Search found 226 matches

by Ultimate Freedoomer
Wed Dec 18, 2024 2:48 pm
Forum: Gameplay Mods
Topic: [mini-mod] Universal Automatic Continuation 1.4
Replies: 52
Views: 24445

Re: [mini-mod] Universal Automatic Continuation 1.4

Does this also show the endgame graphics between episodes?
by Ultimate Freedoomer
Sun Sep 15, 2024 7:48 pm
Forum: Creation, Conversion, and Editing
Topic: MAPINFO conversion tool
Replies: 51
Views: 56604

Re: MAPINFO conversion tool

Will this also work in reverse or between different formats? In particular, I have a ZMAPINFO lump I’d like to convert to UMAPINFO, EMAPINFO, & Hexen MAPINFO format. These are all for the same PWAD, before you ask. I was adding lumps for all MAPINFO formats for the sake of universal compatibility.
by Ultimate Freedoomer
Thu Aug 01, 2024 11:20 pm
Forum: Levels
Topic: Megawad project on Discord I’m trying to recruit people for
Replies: 0
Views: 860

Megawad project on Discord I’m trying to recruit people for

Alright, anybody here have Discord? I have a server there for a mapping project I'm trying to recruit for. Who here remembers the Cabal maps from the Master Levels for Doom II, like Black Tower, The Express Elevator to Hell, & Bloodsea Keep? As you guys may know, those were supposed to be part of a ...
by Ultimate Freedoomer
Tue May 07, 2024 2:46 pm
Forum: Scripting
Topic: Event handler not working
Replies: 6
Views: 293

Re: Event handler not working

Alright. & with this setup, it’ll still keep my inventory between levels when it’s set to 0? That's my main concern. "0" should be for checking the list & keeping inventory between levels, "1" is for clean-starting each map on a continuous run. UPDATE: it's STILL clean-starting when I have the pis ...
by Ultimate Freedoomer
Tue May 07, 2024 2:19 pm
Forum: Scripting
Topic: Event handler not working
Replies: 6
Views: 293

Re: Event handler not working

So remove the 1 where it says "else if"? or the 1 where it's in the list check?
by Ultimate Freedoomer
Tue May 07, 2024 1:16 pm
Forum: Scripting
Topic: Event handler not working
Replies: 6
Views: 293

Re: Event handler not working

There’s nothing for a 2 setting in the event handler itself, is there? There’s just a 0 & 1. Maybe 2 might be mentioned in the commented-out code. I’ll have to look. Incidentally, the list consultation should apply to both 0 & 1. Also, the Cvar is a Boolean.
by Ultimate Freedoomer
Mon May 06, 2024 8:03 pm
Forum: Scripting
Topic: Event handler not working
Replies: 6
Views: 293

Event handler not working

So, I have a mod called "Works of the masters", which creates a "deluxe" edition of the master levels by (among other things) adding a bespoke soundtrack, organizing the maps into episodes based on author, & including the missing maps. Now, here's the issue: 1 of the features is supposed to be that ...
by Ultimate Freedoomer
Sun Mar 31, 2024 7:30 pm
Forum: Gameplay Mods
Topic: Intelligent Supplies
Replies: 91
Views: 36659

Re: Intelligent Supplies 1.6

Anybody else getting an abort error when using this with Hexereetic Fantasy's custom ammo? A screenshot of this abort error is going to be necessary. I am unable to reproduce this by running around in Kinsie's test map collecting ammo items. Any other steps to cause the abort would be helpful to ...
by Ultimate Freedoomer
Tue Mar 26, 2024 12:27 am
Forum: Gameplay Mods
Topic: Intelligent Supplies
Replies: 91
Views: 36659

Re: Intelligent Supplies 1.6

Anybody else getting an abort error when using this with Hexereetic Fantasy's custom ammo?
by Ultimate Freedoomer
Wed Mar 13, 2024 8:07 pm
Forum: Levels
Topic: [terrawad] Maximum doom in one (final)
Replies: 3
Views: 3217

Re: [terrawad] Maximum doom in one (final)

I managed to get the custom teleport sound for HCLRDANG.WAD to work without interfering with other maps.
by Ultimate Freedoomer
Fri Mar 01, 2024 9:30 pm
Forum: Scripting
Topic: Working on a minor derivative for Voxel Doom
Replies: 11
Views: 698

Re: Working on a minor derivative for Voxel Doom

A lot of it is that despite how new my GPU is, it basically becomes a potato unless I use GLES. That’s why I’m hoping for a future update to use the current version of GLES: so I can get normal OpenGL shader versatility with the speed of GLES.
by Ultimate Freedoomer
Sun Feb 25, 2024 12:58 am
Forum: Scripting
Topic: Working on a minor derivative for Voxel Doom
Replies: 11
Views: 698

Re: Working on a minor derivative for Voxel Doom

The most recent version does, apparently. Someone mentioned that enabling them is part of GLES compatibility with parallax textures for that port
by Ultimate Freedoomer
Sat Feb 24, 2024 10:54 am
Forum: Scripting
Topic: Working on a minor derivative for Voxel Doom
Replies: 11
Views: 698

Re: Working on a minor derivative for Voxel Doom

Alright. Hopefully it’ll get updated to 3.2 eventually. That version apparently does support shaders, given that the Delta Touch port uses it & it supports parallax textures there.
by Ultimate Freedoomer
Fri Feb 23, 2024 3:06 am
Forum: Scripting
Topic: Working on a minor derivative for Voxel Doom
Replies: 11
Views: 698

Re: Working on a minor derivative for Voxel Doom

What version of GLES does GZDoom use?

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