Okay i'm not quite sure if this particular version of Lambda_Code.pk3 will fix it.
If it doesn't work i'll recommend for the time being using +vm_jit 0 in the launch parameters whenever you start gzdoom with this mod
Search found 85 matches
- Sun Jul 16, 2023 1:30 am
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
- Thu Jul 13, 2023 4:18 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda - yet nother small fix (May/26/2022)
I'm aware of this issue as a friend of mine is also experiencing it. However, in their case, the game crashes specifically when firing the pistol. It appears that the causes of the crashes vary for each person. Though the mod works fine for me for some reason and i'm unable to reproduce this bug ...
- Mon May 30, 2022 5:43 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
- Mon Apr 05, 2021 4:38 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda - Minor Hotfix (April/01/2021)
I couldn't reproduce the CanBleed issue but i found something suspicious in the code and tried adress it, hope it works Download as for the spam in the console, that's a little bug i can't fix rightnow, it's related to the ACS HUD code, it happens when the doom/zdoom statusbar is active at the start ...
- Thu Apr 01, 2021 3:52 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda - Minor Hotfix (April/01/2021)
Yo hello everyone, it's been a while. I haven't been modding anything for quite a long time, i just got bored but here i am again (at least for now). Here's another mini update, i'ts just some bugfixing for now: -Fixed tripmines blocking elevators/platforms/lifts/feet raiser -Fixed typo in SNDInfo ...
- Tue Nov 19, 2019 10:28 pm
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164357
Re: D4T (New v2.5 Trailer pg 47)
Great update so far! I have a small bug report that may be present in the older versions as well: morphing into a demon with the runes causes the player to lose the automap scanner
- Fri Oct 11, 2019 10:24 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: NOBLOCKTELEPORT flag
- Replies: 1
- Views: 365
NOBLOCKTELEPORT flag
i'm trying to implemnt a simple way to make gibable corpses using ZScript, the problem is that the corpses or any actor that, only having the SHOOTABLE flag, can still block other actors that doesn't have the TELESTOMP flag from teleporting this flag should prevent these irrelevant actors from ...
- Thu Jun 20, 2019 2:06 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda: The OpFor Update - HD Pack
[Ideas and stuff] ah yes, some of your ideas were already planned, i just got too lazy to implement or forgot about them as for the other ideas, some will be added and the others can't be done easily. I can't switch to normal monsters either for unknown to me reason, it just stays on "on" and can't ...
- Sat Mar 09, 2019 12:36 am
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda: The OpFor Update - HD Pack + minor update
I have a request... As awesome as the multiplayer runes are, they pretty much make you nearly impossible to kill removing any challenge there is to be had. Could you make an option to disable them? Done. BTW are you gonna add hl1+expansion monsters too? :D I guess, but i's going to take a while ...
- Thu Mar 07, 2019 3:49 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda: The OpFor Update - HD Pack + minor update
just set your screenblocks to 12 in the mod's menu, or type screenblocks 12 in the console
- Wed Mar 06, 2019 12:00 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda: The OpFor Update - HD Pack + minor update
i renamed it to .asd a few months back because i couldn't upload it for my testers and forgot to rename it back to pk3 before uploading it to google drive, it's fixed now (the game still recognizes it as pk3 btw)
- Wed Mar 06, 2019 1:31 am
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda: The OpFor Update - HD Pack + minor update
I'm well aware of that, it's suppoed to work fine with menues since it uses Latch CVars, an official gzdoom feature and i don't really know how to fix it without using some hacks and rewriting some of my code. I left some extra info about how to deal with this at the end of the first post
- Sun Mar 03, 2019 7:13 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda: The OpFor Update - HD Pack + minor update
Oopsie, forgot to test it. Fixed, please try downloading again
- Sun Mar 03, 2019 4:57 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: Lambda: The OpFor Update - HD Pack + minor update
Hi everyone The HD Pack has been released! make sure you load it after Lambda_Code.pk3 And a small update here . Changelog: -Increased chances for Accelerator rune to spawn. -Shotgun reload can only be interrupted if you have enough ammo to fire. -Shotgun pre-reload animation can now be interrupted ...
- Mon Feb 04, 2019 4:06 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96184
Re: [Release] Lambda: The OpFor Update
hey, just droppin' by to notify you that when i step into hazardous floors, the mod straight up crashes. Alright, fixed, thanks for the report. had a little bit trouble finding the problem since it never crashed to me until i tested with the 32bit version of gzdoom I seem to be unable to select the ...