Search found 35 matches

by deadwolf
Wed Oct 26, 2016 8:03 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660858

Can someone make sprites for these weapons?

Hello, I'm just curious if anyone can make sprites for the two weapons pictured. I'd prefer them to be angled, as these weapons are bulky and if they were centered, they would probably hog the screen. Reload animations and ammo and projectile sprites would be nice. But in all seriousness no rush. I ...
by deadwolf
Sun Oct 23, 2016 7:01 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660858

Re: Resource Request thread *Read 1st post*

I was thinking more along the lines of older sprite rips and stuff like that.

Again, thanks.

P.s captain j, thanks for letting me use the sprites.
by deadwolf
Sun Oct 23, 2016 7:00 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660858

Re: Resource Request thread *Read 1st post*

Uhm...thanks. I'm kinda using those sprites already to make a bolter weapon add-on of my own.
I would make more custom warhammer 40k weapons sprites soon but I'm a tad confused as to where to begin to look for references and how to make the sprites look good.
by deadwolf
Sun Oct 23, 2016 6:21 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660858

Re: Resource Request thread *Read 1st post*

Uhm, does anyone have warhammer 40k rips or custom sprites. I'm looking for a storm bolter and heavy bolter sprites. Angled or centered...im not picky which.
by deadwolf
Wed Oct 12, 2016 12:40 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 690704

Re: ZDoom project ideas you have

I have an idea: a TC that turns Doom into space hulk: deathwing! I know space hulk: deathwing hasn't come out yet but seeing a project of similar scope would be nice. I was thinking that this could be done later, about a few months after the game releases, to gather materials and refernces for the ...
by deadwolf
Thu Dec 17, 2015 12:47 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660858

Re: Resource Request thread *Read 1st post*

I know that captain j's version of Nazis v2 has good centered kar98k sprites with cocking action.
I forget who made the sprites though.

Also the new version of Nazis v2 has a scoped kar98k whose sprites you could use. Those sprites were made by captain j.

Hope I helped.
by deadwolf
Tue Dec 15, 2015 12:52 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660858

Re: Resource Request thread *Read 1st post*

Can someone make a centered m3 grease gun sprites? With custom muzzle flash? Its being considered by weasel for his Nazis mod.
by deadwolf
Sun Dec 13, 2015 10:03 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 188628

Re: Weasel Presents: NAZIS V2

In addition to new weapons, I'd like to see some new enemies/replacement enemies in the mod: mainly snipers and the female elite guard.

The sniper is pretty self-explainatory. The elite guards use and drop the sten gun...they are espionage/infiltration units.
by deadwolf
Sun Dec 13, 2015 9:43 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 188628

Re: Weasel Presents: NAZIS V2

That's a nice touch ed. I was also thinking of maybe adding the m3 grease gun smg to the mod. It's basically an american mp-40 copy with a slow rate of fire (450rpm cyclic), fires the same bullet as the Thompson, but is lighter and more accurate. I know that captain j has angled sprites of the ...
by deadwolf
Sun Dec 13, 2015 9:20 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 188628

Re: Weasel Presents: NAZIS V2

I think that the sten's rate of fire should be lowered in this mod. In blade of agony, the sten's rate of fire was a bit too high. I think that the fire rate should be that of the mp-40.

Just my thoughts.
by deadwolf
Sat Dec 05, 2015 3:39 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 690704

Re: ZDoom project ideas you have

Am I the only one here who has an idea for a warhammer 40k mod/tc for all the major doom ports?

I can't do it now because I haven't the time, resources, or skill to pull it off.

If this is too much for a mod...lemme know
by deadwolf
Mon Nov 23, 2015 7:43 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 188628

Re: Weasel Presents: NAZIS V2

Oh, thanks ed
by deadwolf
Mon Nov 23, 2015 7:07 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 188628

Re: Weasel Presents: NAZIS V2

The .wad file for the scoped Karabiner has been sent to both of you ed and weasel. im not sure if any of you guys got the file. lemme know if I need to post it here on the public forum.
by deadwolf
Mon Nov 23, 2015 6:10 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 188628

Re: Weasel Presents: NAZIS V2

Wow, you replied fast ed.

I did rename the sprites I used in the DECORATE code. Just so I didn't get confused when making the DECORATE code for the scoped karabiner.

Though I couldn't find adequate reticles for the karabiner. So the scope reticle sprites will be excluded from the .wad file.
by deadwolf
Mon Nov 23, 2015 5:58 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 188628

Re: Weasel Presents: NAZIS V2

Uhm, weasel, ed? You know the kar98k used in this mod? Well...I had captain j put a scope on some of the sprites. The sprites should be available in the resource request thread. If this scoped kar98k were added to the mod...that would be nice. Not sure if its absolutely needed. But it would be nice ...

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