Search found 1145 matches

by 4thcharacter
Fri Mar 22, 2019 5:00 am
Forum: Off-Topic
Topic: Minecraft made a Doom reference
Replies: 7
Views: 1641

Re: Minecraft made a Doom reference

Well, Minecraft does remind me of Doom sometimes, and vice-versa.
by 4thcharacter
Tue Feb 26, 2019 4:51 am
Forum: Gameplay Mods
Topic: Nature's Call [1.3] Now on Mod DB!
Replies: 78
Views: 22266

Re: Nature's Call [1.3] Now on Mod DB!

Thanks!
by 4thcharacter
Sun Feb 24, 2019 11:19 pm
Forum: Gameplay Mods
Topic: Nature's Call [1.3] Now on Mod DB!
Replies: 78
Views: 22266

Re: Nature's Call [1.3] Now on Mod DB!

Does anyone have the 1.2 link?
by 4thcharacter
Sun Jul 22, 2018 6:27 am
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 149896

Re: Compendium - Classic Megawad Compilation

I'm looking forward to the other upcoming areas from the hub, and Alien Vendetta in the future!
by 4thcharacter
Tue Jul 10, 2018 9:45 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688960

Re: ZDoom project ideas you have

A megawad that gives off an impression like it's a tall tower you have to climb, complete with trippy effects and swirling backgrounds like P3's Tartarus or the monster tower from Azure Dreams. The swirling\rotating skybox should be easy to implement Kinda like this minus the pets and random ...
by 4thcharacter
Sun Jul 08, 2018 8:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 149896

Re: Compendium - Classic Megawad Compilation

That's good to hear, I hope the Community Chest series makes it in, especially 2, 3, and 4.
by 4thcharacter
Sun Jul 08, 2018 5:51 pm
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 149896

Re: Compendium - Classic Megawad Compilation

Are there plans to add more megawads in the future?
by 4thcharacter
Sat Jul 07, 2018 4:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 149896

Re: Compendium - Classic Megawad Compilation

Would be neat if Alien Vendetta and the Community Chest series are in. This is a good job nonetheless

Also, are the new icarus maps made in 2015 in this?
by 4thcharacter
Wed Jul 04, 2018 12:48 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254840

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Forgot GS2 had different enemy variations in the highest difficulty...

Thanks for reminding me, I'll try that!
by 4thcharacter
Tue Jul 03, 2018 11:59 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254840

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Yeah, I would love seeing more bonus maps in the future if we can. Not that I dislike the GS2 weapons, but for me, I'll say at least play GS2 with the original weapons before deciding to actually go with a different weaponset. I've finished it, so I'm looking for a way to play GS2 with some added ...
by 4thcharacter
Tue Jul 03, 2018 11:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254840

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Or weaponsets that have been patched I guess? I think Final Doomer could make the cut provided a patch for it is made for GS2, since it's pretty simple compared to other weapon mods out there.

Legendoom, maybe. The golden coin rewards are the possible problem AFAIK.
by 4thcharacter
Tue Jul 03, 2018 10:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254840

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

What would be the recommended mods for this one? I read somewhere telling we can play this with any mod we want, but what could get along well with Golden Souls 2? Gameplay mods that utilize important native Doom items like mega/soulspheres, armors, etc would surely have some missing stuff with this ...
by 4thcharacter
Mon Jul 02, 2018 1:45 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254840

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Finally finished it. It was a fun run! The Sky world is probably my favorite, since I liked the themes of the maps there. Strawberry shrubs and a beautiful village atop a sky with a chill music to boot? A land made of junk food and cereal? A ghost house paying homage to Castlevania with that awesome ...
by 4thcharacter
Sun Jul 01, 2018 12:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254840

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

@4thcharacter Thanks to Batandy's tagging in his custom SPCs, the underwater part of Sunny Seaside and Port Paradise . I found out Port Paradise not too long ago when I looked at its music's filename, but still thanks. I have to say that Batandy's SNES renditions sounded better (except a certain ...
by 4thcharacter
Sat Jun 30, 2018 7:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254840

Re: Doom: The Golden Souls 2 | OUT NOW!

Speaking of coins, i'd like to suggest that the treasure chests that store them should be non-solid after you open them up, because there's a tendency you couldn't get the coins that ends up right underneath the chests.

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