Search found 29 matches

by chelonian
Sun Mar 08, 2015 3:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: Star Trek TC
Replies: 159
Views: 29655

Re: Star Trek TC

Will we be able to modulate phaser power settings?
by chelonian
Sat Mar 07, 2015 1:09 pm
Forum: Gameplay Mods
Topic: [WIP]Doom zombies 2(New Update 5/28/14)
Replies: 116
Views: 18165

Re: [WIP]Doom zombies 2(New Update 5/28/14)

Is it just me, or is the Gutbuster hilariously underpowered?
by chelonian
Thu Mar 05, 2015 10:38 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 902430

Re: The "How do I..." Thread

So I've been working on this reloading SPAS 12, you see? However, when it reloads, the spawn sprite takes up the upper left corner screen and it refuses to fire again. Anybody willing to help?

Actor SPAS12: Weapon replaces Shotgun
{
Weapon.SelectionOrder 1200
Weapon.AmmoUse 1
Weapon.AmmoGive2 10 ...
by chelonian
Thu Mar 05, 2015 12:07 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5377
Views: 698547

Re: ZDoom project ideas you have

Heart Attack
You play as a heart. He's called... Heart. He kills things. He bleeds all over the place.

NO. Not this guy.
http://i.imgur.com/6rhXwv9.jpg

... heart attack. I crack me up. :|

And i was hoping for a Fist of the North Star mod :(


Idea:
A mod where you play as the guy from the ...
by chelonian
Tue Mar 03, 2015 4:31 pm
Forum: Gameplay Mods
Topic: Back in Black! Souls of Black
Replies: 34
Views: 6112

Re: Back in Black! Souls of Black

I must say that I'm impressed with the results so far.
by chelonian
Sat Feb 28, 2015 9:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: DooM the Tei-Tenga Incident NOT DEAD YET!
Replies: 222
Views: 39717

Re: [PUBLIC ALPHA]DooM the tei-tenga incident

-Shit ton of textures errors and some others I couldn't see enough of on startup.
-Mod is okay, though the gunplay feels a bit limp-wristed. If you need help with the guns, you could ask me.

-
by chelonian
Sat Feb 28, 2015 5:59 pm
Forum: General
Topic: Cool mods people might have missed.
Replies: 640
Views: 336563

Re: Cool mods people might have missed.

Vietnam Doom, though it's only one short map, was pretty cool.
by chelonian
Thu Feb 26, 2015 7:31 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 959
Views: 428159

Re: [WIP]Colourful Hell

Shame about there being no "colored" variants of the original weapons.
by chelonian
Wed Feb 25, 2015 6:50 pm
Forum: Gameplay Mods
Topic: Weapons of Saturn
Replies: 453
Views: 143926

Re: Weapons of Saturn [UPDATE February 11, 2015]

So I guess that's the fate of the Dual Berettas as well?
by chelonian
Tue Feb 24, 2015 7:38 am
Forum: Gameplay Mods
Topic: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)
Replies: 22
Views: 8339

Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)

You can pretty much stunlock D'Sparil and his serpent with the Dragon Claw's alternate fire.
by chelonian
Sat Feb 21, 2015 10:01 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5377
Views: 698547

Re: ZDoom project ideas you have

A actual WH40k mod, putting you in the role of a Imperial Fists Battle-Brother of the 2nd Tactical Squad. Definitely weapons, but I'm not sure about enemy replacements yet.

Sacred Arms of the Emperor's Wrath

Power Fist - The chainsaw replacement, the Power Fist is in essence a slower version ...
by chelonian
Sat Feb 21, 2015 4:00 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5976
Views: 667910

Re: Resource Request thread *Read 1st post*

If anyone could turn Gezzdt's Godwyn-pattern Bolter into a Stalker Bolter, I'd be very appreciative.
by chelonian
Sat Feb 21, 2015 2:12 pm
Forum: General
Topic: Stupid features we'd like to see someone make
Replies: 59
Views: 5095

Re: Stupid features we'd like to see someone make

1. Jetpacks, or some form of movement system akin to Brink.
2. Enemies capable of HECU-like behavior.
3.This is a real stretch: Weapon attachments system.
by chelonian
Sat Feb 21, 2015 10:50 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3234
Views: 714321

Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Slax wrote:Shovel knife.

Entrenching tool.
by chelonian
Fri Feb 20, 2015 12:04 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5377
Views: 698547

Re: ZDoom project ideas you have

Could I make a suggestion for your WH40K wad?

The Rocket Propelled Chainsaw.

https://scottthong.files.wordpress.com/2009/01/rpchainsaw1.jpg

Surely you could make this even more badass.

Well, it's not a WH40k wad from what Carbine's said. It's more like a Weird War Two wad, in the vein of ...

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