Search found 44 matches

by idfreak
Sat Jun 25, 2016 12:20 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318512

Re: DOOM(4) for DooM (D4D) - Double DOUBLE SSG pg11

Whut...da...FARG is that map? Is that enemy something you built for the new mod? Love it!

Oh, and the shotguns kick ass too. :mrgreen:
by idfreak
Sat Apr 09, 2016 1:46 pm
Forum: Gameplay Mods
Topic: Zion V08 WIP
Replies: 371
Views: 90311

Re: DOOM Emulation V06 (of doom 4) WIP

The "give all" cheat doesn't come with the mods for the weapons. Also, the mod keys simply equip whichever mod you have, and the alt fire mode depends on which mod you've equipped. For instance, if I have both mods for the combat shotgun, then either mod key equips either the charged burst or the ...
by idfreak
Sat Apr 09, 2016 12:02 pm
Forum: Gameplay Mods
Topic: Zion V08 WIP
Replies: 371
Views: 90311

Re: DOOM Emulation V06 (of doom 4) WIP

Maybe you're supposed to collect the mod first and then choose to equip it. I have a feeling this is exactly it, and it'll show up when I walk over the right gun. Thanks for the advice MJ79! Also love the new Revenant first-person look. :) Edit: okay - the video at moddb, which I believe is quite ...
by idfreak
Sat Apr 09, 2016 10:50 am
Forum: Gameplay Mods
Topic: Zion V08 WIP
Replies: 371
Views: 90311

Re: DOOM Emulation V06 (of doom 4) WIP

You have to bind a key to 'mod one' and 'mod two' in the keyboard configuration settings. To switch a weapon mod you have to press the mod key and the alt-fire button will do its thing. Thanks for the reply - I know about the default C and Z mod bindings, but not at all sure what they're supposed ...
by idfreak
Fri Apr 08, 2016 10:47 am
Forum: Gameplay Mods
Topic: Zion V08 WIP
Replies: 371
Views: 90311

Re: DOOM Emulation V06 (of doom 4) WIP

I'm sure I'm being a tool, but I could swear I see alt fire modes in one of your videos (e.g. rockets on heavy assault rifle, rapid fire on combat shotgun), but I have no idea how to activate them. I assign a key to secondary fire mode in GZdoom, but what that does is to zoom on some of the weapons ...
by idfreak
Mon Apr 04, 2016 10:22 pm
Forum: Gameplay Mods
Topic: Zion V08 WIP
Replies: 371
Views: 90311

Re: DOOM Emulation V06 (of doom 4) WIP

Oh my, what's this? Shades of Doom 3!
Spoiler:
OMG, I'VE BEEN TURNED INTO A FREAKIN'
Spoiler:
How cool is that? 8-)
by idfreak
Tue Mar 29, 2016 9:52 pm
Forum: Gameplay Mods
Topic: Zion V08 WIP
Replies: 371
Views: 90311

Re: DOOM Emulation V06 (of doom 4) WIP

Tested with current builds of both GZdoom and Zdoom. Using DOOMEmulationMonstersv06.pk3 with or without DOOMEmulationWeaponsv06.pk3 crashes both GZdoom and Zdoom - same script error as NullWire mentions above. DOOMEmulationWeaponsv06.pk3 on its own works great in both for the most part, with the ...
by idfreak
Sun Mar 27, 2016 2:05 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705996

Re: [WolfenDoom] Blade of Agony ("DidNaziThatComing" - soon!

I don't know why did you replied with that image, but i think torm said the right thing, he got to keep work on the chapter 1. Because that's how the game starts, and first thing we have to play with. Also, storyline matters. Or, is that is just an optimistic reaction? Then i apologize. Totally ...
by idfreak
Sun Mar 27, 2016 1:00 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705996

Re: [WolfenDoom] Blade of Agony ("DidNaziThatComing" - soon!

Tormentor667 wrote:Let's concentrate on Chapter 1 first, then Chapter 2 and 3 and then, if we still have ideas and motivation, we might consider a Chapter 4 ;)
Image
by idfreak
Sun Feb 21, 2016 2:48 pm
Forum: Gameplay Mods
Topic: [WIP]Doom 24 V2 - Cybie's revenge
Replies: 37
Views: 7825

Re: [WIP](Something like alpha) Doom 24

To make it easier, here's the confirmed weapons: "Mancubus Gland"( Prolly like just a torn off mancubus arm like a flamethrower) Now this is a feature I'd crawl across baking-hot lava floors in the bowels of Hell for! Told my son (age 12) too, and he lit up like a Christmas tree. He's recently ...
by idfreak
Sat Feb 20, 2016 4:56 pm
Forum: Gameplay Mods
Topic: Zion V08 WIP
Replies: 371
Views: 90311

Re: DOOM Emulation (of doom 4) WIP

Anyone else getting this? Screenshot of the February 7 gzdoom 2.2 build. Maybe I'm doing something dumb? I just drag/drop the .pk3 to the exe. Any advice would be welcome. Okay, got it working fine in the February 1 2.1 build but the HUD is in the middle of the screen. Getting there! :) Okay, things ...
by idfreak
Sat Feb 13, 2016 3:38 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189104

Re: Weasel Presents: NAZIS V2

By golly, it works! Thanks wildweasel. Hardly my mot common mode of play, but fun as I say for the occasional stress-free Nazi-hunting session.
by idfreak
Sat Feb 13, 2016 2:05 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189104

Re: Weasel Presents: NAZIS V2

A minor quibble, but kinda strange: sometimes I like to go on cheat mode just for giggles and general stress relief, and load up all the weapons. In the latest GitHub build however, this does nothing. Neither the "give all" command in GZdoom and Zdoom, nor the id "idkfa" command allows you to change ...
by idfreak
Fri Feb 05, 2016 10:25 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705996

Re: [WolfenDoom] Blade of Agony (new shots p69)

Ah, thank you!!! Will have to give it a look later today.

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