Search found 1145 matches
- Fri Mar 22, 2019 5:00 am
- Forum: Off-Topic
- Topic: Minecraft made a Doom reference
- Replies: 7
- Views: 1641
Re: Minecraft made a Doom reference
Well, Minecraft does remind me of Doom sometimes, and vice-versa.
- Tue Feb 26, 2019 4:51 am
- Forum: Gameplay Mods
- Topic: Nature's Call [1.3] Now on Mod DB!
- Replies: 78
- Views: 22266
- Sun Feb 24, 2019 11:19 pm
- Forum: Gameplay Mods
- Topic: Nature's Call [1.3] Now on Mod DB!
- Replies: 78
- Views: 22266
Re: Nature's Call [1.3] Now on Mod DB!
Does anyone have the 1.2 link?
- Sun Jul 22, 2018 6:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 149896
Re: Compendium - Classic Megawad Compilation
I'm looking forward to the other upcoming areas from the hub, and Alien Vendetta in the future!
- Tue Jul 10, 2018 9:45 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688960
Re: ZDoom project ideas you have
A megawad that gives off an impression like it's a tall tower you have to climb, complete with trippy effects and swirling backgrounds like P3's Tartarus or the monster tower from Azure Dreams. The swirling\rotating skybox should be easy to implement Kinda like this minus the pets and random ...
- Sun Jul 08, 2018 8:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 149896
Re: Compendium - Classic Megawad Compilation
That's good to hear, I hope the Community Chest series makes it in, especially 2, 3, and 4.
- Sun Jul 08, 2018 5:51 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 149896
Re: Compendium - Classic Megawad Compilation
Are there plans to add more megawads in the future?
- Sat Jul 07, 2018 4:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 149896
Re: Compendium - Classic Megawad Compilation
Would be neat if Alien Vendetta and the Community Chest series are in. This is a good job nonetheless
Also, are the new icarus maps made in 2015 in this?
Also, are the new icarus maps made in 2015 in this?
- Wed Jul 04, 2018 12:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254840
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
Forgot GS2 had different enemy variations in the highest difficulty...
Thanks for reminding me, I'll try that!
Thanks for reminding me, I'll try that!
- Tue Jul 03, 2018 11:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254840
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
Yeah, I would love seeing more bonus maps in the future if we can. Not that I dislike the GS2 weapons, but for me, I'll say at least play GS2 with the original weapons before deciding to actually go with a different weaponset. I've finished it, so I'm looking for a way to play GS2 with some added ...
- Tue Jul 03, 2018 11:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254840
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
Or weaponsets that have been patched I guess? I think Final Doomer could make the cut provided a patch for it is made for GS2, since it's pretty simple compared to other weapon mods out there.
Legendoom, maybe. The golden coin rewards are the possible problem AFAIK.
Legendoom, maybe. The golden coin rewards are the possible problem AFAIK.
- Tue Jul 03, 2018 10:27 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254840
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
What would be the recommended mods for this one? I read somewhere telling we can play this with any mod we want, but what could get along well with Golden Souls 2? Gameplay mods that utilize important native Doom items like mega/soulspheres, armors, etc would surely have some missing stuff with this ...
- Mon Jul 02, 2018 1:45 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254840
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
Finally finished it. It was a fun run! The Sky world is probably my favorite, since I liked the themes of the maps there. Strawberry shrubs and a beautiful village atop a sky with a chill music to boot? A land made of junk food and cereal? A ghost house paying homage to Castlevania with that awesome ...
- Sun Jul 01, 2018 12:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254840
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
@4thcharacter Thanks to Batandy's tagging in his custom SPCs, the underwater part of Sunny Seaside and Port Paradise . I found out Port Paradise not too long ago when I looked at its music's filename, but still thanks. I have to say that Batandy's SNES renditions sounded better (except a certain ...
- Sat Jun 30, 2018 7:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254840
Re: Doom: The Golden Souls 2 | OUT NOW!
Speaking of coins, i'd like to suggest that the treasure chests that store them should be non-solid after you open them up, because there's a tendency you couldn't get the coins that ends up right underneath the chests.