Search found 226 matches
- Wed Dec 18, 2024 2:48 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Automatic Continuation 1.4
- Replies: 52
- Views: 24445
Re: [mini-mod] Universal Automatic Continuation 1.4
Does this also show the endgame graphics between episodes?
- Tue Nov 19, 2024 5:04 pm
- Forum: Creation, Conversion, and Editing
- Topic: MAPINFO conversion tool
- Replies: 51
- Views: 56604
- Sun Sep 15, 2024 7:48 pm
- Forum: Creation, Conversion, and Editing
- Topic: MAPINFO conversion tool
- Replies: 51
- Views: 56604
Re: MAPINFO conversion tool
Will this also work in reverse or between different formats? In particular, I have a ZMAPINFO lump I’d like to convert to UMAPINFO, EMAPINFO, & Hexen MAPINFO format. These are all for the same PWAD, before you ask. I was adding lumps for all MAPINFO formats for the sake of universal compatibility.
- Thu Aug 01, 2024 11:20 pm
- Forum: Levels
- Topic: Megawad project on Discord I’m trying to recruit people for
- Replies: 0
- Views: 860
Megawad project on Discord I’m trying to recruit people for
Alright, anybody here have Discord? I have a server there for a mapping project I'm trying to recruit for. Who here remembers the Cabal maps from the Master Levels for Doom II, like Black Tower, The Express Elevator to Hell, & Bloodsea Keep? As you guys may know, those were supposed to be part of a ...
- Tue May 07, 2024 2:46 pm
- Forum: Scripting
- Topic: Event handler not working
- Replies: 6
- Views: 293
Re: Event handler not working
Alright. & with this setup, it’ll still keep my inventory between levels when it’s set to 0? That's my main concern. "0" should be for checking the list & keeping inventory between levels, "1" is for clean-starting each map on a continuous run. UPDATE: it's STILL clean-starting when I have the pis ...
- Tue May 07, 2024 2:19 pm
- Forum: Scripting
- Topic: Event handler not working
- Replies: 6
- Views: 293
Re: Event handler not working
So remove the 1 where it says "else if"? or the 1 where it's in the list check?
- Tue May 07, 2024 1:16 pm
- Forum: Scripting
- Topic: Event handler not working
- Replies: 6
- Views: 293
Re: Event handler not working
There’s nothing for a 2 setting in the event handler itself, is there? There’s just a 0 & 1. Maybe 2 might be mentioned in the commented-out code. I’ll have to look. Incidentally, the list consultation should apply to both 0 & 1. Also, the Cvar is a Boolean.
- Mon May 06, 2024 8:03 pm
- Forum: Scripting
- Topic: Event handler not working
- Replies: 6
- Views: 293
Event handler not working
So, I have a mod called "Works of the masters", which creates a "deluxe" edition of the master levels by (among other things) adding a bespoke soundtrack, organizing the maps into episodes based on author, & including the missing maps. Now, here's the issue: 1 of the features is supposed to be that ...
- Sun Mar 31, 2024 7:30 pm
- Forum: Gameplay Mods
- Topic: Intelligent Supplies
- Replies: 91
- Views: 36659
Re: Intelligent Supplies 1.6
Anybody else getting an abort error when using this with Hexereetic Fantasy's custom ammo? A screenshot of this abort error is going to be necessary. I am unable to reproduce this by running around in Kinsie's test map collecting ammo items. Any other steps to cause the abort would be helpful to ...
- Tue Mar 26, 2024 12:27 am
- Forum: Gameplay Mods
- Topic: Intelligent Supplies
- Replies: 91
- Views: 36659
Re: Intelligent Supplies 1.6
Anybody else getting an abort error when using this with Hexereetic Fantasy's custom ammo?
- Wed Mar 13, 2024 8:07 pm
- Forum: Levels
- Topic: [terrawad] Maximum doom in one (final)
- Replies: 3
- Views: 3217
Re: [terrawad] Maximum doom in one (final)
I managed to get the custom teleport sound for HCLRDANG.WAD to work without interfering with other maps.
- Fri Mar 01, 2024 9:30 pm
- Forum: Scripting
- Topic: Working on a minor derivative for Voxel Doom
- Replies: 11
- Views: 698
Re: Working on a minor derivative for Voxel Doom
A lot of it is that despite how new my GPU is, it basically becomes a potato unless I use GLES. That’s why I’m hoping for a future update to use the current version of GLES: so I can get normal OpenGL shader versatility with the speed of GLES.
- Sun Feb 25, 2024 12:58 am
- Forum: Scripting
- Topic: Working on a minor derivative for Voxel Doom
- Replies: 11
- Views: 698
Re: Working on a minor derivative for Voxel Doom
The most recent version does, apparently. Someone mentioned that enabling them is part of GLES compatibility with parallax textures for that port
- Sat Feb 24, 2024 10:54 am
- Forum: Scripting
- Topic: Working on a minor derivative for Voxel Doom
- Replies: 11
- Views: 698
Re: Working on a minor derivative for Voxel Doom
Alright. Hopefully it’ll get updated to 3.2 eventually. That version apparently does support shaders, given that the Delta Touch port uses it & it supports parallax textures there.
- Fri Feb 23, 2024 3:06 am
- Forum: Scripting
- Topic: Working on a minor derivative for Voxel Doom
- Replies: 11
- Views: 698
Re: Working on a minor derivative for Voxel Doom
What version of GLES does GZDoom use?