Search found 39 matches

by DoukDouk
Sun Nov 07, 2021 6:34 am
Forum: TCs, Full Games, and Other Projects
Topic: THE GHOUL'S FOREST - MOD COMPAT VERSION RELEASED
Replies: 21
Views: 17364

Re: THE GHOUL'S FOREST - VERSION 3.5

Hi there! Just wanna say I saw this wad when it showed up this Halloween, dunno how I missed it since Ghoul's Forest is also one of the things that got me into modding Doom in the first place :D Really great work! It's the perfect update to a classic mod. Not a lot added, but not a lot that needed ...
by DoukDouk
Sat Jan 09, 2021 4:47 pm
Forum: Gameplay Mods
Topic: Sun Damage Omen Enemies Pack (V1)
Replies: 11
Views: 13362

Re: Sun Damage Omen Enemies Pack (V1)

I approve!! Much thanks for the praise, I mean it :D Glad to see SDO live on!
by DoukDouk
Sun May 24, 2020 10:33 am
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.7c

Ahh cripes! I just so happened to peruse this forum and see my thread updated! Sorry for the very long delay, everyone! For anyone wondering on the status, I am hard at work on the successor (or prequel?) to this mod, an episode-length TC that utilizes the same damage output, weapon feedback, and ...
by DoukDouk
Tue Dec 26, 2017 6:24 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.7c

I'm playing the mod and nothing is wrong. (by the way, playing gzdoom on latest stable version) For me the bullet were frozen And i used gzdoom 3.2.4 Screenshot_Doom_20171226_165527.png When bullets are shot, they stand there doing nothing, not that they aren't doing their job, you get hurt if run ...
by DoukDouk
Mon Dec 25, 2017 10:51 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]

Ah, what the hell, since it's Christmas I suppose I could upload the latest version I've been working on. :D Version 0.7c Download: https://drive.google.com/open?id=1uJ7IXXKcNAkqTSxB0pkEJ6NT1UZTtLXg Changelog: - Classes have been gotten rid of. - The fists have returned! - The starting SMG has been ...
by DoukDouk
Mon Dec 25, 2017 12:57 am
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]

Well hello again! I didn't expect so much activity. I'm glad people are still enjoying the mod :D As far as news on this mod, I'm keeping things hush-hush as I work on the levels. Not going to say progress has been steady, because unfortunately, Real Life got in the way of some of the mod's progress ...
by DoukDouk
Sun Dec 10, 2017 2:51 pm
Forum: Gameplay Mods
Topic: [BETA] DEAD MARINE
Replies: 140
Views: 61629

Re: [BETA] DEAD MARINE

This is probably my favorite gameplay mod to ever use with Doom! It's exactly how I imagined original ID software wanted to make Doom. The ambience noises, the PDF names for dead marines, the particle effects, the beefy and original sounds, everything conspires to create such a tense and violent ...
by DoukDouk
Mon Oct 02, 2017 7:30 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]

Thanks all! The mugshot is from the original unfinished Stomper wad by NMN, and I'm assuming he sprited it himself. Also, I really, really, really want to add in Ultimate Doom support for SDO, but I can't seem to manage to get GZDoom to play nice. When I try to boot Ultimate Doom up it crashes to ...
by DoukDouk
Wed Sep 27, 2017 10:17 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.6d Alpha [ZSCRIPT, BAB

New version! This adds tracers and balance issues regarding the difficulties and the flamethrower. Download: https://drive.google.com/file/d/0B6y8i7A-HWg4VjZGSFBBSnpub1E/view Changelog: Version 0.6i: - Added tracers for bullets! Non-bright bullets option has been removed as tracers are cooler anyway ...
by DoukDouk
Mon Sep 25, 2017 2:11 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.6d Alpha [ZSCRIPT, BAB

I really appreciate the input! I agree that the Solar Propulsor felt kind of weird when you hit anything other than a gibbable enemy, but mostly that was because I couldn't figure out how to get A_Railattack to use a puff. Now I fixed that though, so the next update should have a much beefier Solar ...
by DoukDouk
Sun Sep 24, 2017 5:23 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.5f Alpha [FLAMETHROWER

I really like how Sun Damage Omen feels - the sounds and effects work really well together. The only nitpick I really have is that player projectiles are pretty slow - you have to actively lead enemies from any sufficient range - while not a bad thing on its own, I've noticed that it's really easy ...
by DoukDouk
Thu Sep 21, 2017 11:27 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.5f Alpha [FLAMETHROWER

Good news! Thanks to ZScript, the hit flashing now occurs regardless of pain state! Check it out here: https://i.imgur.com/T7wuEmc.mp4 A weird side effect now is that when you use "MDK" or "Kill Monsters" in the console to kill monsters, they no longer make any sort of death sound. They die ...
by DoukDouk
Thu Sep 21, 2017 9:11 pm
Forum: Scripting
Topic: "How do I ZScript?"
Replies: 1451
Views: 196713

Re: "How do I ZScript?"

Using ZScript, would it be possible to apply the "BRIGHT" keyword state to an actor, similar to how you would call a function?

Edit: Doy, there's a BRIGHT flag available.
by DoukDouk
Wed Sep 20, 2017 8:33 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.5f Alpha [FLAMETHROWER

That looks awesome! Totally industrial. I love the NIN logo at the base.
by DoukDouk
Wed Sep 20, 2017 7:24 pm
Forum: Gameplay Mods
Topic: [WIP] Sun Damage Omen : Version 0.7c
Replies: 93
Views: 26655

Re: [WIP] Sun Damage Omen : Version 0.5f Alpha [FLAMETHROWER

The boss counter seems really, really fun. I might keep that idea for gigantic bosses, like maybe Cyberdemon or Spider Mastermind. Version 0.5f (for FLAMETHROWER) has been uploaded! Bask in its solar glory! https://i.imgur.com/b9WlwFv.png Download: https://drive.google.com/file/d/0B6y8i7A ...

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