Search found 1343 matches

by YukesVonFaust
Sun May 04, 2025 5:44 pm
Forum: Graphic/Audio Patches
Topic: [v1.3.0] Helmeter - Dynamic, reactive visor HUD
Replies: 15
Views: 3028

Re: [v1.2] Helmeter - Dynamic, reactive visor HUD

is there an option to turn off sounds for the helmet btw?
by YukesVonFaust
Sat Dec 14, 2024 2:43 pm
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.6 Release
Replies: 135
Views: 87422

Re: Venturous 1.6 Release

Loved the new tibet update and some refinements from the last episodes.

Will 1.7 be taking place in Italy?
by YukesVonFaust
Mon Dec 09, 2024 6:19 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41172

Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)

Will you add tiered progression on the monsters in the next update?
by YukesVonFaust
Fri Oct 18, 2024 2:49 am
Forum: Resources
Topic: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES
Replies: 15
Views: 14271

Re: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES

cybermonday wrote: Thu Oct 17, 2024 5:02 pm Bunch of coooool biker henchmen variants
does it have a death sprite?
by YukesVonFaust
Mon May 13, 2024 4:37 pm
Forum: Gameplay Mods
Topic: Dynamic music mod - (DoomDynMus enchanced fork)
Replies: 7
Views: 2122

Re: Dynamic music mod - (DoomDynMus enchanced fork)

Thanks for bringing this back.

in the next update, will there be segmented music support?
by YukesVonFaust
Fri Mar 29, 2024 12:32 am
Forum: Gameplay Mods
Topic: BountySlayer v. 1.2.0
Replies: 24
Views: 7932

Re: BountySlayer v. 1.1.1

i wanna ask: will there be weapon/monster mod compatibility?
by YukesVonFaust
Fri Feb 02, 2024 12:38 pm
Forum: Resources
Topic: [Project, Resources] Diopticum
Replies: 124
Views: 49176

Re: [Project, Resources] Diopticum (Upd:25/12)

Welcome back, diodeus!
also, gloveless hands that isn't blood?
by YukesVonFaust
Fri Dec 01, 2023 2:13 am
Forum: Resources
Topic: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES
Replies: 15
Views: 14271

Re: [Sprites] [Weapons] [Monsters] CYBER'S REALM OF RESOURCES

Holy shit, you've grown better! Love the gun sprites!
by YukesVonFaust
Fri Oct 13, 2023 3:44 pm
Forum: Gameplay Mods
Topic: Outback Anarchy - D.I.Y. R.I.P.
Replies: 35
Views: 19859

Re: Outback Anarchy - Anarchy in the U.A.C.

I waited for this day.

A "Punked Up" DOOM MOD THAT FITS MY TASTES.
by YukesVonFaust
Wed Aug 02, 2023 12:25 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4962
Views: 1221661

Re: Mod Download Broken? Request Reuploads Here

Does anyone have the Fireworks mod by Seidolon? The download link was removed, unfortunately.
by YukesVonFaust
Wed Jul 05, 2023 9:12 pm
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 86493

Re: DoomDynMus - a dynamic music mod

will there be segmented music support like the ones heard in the Syphon Filter series? like say, a music tag that says, MUS_SEGMENT1 - MUS_SEGMENT9?
e.g. this one (at the 1:33 mark):
by YukesVonFaust
Sat Jun 17, 2023 4:13 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142717

Re: The WIP Thread

xenoxols wrote: Sun Dec 18, 2022 2:31 pm
Spoiler:
Some WIP bits.
...is that All American, redone?!?
by YukesVonFaust
Sun Jun 11, 2023 4:57 pm
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68275

Re: Embers Of Armageddon

...Welcome back, Slayer. Don't let your guard down, you got this.

Also, will you make a followup to EoA focusing on the sequel, Doom: Eternal?
by YukesVonFaust
Mon May 08, 2023 1:51 am
Forum: Gameplay Mods
Topic: Rise of the Triad Weapons Mod
Replies: 5
Views: 4428

Re: Rise of the Triad Weapons Mod

This feels like the perfectly faithful doom adaptation of RoTT, even down to its characters.

Great work!

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