Search found 236 matches

by nakkemake
Mon Apr 25, 2022 4:45 pm
Forum: Scripting
Topic: random placement for specific monster spawn at random level?
Replies: 1
Views: 400

random placement for specific monster spawn at random level?

I have no code to try to it yet, but is this possible? I would have a specific bossmonster wandering about in a map, but at random map. How should this be implemented? The placement of the monster would not be an issue since it would be a ghost wandering, noclipping trough walls, it would turn solid ...
by nakkemake
Fri Feb 18, 2022 1:03 pm
Forum: Scripting
Topic: [Zscript or DECORATE] player dash attack?
Replies: 4
Views: 771

Re: [Zscript or DECORATE] player dash attack?

I implemented A_ChangeVelocity and CPF_NOTURN. It works somewhat better, 90% of the time no random sidebounce versus just "recoil decorate command" 50% of the time random bounce. bSkullfly sound intriguing so I have to try that aswell.

Thanks!
by nakkemake
Wed Feb 09, 2022 5:43 am
Forum: Scripting
Topic: [Zscript or DECORATE] player dash attack?
Replies: 4
Views: 771

[Zscript or DECORATE] player dash attack?

I'm out of ideas how to make player dash forward a certain distance when using melee attack. Should it be Zcript and what parameters should be used or can it be done simply in decorate? I don't have any fancy code to show whats wrong in it, since I've discarded all that I've tried. Edit* I found out ...
by nakkemake
Wed Jun 09, 2021 7:56 am
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1042
Views: 240170

Re: Wrath of Cronos RPG V3A

Why does not the green mana, blue mana show as a sprite? I see only their light effect on the ground. Combined mana looks regular and shows ok as a sprite. Am I missing a option or whats wrong? :|

Edit* I cant see sword flames been thrown or hammer thrown... :cry:
by nakkemake
Sat May 15, 2021 11:33 am
Forum: TCs, Full Games, and Other Projects
Topic: The Reconquest [1.1c] (Now with Arena)
Replies: 23
Views: 33994

Re: The Reconquest [1.1c] (Now with Arena)

Does not work with 4.3.3 Crashes at new game start. :?
by nakkemake
Fri Aug 21, 2020 4:37 am
Forum: Scripting
Topic: Custom map thing not showing in map?
Replies: 3
Views: 346

Re: Custom map thing not showing in map?

https://easyupload.io/m/mez1be I uploaded 3 seperate maps. I started with zdoom client. Default settings. Seems that only UDFM setting work properly, but my maps are made with classic doom format... How can I convert my maps to UDFM? I tried using Doombuilder, but it takes away all selections from ...
by nakkemake
Thu Aug 20, 2020 3:19 pm
Forum: Scripting
Topic: Custom map thing not showing in map?
Replies: 3
Views: 346

Custom map thing not showing in map?

I Cant get a single one of these monsters to show up, they show up easily with summon command though.... But they are on map (wad) [check], they have valid DOOMEDNUM [check], Maped shows them [check], game doesn't? [fail]. https://imgur.com/a/0qgkzRx picture of proof MAPINFO DoomEdNums { 30661 ...
by nakkemake
Mon Jun 29, 2020 11:29 am
Forum: Gameplay Mods
Topic: Duke Nuke 3D v10b
Replies: 76
Views: 43725

Re: Duke Nuke 3D v10b

If someone would have duke nukem 3d levels for zdoom that would be great!
by nakkemake
Sun Jun 28, 2020 11:12 am
Forum: Scripting
Topic: Custom monsters per skill level
Replies: 2
Views: 248

Re: Custom monsters per skill level

Thanks!
by nakkemake
Sun Jun 28, 2020 2:55 am
Forum: Scripting
Topic: Custom monsters per skill level
Replies: 2
Views: 248

Custom monsters per skill level

Is it possible to make a custom skill level that adds custom monsters?
by nakkemake
Mon Nov 25, 2019 11:08 am
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 157
Views: 70996

Re: BorderDooM: Doom + Borderlands gameplay (1.0 released!)

Oh how i would wish there to be a plasma rifle...
by nakkemake
Mon Nov 25, 2019 10:09 am
Forum: Gameplay Mods
Topic: 10x Universal - Spawn Queue!
Replies: 49
Views: 18638

Re: 10x Universal - Spawn Queue!

"Out of bounds memory access in ACS VM"

Doesn't work with borderdoom it seems :(
by nakkemake
Sun Nov 10, 2019 12:26 pm
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 157
Views: 70996

Re: BorderDooM: Doom + Borderlands gameplay (1.0 released!)

For some reason soulstaff never works(primary fire not working and secondary never works) unless i summon it from console(but secondary attack). Otherwise 5/5 mod!
by nakkemake
Mon Jul 16, 2018 9:58 am
Forum: Scripting
Topic: Start weapon randomizer for multiplayer
Replies: 3
Views: 375

Re: Start weapon randomizer for multiplayer

Nice!

May I ask whats the syntax for random in Zcript?
by nakkemake
Mon Jul 16, 2018 6:31 am
Forum: Scripting
Topic: Start weapon randomizer for multiplayer
Replies: 3
Views: 375

Start weapon randomizer for multiplayer

I'm looking for making randomizer for equipped startup weapons. How to do? I have no idea.

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