Search found 25 matches

by ryan
Sun Jun 05, 2011 1:15 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: ZDoom with OpenAL
Replies: 462
Views: 46944

Re: ZDoom with OpenAL

Apologies with reference to SDL FAQ, changing "SDL.h" to <SDL/SDL.h> was an ignorant comment. The real issue lies in needing changes to the build system to pull together the right info. I do know sdl-config supplies the correct flags: 23:57 insomniac:~% sdl-config --libs --cflags -L/usr/local/lib ...
by ryan
Sun May 22, 2011 12:09 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: ZDoom with OpenAL
Replies: 462
Views: 46944

Re: ZDoom with OpenAL

i found the zdoom-openal tree in subversion so its been safe to ignore my comment since the day i posted (woops) i managed to get a zdoom binary that works on openbsd, but to do so i had to do some angry code snipping (rather than take the time to do code fixing) and my resulting binary, while it ...
by ryan
Sat May 14, 2011 2:15 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: ZDoom with OpenAL
Replies: 462
Views: 46944

Re: ZDoom with OpenAL

Hi Chris. What zdoom revision does that latest openal patch require? I've ended up downloading almost every patch set in this thread trying to get together the most recent of patches and no matter what i always end up with patch rejections. Cheers.
by ryan
Wed Nov 03, 2004 10:57 am
Forum: General
Topic: trouble with strife...
Replies: 2
Views: 232

..

:oops: <--this says it all. thanks a bunch though, since i'm using a linux rolled version just grabbed the 93src.cab and didn't bother getting 93.cab for the newer zdoom wad. hopfully i don't have to start all over to get the damn things to open. maybe people won't make doom former human dying ...
by ryan
Wed Nov 03, 2004 10:33 am
Forum: General
Topic: trouble with strife...
Replies: 2
Views: 232

trouble with strife...

i'm not sure if this is just my lack of observation, but after i got stuck in the sewers i found that walkthrough, followed it and still can't figure out how to get these damn doors to open: http://ryan.slipgate.org/strife/ the one in the first screenshot is the same on thats on the left in the ...
by ryan
Wed Nov 03, 2004 3:52 am
Forum: General
Topic: 2.0.92 in Linux
Replies: 17
Views: 926

yeah i recompiled with oss to be tried before alsa and sound works now. all i have to do is start with -nomusic, but i made a shell script to do that every time just in case i forget. thats just to save me the hassle of having to go to a console to kill zdoom to get control of X back. anyway great ...
by ryan
Tue Nov 02, 2004 4:14 pm
Forum: General
Topic: 2.0.92 in Linux
Replies: 17
Views: 926

excellent, thanks! after applying the diff, compiling it, running with -nosound, i was able to configure my keys and other settings, and play through e1m1 and a bit of e1m2 (no crashes when autosaving, no problem switching weapons with the numbers). still had to run with -nosound, but i can live ...
by ryan
Tue Nov 02, 2004 5:23 am
Forum: General
Topic: 2.0.92 in Linux
Replies: 17
Views: 926

#0 0x4031820e in mallopt () from /lib/tls/i686/cmov/libc.so.6 #1 0x0000016d in ?? () #2 0x403d6860 in __after_morecore_hook () from /lib/tls/i686/cmov/libc.so.6 #3 0x00000019 in ?? () #4 0x403d68a8 in __after_morecore_hook () from /lib/tls/i686/cmov/libc.so.6 #5 0x00000001 in ?? () #6 0x403d6860 in ...
by ryan
Tue Nov 02, 2004 4:09 am
Forum: General
Topic: 2.0.92 in Linux
Replies: 17
Views: 926

rats, looks like i missed you with the pm. anyway newest issue: ryan@ryan:~/Games/doom/zdoom/temp$ ./zdoomdbg -nosound -nomusic Please select a game wad: 1. DOOM 2: Hell on Earth (doom2.wad) 2. The Ultimate DOOM (doom.wad) Which one? 2 Segmentation fault or: ryan@ryan:~/Games/doom/zdoom/temp ...
by ryan
Tue Nov 02, 2004 3:45 am
Forum: General
Topic: 2.0.92 in Linux
Replies: 17
Views: 926

woops, next time i'll be sure to read between the line..er brackets. :oops: Anyway, a few additions of SDL/SDL.h, copying the fmod inc files to /usr/include, changing -lfmod to -lfmod-3.74 in the makefile, installing flac(++) (just grabbed both to be safe, heh) later, i have a zdoomdbg binary ...
by ryan
Tue Nov 02, 2004 12:59 am
Forum: General
Topic: 2.0.92 in Linux
Replies: 17
Views: 926

hey chris, nice job. it compiles much cleaner than ever before. unfortunately it didn't _finish_ compiling: g++ -MD -D "SHARE_DIR=\"./\"" -D "stricmp=strcasecmp" -D "strnicmp=strncasecmp" -D "M_TARGET_LINUX" -I src -I src/sdl -I src/g_doom -I src/g_heretic -I src/g_hexen -I src/g_raven -I src/g ...
by ryan
Tue Oct 26, 2004 10:08 pm
Forum: General
Topic: Getting .90 to compile on linux
Replies: 68
Views: 2802

hey guys, nice to see another effort in the portability department. before i start i'm just going to say i wish i could help (meaning i have no knowlege of c++, or c) but thats not possible at this point in time. however while i'm running freebsd i would like the chance to take some of the code you ...
by ryan
Thu Oct 21, 2004 12:21 am
Forum: General
Topic: ZDoom 2.0.90.... HOLY FUCK!!!
Replies: 107
Views: 5284

hmm

fine and dandy, but i was under the impression that a linux binary would be released. are you still planning to release something randy? should the 90 source build without needing an act of god? i'm running freebsd right now, so while the code probably isn't standard enough to build on just _any ...
by ryan
Mon Aug 16, 2004 11:09 pm
Forum: General
Topic: Doom 3 teething problems
Replies: 151
Views: 5958

Lexus, I am surprised that you are experiencing so many problems. I am using the following: Athlon XP 1900+ 768MB DDR ram (@266mhz) GeForce4 Ti 4200 w/64mb DDR Sound Blaster Live! 5.1 Thats more or less the "important" specs that really affect things. Anyway, I get decent performance in medium ...
by ryan
Thu Jul 08, 2004 1:11 am
Forum: General
Topic: quick linux binary
Replies: 20
Views: 1348

great

thanks for your efforts! the binary runs fine, the only thing i notice is that i can't configure my controls in the menu (guess i'll have to do that manually). also, using the mouse to turn one way while strafing another way makes a rather interesting shaking action with the screen. the easiest way ...

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