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by weylik
Mon May 25, 2015 8:53 am
Forum: Editing (Archive)
Topic: [SOLVED] Starting a level/game without the pistol.
Replies: 2
Views: 268

Re: Starting a level/game without the pistol.

RaveYard wrote: 2. Script

Code: Select all

Script "TakeStuff" ENTER
{
        ClearInventory();
        GiveInventory("fist",1);
}
This worked, thanks a bunch!
by weylik
Mon May 25, 2015 3:09 am
Forum: Editing (Archive)
Topic: [SOLVED] Starting a level/game without the pistol.
Replies: 2
Views: 268

[SOLVED] Starting a level/game without the pistol.

Hi there, I'm working on a project using (G)ZDoom and it's going well, but for my concept I need the character to start with only his fists. I'm relatively new to this mapping malarky so if anyone could tell me how to do this (either through scripting or other methods) then that would be great ...
by weylik
Sun May 24, 2015 12:04 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 203199

Re: New Member Introductions

Hey there! I've been playing DOOM for a good while now and have a copy for just about every console one way or another. I've really gotten into map making but currently they are abominations with METAL textures all over the place. I've come here to discover better methods of editing basic, vanilla ...

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