Search found 35 matches
- Wed Oct 26, 2016 8:03 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660858
Can someone make sprites for these weapons?
Hello, I'm just curious if anyone can make sprites for the two weapons pictured. I'd prefer them to be angled, as these weapons are bulky and if they were centered, they would probably hog the screen. Reload animations and ammo and projectile sprites would be nice. But in all seriousness no rush. I ...
- Sun Oct 23, 2016 7:01 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660858
Re: Resource Request thread *Read 1st post*
I was thinking more along the lines of older sprite rips and stuff like that.
Again, thanks.
P.s captain j, thanks for letting me use the sprites.
Again, thanks.
P.s captain j, thanks for letting me use the sprites.
- Sun Oct 23, 2016 7:00 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660858
Re: Resource Request thread *Read 1st post*
Uhm...thanks. I'm kinda using those sprites already to make a bolter weapon add-on of my own.
I would make more custom warhammer 40k weapons sprites soon but I'm a tad confused as to where to begin to look for references and how to make the sprites look good.
I would make more custom warhammer 40k weapons sprites soon but I'm a tad confused as to where to begin to look for references and how to make the sprites look good.
- Sun Oct 23, 2016 6:21 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660858
Re: Resource Request thread *Read 1st post*
Uhm, does anyone have warhammer 40k rips or custom sprites. I'm looking for a storm bolter and heavy bolter sprites. Angled or centered...im not picky which.
- Wed Oct 12, 2016 12:40 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690704
Re: ZDoom project ideas you have
I have an idea: a TC that turns Doom into space hulk: deathwing! I know space hulk: deathwing hasn't come out yet but seeing a project of similar scope would be nice. I was thinking that this could be done later, about a few months after the game releases, to gather materials and refernces for the ...
- Thu Dec 17, 2015 12:47 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660858
Re: Resource Request thread *Read 1st post*
I know that captain j's version of Nazis v2 has good centered kar98k sprites with cocking action.
I forget who made the sprites though.
Also the new version of Nazis v2 has a scoped kar98k whose sprites you could use. Those sprites were made by captain j.
Hope I helped.
I forget who made the sprites though.
Also the new version of Nazis v2 has a scoped kar98k whose sprites you could use. Those sprites were made by captain j.
Hope I helped.
- Tue Dec 15, 2015 12:52 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 660858
Re: Resource Request thread *Read 1st post*
Can someone make a centered m3 grease gun sprites? With custom muzzle flash? Its being considered by weasel for his Nazis mod.
- Sun Dec 13, 2015 10:03 am
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188628
Re: Weasel Presents: NAZIS V2
In addition to new weapons, I'd like to see some new enemies/replacement enemies in the mod: mainly snipers and the female elite guard.
The sniper is pretty self-explainatory. The elite guards use and drop the sten gun...they are espionage/infiltration units.
The sniper is pretty self-explainatory. The elite guards use and drop the sten gun...they are espionage/infiltration units.
- Sun Dec 13, 2015 9:43 am
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188628
Re: Weasel Presents: NAZIS V2
That's a nice touch ed. I was also thinking of maybe adding the m3 grease gun smg to the mod. It's basically an american mp-40 copy with a slow rate of fire (450rpm cyclic), fires the same bullet as the Thompson, but is lighter and more accurate. I know that captain j has angled sprites of the ...
- Sun Dec 13, 2015 9:20 am
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188628
Re: Weasel Presents: NAZIS V2
I think that the sten's rate of fire should be lowered in this mod. In blade of agony, the sten's rate of fire was a bit too high. I think that the fire rate should be that of the mp-40.
Just my thoughts.
Just my thoughts.
- Sat Dec 05, 2015 3:39 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690704
Re: ZDoom project ideas you have
Am I the only one here who has an idea for a warhammer 40k mod/tc for all the major doom ports?
I can't do it now because I haven't the time, resources, or skill to pull it off.
If this is too much for a mod...lemme know
I can't do it now because I haven't the time, resources, or skill to pull it off.
If this is too much for a mod...lemme know
- Mon Nov 23, 2015 7:43 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188628
Re: Weasel Presents: NAZIS V2
Oh, thanks ed
- Mon Nov 23, 2015 7:07 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188628
Re: Weasel Presents: NAZIS V2
The .wad file for the scoped Karabiner has been sent to both of you ed and weasel. im not sure if any of you guys got the file. lemme know if I need to post it here on the public forum.
- Mon Nov 23, 2015 6:10 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188628
Re: Weasel Presents: NAZIS V2
Wow, you replied fast ed.
I did rename the sprites I used in the DECORATE code. Just so I didn't get confused when making the DECORATE code for the scoped karabiner.
Though I couldn't find adequate reticles for the karabiner. So the scope reticle sprites will be excluded from the .wad file.
I did rename the sprites I used in the DECORATE code. Just so I didn't get confused when making the DECORATE code for the scoped karabiner.
Though I couldn't find adequate reticles for the karabiner. So the scope reticle sprites will be excluded from the .wad file.
- Mon Nov 23, 2015 5:58 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188628
Re: Weasel Presents: NAZIS V2
Uhm, weasel, ed? You know the kar98k used in this mod? Well...I had captain j put a scope on some of the sprites. The sprites should be available in the resource request thread. If this scoped kar98k were added to the mod...that would be nice. Not sure if its absolutely needed. But it would be nice ...