Search found 9 matches

by Angry Saint
Tue Oct 11, 2016 7:52 am
Forum: Editing (Archive)
Topic: Standalone EXE mod?
Replies: 13
Views: 2969

Re: Standalone EXE mod?

And what happens if I add also a copy of Freedoom in the bundle, for compensating all the stuff I didn't create by myself?
by Angry Saint
Tue Sep 06, 2016 1:12 am
Forum: Levels
Topic: Lighthouse
Replies: 4
Views: 1314

Re: Lighthouse

Thank you for your comments! * the box probably is missing a texture because I copied it from the one adjacent to the wall, and texture was not present. * I have no idea why there is a impassible line, I will check * the switch opens the door of a cave... somewhere... which let you find the plasma ...
by Angry Saint
Mon Sep 05, 2016 2:20 am
Forum: Levels
Topic: Lighthouse
Replies: 4
Views: 1314

Lighthouse

Lighthouse is the result of a 10-hour speedmapping session... which was actually split in 5 days so I don't know if it counts really as speedmapping. Probably yes because usually it takes me years to finish a map. It is a remake of an Heretic map I made a lot of time ago for another project, but it ...
by Angry Saint
Thu Feb 11, 2016 1:22 pm
Forum: Levels
Topic: Black Magnetic (now with dynamic lights!)
Replies: 10
Views: 3967

Re: [WIP] Black Magnetic (now with dynamic lights!)

kmxexii wrote:posted my review, this was a pretty fun adventure. dig the little microcosm you've dreamed up.
Thank you so much for your review, I really liked it! It put in the correct light the relevant issues of the map, like the use of 3d floors and the hitscanner enemies.
by Angry Saint
Mon Jun 29, 2015 12:52 pm
Forum: Levels
Topic: Black Magnetic (now with dynamic lights!)
Replies: 10
Views: 3967

Re: [WIP] Black Magnetic (now with dynamic lights!)

I have added dynamic lights in the level. You can see the new screenshots and download the updated version in the first post.
by Angry Saint
Fri Jun 19, 2015 12:39 pm
Forum: Levels
Topic: Black Magnetic (now with dynamic lights!)
Replies: 10
Views: 3967

Re: [WIP] Black Magnetic (now with download link!)

Some experiments with new skyboxes:

Image Image

The first one has the clouds moving.

Which one looks best?
by Angry Saint
Sun Jun 14, 2015 12:20 pm
Forum: Levels
Topic: Black Magnetic (now with dynamic lights!)
Replies: 10
Views: 3967

Re: [WIP] Black Magnetic (now with download link!)

I agree regarding skybox&music.

I'm not sure about lights... if you mean dynamic lights. I think they are something that you use consistently in all the level or don't use. I see no point in using them only in some places.
by Angry Saint
Sat Jun 13, 2015 10:13 am
Forum: Levels
Topic: Black Magnetic (now with dynamic lights!)
Replies: 10
Views: 3967

Black Magnetic (now with dynamic lights!)

Black Magnetic is my level built for the Doomja-Vu contest on the Realm 667 forum. I tested this level with GZDooM version 1.8.2. I don't know if it works with other versions or with ZDooM. You may find the gameplay different from the typical Doom one. Monsters are mainly hitscanner with high health ...
by Angry Saint
Sat Mar 07, 2015 10:53 am
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 202419

Re: New Member Introductions (Added to OP)

Hello!

I like to play Doom and other old fps like Wolfenstein, Quake, Quake 2, etc.. . I would like to learn to map for all of them.

I'm also interested in participating to Community Projects.

Love&kisses

Angry Saint

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