Search found 9 matches
- Tue Oct 11, 2016 7:52 am
- Forum: Editing (Archive)
- Topic: Standalone EXE mod?
- Replies: 13
- Views: 2969
Re: Standalone EXE mod?
And what happens if I add also a copy of Freedoom in the bundle, for compensating all the stuff I didn't create by myself?
- Tue Sep 06, 2016 1:12 am
- Forum: Levels
- Topic: Lighthouse
- Replies: 4
- Views: 1314
Re: Lighthouse
Thank you for your comments! * the box probably is missing a texture because I copied it from the one adjacent to the wall, and texture was not present. * I have no idea why there is a impassible line, I will check * the switch opens the door of a cave... somewhere... which let you find the plasma ...
- Mon Sep 05, 2016 2:20 am
- Forum: Levels
- Topic: Lighthouse
- Replies: 4
- Views: 1314
Lighthouse
Lighthouse is the result of a 10-hour speedmapping session... which was actually split in 5 days so I don't know if it counts really as speedmapping. Probably yes because usually it takes me years to finish a map. It is a remake of an Heretic map I made a lot of time ago for another project, but it ...
- Thu Feb 11, 2016 1:22 pm
- Forum: Levels
- Topic: Black Magnetic (now with dynamic lights!)
- Replies: 10
- Views: 3967
Re: [WIP] Black Magnetic (now with dynamic lights!)
Thank you so much for your review, I really liked it! It put in the correct light the relevant issues of the map, like the use of 3d floors and the hitscanner enemies.kmxexii wrote:posted my review, this was a pretty fun adventure. dig the little microcosm you've dreamed up.
- Mon Jun 29, 2015 12:52 pm
- Forum: Levels
- Topic: Black Magnetic (now with dynamic lights!)
- Replies: 10
- Views: 3967
Re: [WIP] Black Magnetic (now with dynamic lights!)
I have added dynamic lights in the level. You can see the new screenshots and download the updated version in the first post.
- Fri Jun 19, 2015 12:39 pm
- Forum: Levels
- Topic: Black Magnetic (now with dynamic lights!)
- Replies: 10
- Views: 3967
- Sun Jun 14, 2015 12:20 pm
- Forum: Levels
- Topic: Black Magnetic (now with dynamic lights!)
- Replies: 10
- Views: 3967
Re: [WIP] Black Magnetic (now with download link!)
I agree regarding skybox&music.
I'm not sure about lights... if you mean dynamic lights. I think they are something that you use consistently in all the level or don't use. I see no point in using them only in some places.
I'm not sure about lights... if you mean dynamic lights. I think they are something that you use consistently in all the level or don't use. I see no point in using them only in some places.
- Sat Jun 13, 2015 10:13 am
- Forum: Levels
- Topic: Black Magnetic (now with dynamic lights!)
- Replies: 10
- Views: 3967
Black Magnetic (now with dynamic lights!)
Black Magnetic is my level built for the Doomja-Vu contest on the Realm 667 forum. I tested this level with GZDooM version 1.8.2. I don't know if it works with other versions or with ZDooM. You may find the gameplay different from the typical Doom one. Monsters are mainly hitscanner with high health ...
- Sat Mar 07, 2015 10:53 am
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 202419
Re: New Member Introductions (Added to OP)
Hello!
I like to play Doom and other old fps like Wolfenstein, Quake, Quake 2, etc.. . I would like to learn to map for all of them.
I'm also interested in participating to Community Projects.
Love&kisses
Angry Saint
I like to play Doom and other old fps like Wolfenstein, Quake, Quake 2, etc.. . I would like to learn to map for all of them.
I'm also interested in participating to Community Projects.
Love&kisses
Angry Saint