Search found 1343 matches
- Sun May 04, 2025 5:44 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.3.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 15
- Views: 3028
Re: [v1.2] Helmeter - Dynamic, reactive visor HUD
is there an option to turn off sounds for the helmet btw?
- Sat Dec 14, 2024 2:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6 Release
- Replies: 135
- Views: 87422
Re: Venturous 1.6 Release
Loved the new tibet update and some refinements from the last episodes.
Will 1.7 be taking place in Italy?
Will 1.7 be taking place in Italy?
- Mon Dec 09, 2024 6:19 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 181
- Views: 41172
Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)
Will you add tiered progression on the monsters in the next update?
- Fri Oct 18, 2024 2:49 am
- Forum: Resources
- Topic: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES
- Replies: 15
- Views: 14271
Re: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES
does it have a death sprite?
- Mon May 13, 2024 4:37 pm
- Forum: Gameplay Mods
- Topic: Dynamic music mod - (DoomDynMus enchanced fork)
- Replies: 7
- Views: 2122
Re: Dynamic music mod - (DoomDynMus enchanced fork)
Thanks for bringing this back.
in the next update, will there be segmented music support?
in the next update, will there be segmented music support?
- Wed May 01, 2024 12:39 am
- Forum: Gameplay Mods
- Topic: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)
- Replies: 26
- Views: 8842
Re: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)
Finally. It is time.
- Fri Mar 29, 2024 12:32 am
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7932
Re: BountySlayer v. 1.1.1
i wanna ask: will there be weapon/monster mod compatibility?
- Fri Feb 02, 2024 12:38 pm
- Forum: Resources
- Topic: [Project, Resources] Diopticum
- Replies: 124
- Views: 49176
Re: [Project, Resources] Diopticum (Upd:25/12)
Welcome back, diodeus!
also, gloveless hands that isn't blood?
also, gloveless hands that isn't blood?
- Fri Dec 01, 2023 2:13 am
- Forum: Resources
- Topic: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES
- Replies: 15
- Views: 14271
Re: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES
Holy shit, you've grown better! Love the gun sprites!
- Fri Oct 13, 2023 3:44 pm
- Forum: Gameplay Mods
- Topic: Outback Anarchy - D.I.Y. R.I.P.
- Replies: 35
- Views: 19859
Re: Outback Anarchy - Anarchy in the U.A.C.
I waited for this day.
A "Punked Up" DOOM MOD THAT FITS MY TASTES.
A "Punked Up" DOOM MOD THAT FITS MY TASTES.
- Wed Aug 02, 2023 12:25 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4962
- Views: 1221661
Re: Mod Download Broken? Request Reuploads Here
Does anyone have the Fireworks mod by Seidolon? The download link was removed, unfortunately.
- Wed Jul 05, 2023 9:12 pm
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 86493
Re: DoomDynMus - a dynamic music mod
will there be segmented music support like the ones heard in the Syphon Filter series? like say, a music tag that says, MUS_SEGMENT1 - MUS_SEGMENT9?
e.g. this one (at the 1:33 mark):
e.g. this one (at the 1:33 mark):
- Sat Jun 17, 2023 4:13 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142717
- Sun Jun 11, 2023 4:57 pm
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 68275
Re: Embers Of Armageddon
...Welcome back, Slayer. Don't let your guard down, you got this.
Also, will you make a followup to EoA focusing on the sequel, Doom: Eternal?
Also, will you make a followup to EoA focusing on the sequel, Doom: Eternal?
- Mon May 08, 2023 1:51 am
- Forum: Gameplay Mods
- Topic: Rise of the Triad Weapons Mod
- Replies: 5
- Views: 4428
Re: Rise of the Triad Weapons Mod
This feels like the perfectly faithful doom adaptation of RoTT, even down to its characters.
Great work!
Great work!