Quikly browsed trough the beginning of the page. Interesting, i did not know there to be a name for it.kodi wrote:@firefish and Lud
The concept is called "magical thinking" FYI
Search found 94 matches
- Fri Dec 30, 2016 12:51 pm
- Forum: Off-Topic
- Topic: What's your thoughts about the year 2016?
- Replies: 102
- Views: 5160
Re: What's your thoughts about the year 2016?
- Fri Dec 30, 2016 11:33 am
- Forum: Off-Topic
- Topic: What's your thoughts about the year 2016?
- Replies: 102
- Views: 5160
Re: What's your thoughts about the year 2016?
I do not understand the Internet its rage about 2016, it has been a year like any other year on the planet. Politics have always been unstable, and the losing side has always been an angry sobbing hatespreading mass (in any nation, on any side) when their choice does not win. Famous people die in ...
- Wed Dec 28, 2016 9:43 am
- Forum: Closed Bugs [GZDoom]
- Topic: [linux i386 zdoom-master 24 dec 2016] Openal (weird) crash
- Replies: 3
- Views: 426
Re: [linux i386 zdoom-master 24 dec 2016] Openal (weird) cra
I cant help much with my current hardware, its just do damn weak, so i cant step trough without eventually ending up with a GDB or DDD (frontend) crash. So the only thing i came down to was "nothing". I am not used to GDB, nor am i able to conrol much of anything as it pushes my ancient CPU to the ...
- Wed Dec 28, 2016 3:38 am
- Forum: Closed Bugs [GZDoom]
- Topic: [linux i386 zdoom-master 24 dec 2016] Openal (weird) crash
- Replies: 3
- Views: 426
[linux i386 zdoom-master 24 dec 2016] Openal (weird) crash
I recently compiled Zdoom from a downloaded git tarball dated 24 dec 2016 (i dont use the git tool) while disabling FmodX to only use openAL. When punching, or using the chainsaw against things or walls the game (Doom and Doom 2 BFG iwads) will crash in a rather weird manner. Explaining the Bug ...
- Tue Dec 27, 2016 2:53 am
- Forum: Off-Topic
- Topic: Music covers of Wolfenstein,Doom and Quake.
- Replies: 6
- Views: 791
- Tue Aug 23, 2016 4:14 pm
- Forum: Off-Topic
- Topic: Do you ever feel like most companies want your money now?
- Replies: 41
- Views: 2145
Re: Do you ever feel like most companies want your money now
Bad gams have always existed, and the PC platform is the leader in that area. Damn, indie games are the absolute leader in asking money for realy bad games. Then there where the Arcade machines. They had a lot of games with a difficulty which forced you to spend at least 5 dollar or Euro (or any ...
- Sat Aug 20, 2016 4:57 am
- Forum: Off-Topic
- Topic: Emulation accuracy discussion (split)
- Replies: 31
- Views: 2282
Re: Match desktop resolution menu option?
I just want to come back to this, now that the topic exists. And emulating old hardware can be harder than just emulating their processors accurately: analog sound filters, deliberate use of CRT effects such as color bleeding, etc. A visual example from Sonic 2: http://i.imgur.com/OFmviK3.png Left ...
- Fri Aug 19, 2016 4:40 pm
- Forum: Off-Topic
- Topic: Emulation accuracy discussion (split)
- Replies: 31
- Views: 2282
Re: Emulation accuracy discussion (split)
The best UI i've ever seen in emulators probably goes to PPSSPP, probably the best single-console emulator to date. PPSSPP is insane. I was able to run and play Tekken Dark Resurrection on a Pentium D Dual core 64 bit with an Asus 210 EN silent without any problem. Then again that machine defied al ...
- Thu Aug 18, 2016 4:04 pm
- Forum: Off-Topic
- Topic: Emulation accuracy discussion (split)
- Replies: 31
- Views: 2282
Re: Match desktop resolution menu option?
too bad it has a hate club of epsxe users because they can't "get psx in hd" which would work against the strive for accuracy. EpsxR is a damn good emulator on Windows and Linux when you just want to play ps1 games so i understand why people support it. on another note: I can still suggest Kega ...
- Mon Aug 15, 2016 11:28 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 898928
Re: The "How do I..." Thread
Is it possible to use standalone Voxel models which do not replace sprites ?
- Sun Aug 14, 2016 4:50 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 314492
Re: The official "ZDoom on Linux" thread.
The engine still runs rather good on a Pentium 4 with an awfull IGP from the year 2003. I hope so. I don't think ZDoom uses any hardware rendering under Linux. It's all Software. Yes, but a lot of modern 2D games generate a texture which gets rendered to screen trough opengl. And some of them ...
- Sat Aug 13, 2016 12:44 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154983
Re: The WIP Thread
Thank you for the likes.
Updated the test to have a bit more color (quik and dirty edit of default doom 2 textures), The weapons are from the Argent mod :



I dont promise anything though.
Updated the test to have a bit more color (quik and dirty edit of default doom 2 textures), The weapons are from the Argent mod :



I dont promise anything though.
- Fri Aug 12, 2016 8:22 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2154983
Re: The WIP Thread
A small study of rocky terains and lighting while keeping it simple. http://i.imgur.com/jNbnkAM.png http://i.imgur.com/qBMNxaw.png http://i.imgur.com/DEbUQgd.png http://i.imgur.com/v68f7b9.png The style of the DooM 2016 rocks is not that hard to imitate when compared to material in DooM 2016 videos ...
- Thu Aug 04, 2016 5:14 am
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318930
Re: D4D - v1.01.4 released (Aug 1st)
This must be the most fun mod to layer upon Doom 2 that i have (quikly) played (as of now). I realy like the details and the use of voxels for the weapon pickups (a la shadow warior). The weapons feel ultra usable, the sprites are good knowing how difficult it is to make decent looking gun sprites ...
- Wed Aug 03, 2016 11:51 am
- Forum: Off-Topic
- Topic: Emulation accuracy discussion (split)
- Replies: 31
- Views: 2282
Re: Match desktop resolution menu option?
That's assuming you have the source to begin with - which for most games you never will. That is one giant piece of misunderstanding... (i did not mean the source of the emulated games) :shock: Most of the respected emulators like SNES9X (snes), EPSXR (ps1), and many more use clever tricks and ...