Search found 57 matches

by Janus3003
Tue Jun 25, 2019 4:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men Remake: GOLD EDITION RELEASED!
Replies: 38
Views: 17264

Re: RELEASED! - Temple of the Lizard Men 10yr Anniversary Re

Congrats on another release! Thanks for letting me participate with beta testing and artwork!
by Janus3003
Tue Apr 09, 2019 12:32 pm
Forum: Abandoned/Dead Projects
Topic: Robocop Doom - Public Beta
Replies: 44
Views: 38242

Re: Robocop Doom - Public Beta

Two thoughts:

1) This is the most satisfying pistol I have ever used in Doom.
2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
by Janus3003
Wed Apr 11, 2018 9:04 am
Forum: Abandoned/Dead Projects
Topic: Splatterhouse 3D TC - 3 Episodes!
Replies: 119
Views: 28678

Re: Splatterhouse 3D - Episode 1

Great mod! I'd heard of the Splatterhouse series before and knew a few things about it, but I had never played it. This mod made me actually try the series out. Are future episodes going to be based on the second and third games? Regarding lighting options, I found that turning Gamma Correction down ...
by Janus3003
Fri May 19, 2017 10:51 am
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
Replies: 167
Views: 49932

Re: Temple of the Lizard Men 4 Project Thread (RELEASED!)

Sinael wrote:Mod is great! So far only played trhough the B route, but will play through the A as well. I also would like to know the source of D_LILITH.ogg.

I had the same question during beta testing.
by Janus3003
Thu May 18, 2017 12:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
Replies: 167
Views: 49932

Re: Temple of the Lizard Men 4 Project Thread (RELEASED!)

Tormentor667 wrote:Running into the first problem: If I use the PDA showing the message, how can I deactivate it again? Re-using doesnt work.
Not at my home PC right now, but I think if you just click/press the fire button/key or switch weapons, you'll put the PDA down. It was either that or the Interact button/key.
by Janus3003
Wed May 17, 2017 11:36 am
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
Replies: 167
Views: 49932

Re: Temple of the Lizard Men 4 Project Thread (RELEASED!)

Might as well post these now that the game's out. Did some 3D images of the playable characters, with some liberties. Text comes from the manual. http://orig14.deviantart.net/04cd/f/2017/137/a/7/alan_by_janus3003-db9ipn0.jpg http://orig12.deviantart.net/f4aa/f/2017/137/4/5/beka_by_janus3003-db9ipmx ...
by Janus3003
Sun Dec 18, 2016 3:41 pm
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64323

Re: [Community Project] 20 Monsters Challenge

However, we are currently working on a credit map for the final release, and in order to produce it, we'd like all our mappers to provide: • A small (100*100) image as an avatar, doesn't have to be the one you have here. • A quote you'd like to put up about yourself/your work/the project/whatever. M ...
by Janus3003
Sat Dec 17, 2016 8:52 pm
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64323

Re: [Community Project] 20 Monsters Challenge

I just need to put some finishing details on mine, plus pick a song. I'll probably have it up within the next few hours. EDIT User: Janus3003 Map Name: Bloodbath Music: "Infinite" by Tom Mustaine (TNT D_DEAD.mid) Slot: MAP27 Format: UDMF Extra notes: Babby's first wad Texture credits: Doom 2 https ...
by Janus3003
Sat Dec 17, 2016 8:51 pm
Forum: TCs, Full Games, and Other Projects
Topic: [v0.5] A Boy And His Barrel - It's slime time
Replies: 156
Views: 50058

Re: [v0.2.0] A Boy And His Barrel (Costume Contest OPEN, pg.

Glad you guys like the dress! Before I continue with the shading, Jimmy, which of the three do you prefer? If that thing on her head is a flower, i think i'd choose 1st one. Jessica wore full red dress, isn't it? It's actually supposed to be the part of Jessica's hair that covers half her face. I ...
by Janus3003
Sat Dec 17, 2016 10:34 am
Forum: TCs, Full Games, and Other Projects
Topic: [v0.5] A Boy And His Barrel - It's slime time
Replies: 156
Views: 50058

Re: [v0.2.0] A Boy And His Barrel (Costume Contest OPEN, pg.

Glad you guys like the dress! Before I continue with the shading, Jimmy, which of the three do you prefer?
by Janus3003
Fri Dec 16, 2016 10:32 am
Forum: TCs, Full Games, and Other Projects
Topic: [v0.5] A Boy And His Barrel - It's slime time
Replies: 156
Views: 50058

Re: [v0.2.0] A Boy And His Barrel (Costume Contest OPEN, pg.

I started work on a Jessica Rabbit costume, but my initial attempt didn't turn out so well. I'll give it another shot soon. EDIT http://orig05.deviantart.net/3c0f/f/2016/351/e/e/violet1_by_janus3003-darx9jp.png http://orig01.deviantart.net/2ffd/f/2016/351/4/1/violet2_by_janus3003-darx9jk.png http ...
by Janus3003
Thu Dec 08, 2016 11:31 am
Forum: TCs, Full Games, and Other Projects
Topic: [v0.5] A Boy And His Barrel - It's slime time
Replies: 156
Views: 50058

Re: [v0.2.0] A Boy And His Barrel

:shock: Violet, I thought we were saving those for our Happily Ever After!
by Janus3003
Wed Dec 07, 2016 5:50 pm
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64323

Re: [Community Project] 20 Monsters Challenge

Yep, just tried it in ZDoom myself and got HOMs. I'll look up some swimmable 3D floors tutorials. Thanks for trying it, BillGuy. I haven't implemented difficulty levels yet, and I'm thinking I'll make the current setup HMP. I'm not exactly the best player, so it's a bit difficult for me to gauge how ...
by Janus3003
Tue Dec 06, 2016 9:35 pm
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64323

Re: [Community Project] 20 Monsters Challenge

I'm going to pretty this up more, but I need some gameplay feedback. I'm particularly concerned with how much health/ammo I give. I have enough, but I also know where everything is. If anyone could try it and tell me what they think, I'd appreciate it. It currently replaces Map01, so just drag and ...
by Janus3003
Sun Dec 04, 2016 10:43 am
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64323

Re: [Community Project] 20 Monsters Challenge

Tapwave wrote:
Janus3003 wrote: So, what aesthetic is Map27 supposed to be? 50% techbase, 50% Hell?
Pretty much! You have leeway on both sides, though, so feel free to take liberties.
Awesome, thanks!

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