Search found 7 matches

by MolochMekkane
Mon Jul 02, 2018 8:30 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254976

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Batandy wrote: I'd go back and check the previous levels if you missed a coin.
I don't know how, but after constantly checking every time I cleared a world, I had still missed one.
Spoiler:
by MolochMekkane
Mon Jul 02, 2018 7:15 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254976

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Got through to the end. 22 Hours, 128 Big Coins, 80 dead Spiders, and one very dead Icon. I thought it was over.
Spoiler:
by MolochMekkane
Sun Jul 01, 2018 10:03 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254976

Re: Doom: The Golden Souls 2 | OUT NOW!

Now if only I weren't in World 7 with over 100 Big Coins. 17 hours of progress. Guess I'll see it through.
Batandy wrote: -Buffed Star Whip
Neat. I had trouble finding purpose in it, then again I didn't bother to understand the Energy Blaster until I was out of ammo in Overgrown Brambles.
by MolochMekkane
Sat Jun 30, 2018 10:01 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254976

Re: Doom: The Golden Souls 2 | OUT NOW!

I'm all the way up to Rimy Residence. I haven't found a mod this addictive in a long time. I keep having to stop to take breaks, instead of getting bored. At first I thought the Big Coins were annoyingly hidden, but backtracking for those upgraded weapons has taught me I just wasn't looking hard ...
by MolochMekkane
Fri Apr 03, 2015 9:05 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 689447

Re: ZDoom project ideas you have

I had an idea for a sort of 'alternate Nightmare!' based on Dante Must Die (Doomguy Must Die, of course) where it starts out pretty much like Ultra-Violence with double (or triple) ammo, with the difference being every normal monster has a countdown appear over their heads, with the timer being ...
by MolochMekkane
Fri Apr 03, 2015 5:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254976

Re: DooM : The Golden Souls 2

I gotta say, this is the Doom thing I'm most eager for (aside from the new game). I love this, especially compared to the original.

Did you say somewhere what the world maps are going to be, did I miss that somewhere? Is it going to be arranged like SMB 3 or are you going for something else?
by MolochMekkane
Fri Apr 03, 2015 5:30 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 689447

Re: ZDoom project ideas you have

I had an idea for a sort of 'alternate Nightmare!' based on Dante Must Die (Doomguy Must Die, of course) where it starts out pretty much like Ultra-Violence with double (or triple) ammo, with the difference being every normal monster has a countdown appear over their heads, with the timer being ...

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