Search found 57 matches
- Tue Jun 25, 2019 4:42 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Temple of the Lizard Men Remake: GOLD EDITION RELEASED!
- Replies: 38
- Views: 17264
Re: RELEASED! - Temple of the Lizard Men 10yr Anniversary Re
Congrats on another release! Thanks for letting me participate with beta testing and artwork!
- Tue Apr 09, 2019 12:32 pm
- Forum: Abandoned/Dead Projects
- Topic: Robocop Doom - Public Beta
- Replies: 44
- Views: 38242
Re: Robocop Doom - Public Beta
Two thoughts:
1) This is the most satisfying pistol I have ever used in Doom.
2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
1) This is the most satisfying pistol I have ever used in Doom.
2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
- Wed Apr 11, 2018 9:04 am
- Forum: Abandoned/Dead Projects
- Topic: Splatterhouse 3D TC - 3 Episodes!
- Replies: 119
- Views: 28678
Re: Splatterhouse 3D - Episode 1
Great mod! I'd heard of the Splatterhouse series before and knew a few things about it, but I had never played it. This mod made me actually try the series out. Are future episodes going to be based on the second and third games? Regarding lighting options, I found that turning Gamma Correction down ...
- Fri May 19, 2017 10:51 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
- Replies: 167
- Views: 49932
Re: Temple of the Lizard Men 4 Project Thread (RELEASED!)
Sinael wrote:Mod is great! So far only played trhough the B route, but will play through the A as well. I also would like to know the source of D_LILITH.ogg.
I had the same question during beta testing.
- Thu May 18, 2017 12:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
- Replies: 167
- Views: 49932
Re: Temple of the Lizard Men 4 Project Thread (RELEASED!)
Not at my home PC right now, but I think if you just click/press the fire button/key or switch weapons, you'll put the PDA down. It was either that or the Interact button/key.Tormentor667 wrote:Running into the first problem: If I use the PDA showing the message, how can I deactivate it again? Re-using doesnt work.
- Wed May 17, 2017 11:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
- Replies: 167
- Views: 49932
Re: Temple of the Lizard Men 4 Project Thread (RELEASED!)
Might as well post these now that the game's out. Did some 3D images of the playable characters, with some liberties. Text comes from the manual. http://orig14.deviantart.net/04cd/f/2017/137/a/7/alan_by_janus3003-db9ipn0.jpg http://orig12.deviantart.net/f4aa/f/2017/137/4/5/beka_by_janus3003-db9ipmx ...
- Sun Dec 18, 2016 3:41 pm
- Forum: Levels
- Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
- Replies: 892
- Views: 64323
Re: [Community Project] 20 Monsters Challenge
However, we are currently working on a credit map for the final release, and in order to produce it, we'd like all our mappers to provide: • A small (100*100) image as an avatar, doesn't have to be the one you have here. • A quote you'd like to put up about yourself/your work/the project/whatever. M ...
- Sat Dec 17, 2016 8:52 pm
- Forum: Levels
- Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
- Replies: 892
- Views: 64323
Re: [Community Project] 20 Monsters Challenge
I just need to put some finishing details on mine, plus pick a song. I'll probably have it up within the next few hours. EDIT User: Janus3003 Map Name: Bloodbath Music: "Infinite" by Tom Mustaine (TNT D_DEAD.mid) Slot: MAP27 Format: UDMF Extra notes: Babby's first wad Texture credits: Doom 2 https ...
- Sat Dec 17, 2016 8:51 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [v0.5] A Boy And His Barrel - It's slime time
- Replies: 156
- Views: 50058
Re: [v0.2.0] A Boy And His Barrel (Costume Contest OPEN, pg.
Glad you guys like the dress! Before I continue with the shading, Jimmy, which of the three do you prefer? If that thing on her head is a flower, i think i'd choose 1st one. Jessica wore full red dress, isn't it? It's actually supposed to be the part of Jessica's hair that covers half her face. I ...
- Sat Dec 17, 2016 10:34 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [v0.5] A Boy And His Barrel - It's slime time
- Replies: 156
- Views: 50058
Re: [v0.2.0] A Boy And His Barrel (Costume Contest OPEN, pg.
Glad you guys like the dress! Before I continue with the shading, Jimmy, which of the three do you prefer?
- Fri Dec 16, 2016 10:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [v0.5] A Boy And His Barrel - It's slime time
- Replies: 156
- Views: 50058
Re: [v0.2.0] A Boy And His Barrel (Costume Contest OPEN, pg.
I started work on a Jessica Rabbit costume, but my initial attempt didn't turn out so well. I'll give it another shot soon. EDIT http://orig05.deviantart.net/3c0f/f/2016/351/e/e/violet1_by_janus3003-darx9jp.png http://orig01.deviantart.net/2ffd/f/2016/351/4/1/violet2_by_janus3003-darx9jk.png http ...
- Thu Dec 08, 2016 11:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [v0.5] A Boy And His Barrel - It's slime time
- Replies: 156
- Views: 50058
Re: [v0.2.0] A Boy And His Barrel

- Wed Dec 07, 2016 5:50 pm
- Forum: Levels
- Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
- Replies: 892
- Views: 64323
Re: [Community Project] 20 Monsters Challenge
Yep, just tried it in ZDoom myself and got HOMs. I'll look up some swimmable 3D floors tutorials. Thanks for trying it, BillGuy. I haven't implemented difficulty levels yet, and I'm thinking I'll make the current setup HMP. I'm not exactly the best player, so it's a bit difficult for me to gauge how ...
- Tue Dec 06, 2016 9:35 pm
- Forum: Levels
- Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
- Replies: 892
- Views: 64323
Re: [Community Project] 20 Monsters Challenge
I'm going to pretty this up more, but I need some gameplay feedback. I'm particularly concerned with how much health/ammo I give. I have enough, but I also know where everything is. If anyone could try it and tell me what they think, I'd appreciate it. It currently replaces Map01, so just drag and ...
- Sun Dec 04, 2016 10:43 am
- Forum: Levels
- Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
- Replies: 892
- Views: 64323
Re: [Community Project] 20 Monsters Challenge
Awesome, thanks!Tapwave wrote:Pretty much! You have leeway on both sides, though, so feel free to take liberties.Janus3003 wrote: So, what aesthetic is Map27 supposed to be? 50% techbase, 50% Hell?