Congratulations, the polishing and evolution of the game are amazing!
I'm interested in how you created boa_c1.exe for the standalone, is that a converted .bat?
Search found 168 matches
- Sat Nov 12, 2016 4:40 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 703799
- Sat Sep 17, 2016 7:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 703799
Re: [WolfenDoom] Blade of Agony (new shots p103)
Keep looking, maybe there's a hidden switch in some office, you never know.Mav3rick wrote:oh yeah forgot to ask, where is the key for the chest on e1m1?? first time i played i found it, but now i dont see it anywhere -.-
- Wed Sep 07, 2016 2:50 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Fullscreen command line parameter?
- Replies: 2
- Views: 2117
Re: Fullscreen command line parameter?
D'oh, thanks!
Edit that was need for this AutoHotkey script:
Yes, it starts gzdoom using the same resolution as your desktop!
Edit that was need for this AutoHotkey script:
Code: Select all
run, %comspec% /c start gzdoom.exe -file test.pk3 -height %A_ScreenHeight% -width %A_ScreenWidth% +fullscreen 1
- Wed Sep 07, 2016 2:39 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Match desktop resolution menu option?
- Replies: 44
- Views: 4926
Re: Match desktop resolution menu option?
Here is the same but for AutoHotkey:
Edit: added fullscreen
Code: Select all
run, %comspec% /c start gzdoom.exe -file test.pk3 -height %A_ScreenHeight% -width %A_ScreenWidth% +fullscreen 1
- Wed Sep 07, 2016 1:56 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Fullscreen command line parameter?
- Replies: 2
- Views: 2117
Fullscreen command line parameter?
-fullscreen 1/0 or -fullscreen and -window? Which starts the game in fullscreen or windowed mode... Borderless pseudo fullscreen would also be nice to have, -noborder 1/0? Something akin to r_noborder 0/1 in call of duty and quake games, thanks. If you disable window borders, and match the game ...
- Sun Aug 28, 2016 5:30 am
- Forum: Launchers
- Topic: ZDoom Executor new ZDoom (and related projects) Frontend.
- Replies: 304
- Views: 94920
Re: ZDoom Executor new ZDoom (and related projects) Frontend
Is it just me, or do dialogs get screwed up when DPI is set above 100%?
- Sun Aug 28, 2016 5:18 am
- Forum: Off-Topic
- Topic: The overlooked mobile Wolfenstein 3D clones.
- Replies: 12
- Views: 4698
Re: The overlooked mobile Wolfenstein 3D clones.
There even was a Doom RPG j2me game, very brütal, look at those gibs: http://gamecola.net/wp-content/uploads/2010/01/9_12215_3347b10021366f6.jpg And a Doom 2 RPG, where green sawcubus imps chainsaw you: http://vignette1.wikia.nocookie.net/wadguia/images/f/f1/Gran_Sawcubus.jpg/revision/latest/scale- ...
- Sun Aug 21, 2016 10:58 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: "don't save changes on exit" cvar
- Replies: 3
- Views: 709
"don't save changes on exit" cvar
Which, if enabled, would not update the ini when quitting, and prevent "The config file c:\doom\GZDoom_portable.ini could not be written: Access is denied" dialogue box to show when exiting gzdoom, if the ini happens to be "write protected". But the primary use is to preserve perfect config files ...
- Sun Aug 21, 2016 10:52 am
- Forum: Editing (Archive)
- Topic: Making a project "standalone"? Configuriung it as well?
- Replies: 34
- Views: 5016
Re: Making a project "standalone"? Configuriung it as well?
But why bring up write protection? Nobody is setting it to nor does portable imply write protected.
- Sun Aug 21, 2016 9:22 am
- Forum: Off-Topic
- Topic: The overlooked mobile Wolfenstein 3D clones.
- Replies: 12
- Views: 4698
The overlooked mobile Wolfenstein 3D clones.
Just some interesting oddware, in 2007 & 2008, Ukrainian developer NETSOFTWARE released these mobile games: http://www.bunker3d.com/about/screenshots.php?l=2 http://bunker3d.com//files/screens_176x208_best_21/bunker3d_screen_176x208_10.gif http://bunker3d.com//files/screens_176x208_best_21/bunker3d ...
- Sat Aug 20, 2016 6:54 pm
- Forum: Editing (Archive)
- Topic: Making a project "standalone"? Configuriung it as well?
- Replies: 34
- Views: 5016
Re: Making a project "standalone"? Configuriung it as well?
Note that this WILL NOT WORK if the whole thing ever gets installed into Program Files! Care to elaborate? I don't know what you mean, isn't the folder where gzdoom.exe and gzdoom_portable.ini are irrelevant, as long as they are together? I also already use gzdoom_portable.ini exclusively, on my ...
- Wed Aug 17, 2016 3:44 pm
- Forum: Editing (Archive)
- Topic: Making a project "standalone"? Configuriung it as well?
- Replies: 34
- Views: 5016
Re: Making a project "standalone"? Configuriung it as well?
The simplest way is to have a custom "gzdoom_portable.ini" with your settings.Tormentor667 wrote:Concerning the configuration does anybody know how to take care of that?
- Mon Aug 15, 2016 5:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [TECHDEMO] ░s▒ᴡ░ᴄ▒s░ɴ▒s░s▒s░
- Replies: 101
- Views: 15213
Re: [Techdemo]StrngWrldCnstrctnSiteNightShftScrtSIMULATOR
Definitely +1 for flat sky rendering!
- Mon Aug 15, 2016 5:17 pm
- Forum: Editing (Archive)
- Topic: Making a project "standalone"? Configuriung it as well?
- Replies: 34
- Views: 5016
Re: Making a project "standalone"? Configuriung it as well?
@Graf Zahl - I ask this towards "what kind of credit must be included", not that I dont want it, I just need to know what. Here is a custom, updated licenses zip just for you, it includes all licenses from gzdooms licenses.zip, i added freedoom.txt with freedooms COPYING+CREDITS text, a mame.txt, a ...
- Fri Aug 12, 2016 5:49 am
- Forum: Off-Topic
- Topic: PC games on a controller
- Replies: 10
- Views: 1094
Re: PC games on a controller
Why not get a Steam controller in this case? It has presets for all those games, and works much better with shooters: http://cdn.akamai.steamstatic.com/steam/apps/353370/ss_d2f5e7325666df6119ff1d42be73bac9594c5b1e.600x338.jpg oNS7pgvBp2M You can even strafe jump with the Steam controller, and you ...