Search found 35 matches
- Fri Jul 06, 2018 2:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [softpoly] render errors
- Replies: 5
- Views: 481
Re: [softpoly] render errors in Square
There's some more. Start Square Episode 2, some steps forward and then turn around.
- Sun Jul 01, 2018 3:09 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [softpoly] render errors
- Replies: 5
- Views: 481
Re: [softpoly] render errors in Hexen
Thank you.
- Sat Jun 30, 2018 3:55 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [softpoly] render errors
- Replies: 5
- Views: 481
[softpoly] render errors
In some cases the softpoly renderer produces errors. To see e.g. in Hexen. Just start the game an open the door straight ahead. First step is broken.
- Mon Aug 14, 2017 1:30 pm
- Forum: Closed Bugs [GZDoom]
- Topic: autoexec.cfg ignored
- Replies: 2
- Views: 920
Re: autoexec.cfg ignored
OK, thanks for trying. Not a problem. I don't add new games so often, and if so i know to handle it.
- Tue Jun 27, 2017 1:31 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 285145
Re: WadSmoosh - merge all official id releases into one PK3
Feature request for Wadsmoosh: A configfile named wadsmoosh.conf which is not delivered within the zip (or delivered a wadsmoosh.conf.dist or so) to allow my own settings without changing the original files. wadsmoosh.conf: SRC_WAD_DIR = 'D:/path/to/my/wads/smooshme/' DEST_FILENAME = 'D:/path/to/my ...
- Mon Jun 12, 2017 9:16 am
- Forum: Closed Bugs [GZDoom]
- Topic: autoexec.cfg ignored
- Replies: 2
- Views: 920
autoexec.cfg ignored
I have a file called autoexec.cfg with the following content: bind w +forward bind q +left bind e +right bind s +back bind r +moveup bind y +movedown bind a +moveleft bind d +moveright bind v +movedown bind g +moveup bind b +land bind f +use bind z +zoom bind c +crouch bind space +jump The ...
- Tue Apr 18, 2017 12:01 pm
- Forum: Off-Topic
- Topic: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
- Replies: 18
- Views: 5053
Re: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
I'll attach the full packages incl. exe-files later when i'm back home. But i am not familiar with the comparsion of two wad-files.
- Tue Apr 18, 2017 9:34 am
- Forum: Off-Topic
- Topic: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
- Replies: 18
- Views: 5053
Re: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
Link above is changed to sendspace.
- Tue Apr 18, 2017 8:51 am
- Forum: Off-Topic
- Topic: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
- Replies: 18
- Views: 5053
Re: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
Got it. Yeah! :D But i can't attach file here. It's too big. You can download it from here . I have installed the shareware version 1.0 (aka 0.99) of Doom (https://www.doomworld.com/idgames/historic/doom1_0) and applied this patch: http://cd.textfiles.com/sprintos5/WADS/PATCHES/DOOM10PT.ZIP //edit ...
- Tue Apr 18, 2017 5:38 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 285145
Re: WadSmoosh - merge all official id releases into one PK3
@JPL, see this as a small inspiration to add The Lost Episodes of DOOM to the smooshed pk3. 

- Mon Apr 17, 2017 1:08 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 312195
Re: The official "ZDoom on Linux" thread.
That works for me. Thank you._mental_ wrote:Or use -glversion 2 command line switch
- Mon Apr 17, 2017 12:15 pm
- Forum: Off-Topic
- Topic: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
- Replies: 18
- Views: 5053
Re: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
Could you please check the CRC-32 of DOOM1.WAD inside Shareware Doom v1.1.7z?
- Mon Apr 17, 2017 4:18 am
- Forum: Off-Topic
- Topic: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
- Replies: 18
- Views: 5053
Re: DOOM1.WAD - cea4989df52b65f4d481b706234a3dca
Yes, it's a shareware version. And as doomwiki days this WAD was available for just one day. There was a bug so this WAD was replaced on next day by a fixed one.
But the collector inside me want to have the buggy one too.
But the collector inside me want to have the buggy one too.

- Sun Apr 16, 2017 2:50 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 312195
Re: The official "ZDoom on Linux" thread.
Yes, it's a virtual machine using VMWare Player 12.5.4._mental_ wrote:Or is it a virtual machine?
- Sat Apr 15, 2017 2:40 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Linux" thread.
- Replies: 805
- Views: 312195
Re: The official "ZDoom on Linux" thread.
After a long time i built gzdoom again by myself on Debian. I followed the instructions from https://zdoom.org/wiki/Compile_GZDoom_on_Linux. Compilation was fine (apart from a few -Wsign-compare and -Wmaybe-uninitialized warnings). But it won't start. What's wrong? ... [ 99%] Built target lights_pk3 ...