
Topic: Interpolation between states for models
Replies: 9
Views: 1381

Re: Interpolation between states for models

Diode wrote:Aren't they interpolated already?
No. When you change states the animation will be changed instantly.
by JunkerKun
Tue Jun 12, 2018 2:33 pm
Forum: Assets (and other stuff)
Topic: Interpolation between states for models
Replies: 9
Views: 1381

Interpolation between states for models

Hey there!

Is there a way to enable unterpolation between states for models? Like when actor changes state then frames will change smoothly, not instantly.
Or do I need to use nasty ckutches for that?
by JunkerKun
Mon Jun 04, 2018 2:46 pm
Forum: Closed Bugs [GZDoom]
Topic: Distorted models when changing pitch?
Replies: 1
Views: 412

Distorted models when changing pitch?

When I change actor pitch and set model to USEACTORPITCH it becomes somehow distorted. Like squished along Z axis.
Is it a bug or is it something intended?

Normal:


With different pitch:
by JunkerKun
Sun Jun 03, 2018 1:52 pm
Forum: Mapping
Topic: Directional lighting on maps?
Replies: 3
Views: 510

Re: Directional lighting on maps?

Gez wrote:Are you referring to the [wiki]fake contrast[/wiki] stuff?
Yes, looks like it!
Strange that I don't really see the effect of it but I'll have to look into it.
Thanks!
by JunkerKun
Sun Jun 03, 2018 1:36 pm
Forum: Mapping
Topic: Directional lighting on maps?
Replies: 3
Views: 510

Directional lighting on maps?

Hello. I'm sure it's a dumb question and I'm sure I've been doing this before but I can't remember how it's done. How do I enable directional lighting? Like when walls are not evenly lit but depending on an angle? I'm sure it can be done globally instead of just setting intensity for each wall ...
by JunkerKun
Wed Jun 28, 2017 5:25 pm
Forum: Editing (Archive)
Topic: [ACS] Synchronize actors states?
Replies: 6
Views: 731

Re: [ACS] Synchronize actors states?

One thing I'll suggest: look up how headshots are done in some mods (I think Brutal Doom does this) - where they have a separate actor for the head and it follows the main actor around. It's not the entire answer by a long shot, but it will be using similar principles. The problem is - following ...

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