Search found 62 matches
- Sun Apr 17, 2022 9:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 291
- Views: 128269
Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]
I don't know if there's something missing on my end, but when playing using WadSmoosh, Slayer's Lexicon and DoomRLA monsters and arsenal along with their required compatibility patches, the boss specials for E2M8, E3M8, and E4M8 appear not to trigger at all after defeating the map bosses, even ...
- Fri Dec 04, 2020 7:41 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272647
Re: HXRTC Project Golden Edition Plus (Updated 1 Dec 2020) [
I have decided to make some updates and improvements to the M24 Sniper Rifle weapon for next release of the mod, apart from some new additional features, which I have planned to publish at the end of this month of December. So for now I ask you for a little patience, but surely the result will be ...
- Thu Dec 03, 2020 5:02 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272647
Re: HXRTC Project Golden Edition Plus (Updated 1 Dec 2020) [
Pardon the bump, but just what exactly changed from the previous version to the current one dated two days ago? I noticed the new weather tweaker plugin, yet also noticed that the main file has some content changed in it as well, as a result of it having a more recent timestamp than the last package.
- Sun Oct 18, 2020 2:30 pm
- Forum: Gameplay Mods
- Topic: HeXeReTiC Fantasy v3.2 (Update 3 Jun 2024)
- Replies: 165
- Views: 69880
Re: HeXeReTiC Fantasy v2.2.2 (Updated 17 Oct 2020)
The harpy's talon attacks never damage the player even with the player standing completely still. Tested with GzDoom 4.3.3 with several different locations on OBLIGE generated mapsets and with the current mod version as of today (2.2.2).
- Tue Mar 03, 2020 3:52 pm
- Forum: Gameplay Mods
- Topic: Deltrarune Companions
- Replies: 20
- Views: 18584
Re: Deltrarune Companions
Perhaps it's just my set of eyes, but "Doomguy" in the second drawing appears to have a fairly large pair of cleavage inside that chestplate, if you know what I mean..itsmeveronica wrote:It's drawn by Skelegant! It's all Doomguy!Mister Neauxbauxdeay wrote:I'd take it the marine in the drawings is Lt. Typhon, yes?

- Sun Mar 01, 2020 12:52 pm
- Forum: Gameplay Mods
- Topic: Deltrarune Companions
- Replies: 20
- Views: 18584
Re: Deltrarune Companions
I'd take it the marine in the drawings is Lt. Typhon, yes?
- Sun Mar 01, 2020 11:01 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257575
Re: Lithium 1.6.2 (Feb. 29, 2020)
I just playtested 1.6.2 on MAP03 of Cchest2 with GzDoom 4.3.2 and I fought James Vanglorium (Lv48 phantom) as a soldier class character. Even after I emptied 100+ health bars worth of his HP, constantly hitting him for about an hour with various weapons and from a spot that made it difficult or ...
- Wed Dec 04, 2019 1:19 am
- Forum: Gameplay Mods
- Topic: DoomLess
- Replies: 31
- Views: 26934
Re: DoomLess
Demon and specter replacements (melee marines) use sounds of standard doom demons instead of your marine sounds. Was this your intention?
- Sun Nov 17, 2019 11:22 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87887
Re: Slayer's Rampage (15 November 2019)
Seems reasonable, seeing that the last place where I saw this was just a few minutes ago in Community Chest 2 Map10 in that lowering floor trap section just on the other side of the red key door.Endie wrote:that's actually a glitch
it happens mostly in elevators. Though i have an idea to fix it
- Sun Nov 17, 2019 10:45 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87887
Re: Slayer's Rampage (15 November 2019)
After firing bullets from the Rampage Incarnate, I just happened to notice that the ejected bullet casings walk around on the ground while spinning their sprites vertically as they're moving. Those things are supposed to just stay put after being ejected from the gun, yes?
- Sun Nov 17, 2019 7:48 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272647
Re: HXRTC Project Golden Edition (Updated 17 nov 2019)
Even though you included your own version of Nashblood with the mod, I've found that the Vengeance Edition also works fine, so long as Ice Effects are disabled (since leaving them enabled would replace your intended "damaging ice shards on breaking a frozen enemy" thing with a harmless shattering ...
- Sun Oct 27, 2019 5:42 am
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212894
Re: [v2.1.2] Doom Incarnate: A Wolfenstein style mod
The built in "Read This!" menu of the mod currently states "You can dual wield any weapon including ubergewehr and lasergewehr". This is no longer true due to them being superweapons, and superweapons themselves not allowing dual or cross wielding.
- Tue Aug 27, 2019 12:06 am
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212894
Re: [v2.1.1] Doom Incarnate: A Wolfenstein style mod
So, am I to understand the Totenkopf and the MG60 both give the same bonus from dismantling them or is that just a typo in your documentation?
- Sat Jun 29, 2019 5:12 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 389
- Views: 144299
Re: Zagemod (v1.3.4 Released, Page 14)
Just confirmed that the S3 Plasma Rifle's altfire does not alert enemies when used, even though the main fire mode does that bit just fine.
- Wed Jun 26, 2019 8:12 am
- Forum: Gameplay Mods
- Topic: Kriegsland II: Untergrund [v1.4 03/05/20] Z-Surprise Page 4!
- Replies: 82
- Views: 30192
Re: Kriegsland II: Untergrund
You listed Hexen twice in the game compatibility listings. 
