Search found 1653 matches
- Wed Apr 19, 2023 11:50 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 586475
Ashes Afterglow TC - closing the vault
Hello! We will no longer be updating our projects here. This thread will remain open for replies until closed through default forum action. Please follow us at: https://www.youtube.com/channel/UCCQwjh7aZd45e-1s5q7LFWQ - Youtube https://www.moddb.com/mods/ashes-2063 - moddb page and also check out ht...
- Fri Apr 14, 2023 4:51 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 586475
Re: Ashes Afterglow TC - News Update pg117
Thank you for all the messages of support, and condolences, lol. I've had worse, believe me. We're stepping up to a new stage of production. A short little diversion before we hit the next chapter. I'll give a quick sneak preview, see below. We'll be taking a trip to a place the scav missed on his t...
- Sun Apr 09, 2023 5:04 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 586475
Ashes Afterglow TC - news update pg117
Hello! I have returned! First a few quick replies, apologies if I missed anyone. It's been a while since I updated this thread. @June Gloom: those end screens look awesome! Great job! I would highly recommend anyone add them for that extra level of TC goodness. @Vovando: thank you for the bug repor...
- Wed Jan 18, 2023 3:43 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29597
- Views: 1262814
Re: The Still New What Did You Last Do Thread
Yo that's an awesome collection. I've got about 2500pts of Old-Cadians that are sitting on my shelf as well but I'm building up the courage to get started on them. Assembling them all at once has given me an unforeseen psychological block, now that I've seen how much fucking work I have ahead of me....
- Wed Jan 18, 2023 10:07 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29597
- Views: 1262814
- Wed Jan 18, 2023 6:18 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29597
- Views: 1262814
Re: The Still New What Did You Last Do Thread
Hahaha
20 character minimum for new passwords. Bullshit.
Glad to know my zdoom forums account has more security now than my actual credit card and bank account.
Oh I've also done some painting I guess.
20 character minimum for new passwords. Bullshit.
Glad to know my zdoom forums account has more security now than my actual credit card and bank account.
Oh I've also done some painting I guess.
Spoiler:
- Sun Dec 11, 2022 6:05 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 586475
Re: Ashes Afterglow TC - quick update page 111
If the Smiley quest seems absolutely stuck, open up the console and type Puke 32. That should close down the quest or at least allow you to move the rock, which should then do the same thing. I'll have a look at what is causing this but I think I've already added this to the list of fixed things for...
- Sat Dec 03, 2022 6:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
- Replies: 255
- Views: 108368
Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO
https://www.youtube.com/watch?v=84JMSW-QT9w&t=14s
Looks like this one is getting noticed again.
I'm really excited to see what this project grows into.
Looks like this one is getting noticed again.
I'm really excited to see what this project grows into.
- Tue Nov 01, 2022 9:57 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 586475
Re: Ashes Afterglow TC - quick update page 111
How do I get the best ending? From having tried Kyle's way, Garavito's way, and Baron's way, I found the Baron's way most agreeable. However, I didn't rat out Kyle because I understood his situation. Is this the way to the best ending or should I have told the sheriff? I can explain more - Snitchin...
- Fri Oct 07, 2022 8:54 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37933
- Views: 4052440
Re: [SPRITES] Spriting Carnival!!
Now THAT'S a boomstick! Awesome work!
- Tue Aug 23, 2022 6:01 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 586475
Ashes Afterglow TC - quick update page 111
Hi, I just finished ashes afterglow and absolutely loved it, and I wanted to try my hand at making an addon campaign, and wanted to know where would I start? Is it possible to edit the existing content of afterglow? I've got doombuilder already and would love to try making some new maps :) Would lo...
- Sat Aug 20, 2022 6:37 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30854
- Views: 1863080
Re: The WIP Thread
Ah....
I didn't need this information. Definitely not.
Thanks.
I didn't need this information. Definitely not.
Thanks.
- Sat Aug 20, 2022 1:24 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30854
- Views: 1863080
Re: The WIP Thread
This thread is starting to look like the Unity forums. Are we entering the Age of the Polygon?
Does that mean we might ZQuake?
Wait.
Does that mean that Serious Sam is going to considered Retro very soon??
My, how history doth repeat itself.
Does that mean we might ZQuake?
Wait.
Does that mean that Serious Sam is going to considered Retro very soon??
My, how history doth repeat itself.
- Sat Jul 23, 2022 6:49 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 586475
Re: Ashes Afterglow TC - brief roadmap page 108
Quick note: https://doomwiki.org/wiki/Ashes_2063 https://doomwiki.org/wiki/Ashes:_Afterglow Both main games and the expansion now have DoomWiki entries. More content to be added but both entries include full secrets guides in Walkthrough subsections. So if you still are wondering where that plushy c...
- Thu Jul 21, 2022 9:14 am
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 149
- Views: 84811
Re: Strife's Dialog System - UDMF Flavor
Hello, I just wanted to ask if it's possible for the dialog to activate a script that uses mapspots, so I can make a store where the item spawns in front of the player first. Yes! I do this stuff all the time. Take a look, it's easy: Here is what such a choice would look like in the DIALOG lump cho...