Search found 236 matches
- Mon Apr 25, 2022 4:45 pm
- Forum: Scripting
- Topic: random placement for specific monster spawn at random level?
- Replies: 1
- Views: 400
random placement for specific monster spawn at random level?
I have no code to try to it yet, but is this possible? I would have a specific bossmonster wandering about in a map, but at random map. How should this be implemented? The placement of the monster would not be an issue since it would be a ghost wandering, noclipping trough walls, it would turn solid ...
- Fri Feb 18, 2022 1:03 pm
- Forum: Scripting
- Topic: [Zscript or DECORATE] player dash attack?
- Replies: 4
- Views: 771
Re: [Zscript or DECORATE] player dash attack?
I implemented A_ChangeVelocity and CPF_NOTURN. It works somewhat better, 90% of the time no random sidebounce versus just "recoil decorate command" 50% of the time random bounce. bSkullfly sound intriguing so I have to try that aswell.
Thanks!
Thanks!
- Wed Feb 09, 2022 5:43 am
- Forum: Scripting
- Topic: [Zscript or DECORATE] player dash attack?
- Replies: 4
- Views: 771
[Zscript or DECORATE] player dash attack?
I'm out of ideas how to make player dash forward a certain distance when using melee attack. Should it be Zcript and what parameters should be used or can it be done simply in decorate? I don't have any fancy code to show whats wrong in it, since I've discarded all that I've tried. Edit* I found out ...
- Wed Jun 09, 2021 7:56 am
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1042
- Views: 240170
Re: Wrath of Cronos RPG V3A
Why does not the green mana, blue mana show as a sprite? I see only their light effect on the ground. Combined mana looks regular and shows ok as a sprite. Am I missing a option or whats wrong? 
Edit* I cant see sword flames been thrown or hammer thrown...

Edit* I cant see sword flames been thrown or hammer thrown...

- Sat May 15, 2021 11:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Reconquest [1.1c] (Now with Arena)
- Replies: 23
- Views: 33994
Re: The Reconquest [1.1c] (Now with Arena)
Does not work with 4.3.3 Crashes at new game start. 

- Fri Aug 21, 2020 4:37 am
- Forum: Scripting
- Topic: Custom map thing not showing in map?
- Replies: 3
- Views: 346
Re: Custom map thing not showing in map?
https://easyupload.io/m/mez1be I uploaded 3 seperate maps. I started with zdoom client. Default settings. Seems that only UDFM setting work properly, but my maps are made with classic doom format... How can I convert my maps to UDFM? I tried using Doombuilder, but it takes away all selections from ...
- Thu Aug 20, 2020 3:19 pm
- Forum: Scripting
- Topic: Custom map thing not showing in map?
- Replies: 3
- Views: 346
Custom map thing not showing in map?
I Cant get a single one of these monsters to show up, they show up easily with summon command though.... But they are on map (wad) [check], they have valid DOOMEDNUM [check], Maped shows them [check], game doesn't? [fail]. https://imgur.com/a/0qgkzRx picture of proof MAPINFO DoomEdNums { 30661 ...
- Mon Jun 29, 2020 11:29 am
- Forum: Gameplay Mods
- Topic: Duke Nuke 3D v10b
- Replies: 76
- Views: 43725
Re: Duke Nuke 3D v10b
If someone would have duke nukem 3d levels for zdoom that would be great!
- Sun Jun 28, 2020 11:12 am
- Forum: Scripting
- Topic: Custom monsters per skill level
- Replies: 2
- Views: 248
- Sun Jun 28, 2020 2:55 am
- Forum: Scripting
- Topic: Custom monsters per skill level
- Replies: 2
- Views: 248
Custom monsters per skill level
Is it possible to make a custom skill level that adds custom monsters?
- Mon Nov 25, 2019 11:08 am
- Forum: Gameplay Mods
- Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
- Replies: 157
- Views: 70996
Re: BorderDooM: Doom + Borderlands gameplay (1.0 released!)
Oh how i would wish there to be a plasma rifle...
- Mon Nov 25, 2019 10:09 am
- Forum: Gameplay Mods
- Topic: 10x Universal - Spawn Queue!
- Replies: 49
- Views: 18638
Re: 10x Universal - Spawn Queue!
"Out of bounds memory access in ACS VM"
Doesn't work with borderdoom it seems
Doesn't work with borderdoom it seems

- Sun Nov 10, 2019 12:26 pm
- Forum: Gameplay Mods
- Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
- Replies: 157
- Views: 70996
Re: BorderDooM: Doom + Borderlands gameplay (1.0 released!)
For some reason soulstaff never works(primary fire not working and secondary never works) unless i summon it from console(but secondary attack). Otherwise 5/5 mod!
- Mon Jul 16, 2018 9:58 am
- Forum: Scripting
- Topic: Start weapon randomizer for multiplayer
- Replies: 3
- Views: 375
Re: Start weapon randomizer for multiplayer
Nice!
May I ask whats the syntax for random in Zcript?
May I ask whats the syntax for random in Zcript?
- Mon Jul 16, 2018 6:31 am
- Forum: Scripting
- Topic: Start weapon randomizer for multiplayer
- Replies: 3
- Views: 375
Start weapon randomizer for multiplayer
I'm looking for making randomizer for equipped startup weapons. How to do? I have no idea.