Search found 76 matches
- Sun Jun 22, 2025 8:17 pm
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
- Replies: 99
- Views: 23193
Re: SoM's GunBonsai Addons and Patches (June 22, 2025)
Funny that I caught your reply at a time like this after I played with a hub-based map set just yesterday. I was thinking to reply to the guy's comment about Swiftness being agreeably needing a sort of cap as the mapset I played with had kept the berserk when going through the hub. And on the last ...
- Wed Jan 29, 2025 7:45 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462417
Re: [6.3a] Corruption Cards - 200+ cards! New Collector mode!
A couple of Ideas/suggestions came to my head today for new card designs: 1) Tresure Goblin Card - (Inspired From Diablo games) There is a chance a loot goblin will appear in the level, Killing him possibly grants you some cool items. Be warned tho, this fast little fella has a nasty habit of ...
- Wed Jul 24, 2024 5:22 am
- Forum: Gameplay Mods
- Topic: [REL] Bratwurst RECOOKED - mod revival!
- Replies: 110
- Views: 72042
Re: [REL] Bratwurst RECOOKED - mod revival!
..... Only with doom mods would the question 'did I just hear a hitler?' make any sense... Annnnd I reached the point in my doom mod life where I'm asking that. Thanks Bratwurst recooked.
- Fri Mar 15, 2024 9:54 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Automatic Continuation 1.4
- Replies: 52
- Views: 24381
Re: [mini-mod] Universal Automatic Continuation 1.4
Sooo I was playing a run with this on and when I finished thy flesh consumed it put me in Doom 2's entryway instead of sigil 1 which kinda feels off. Is there a way to have it go from Thy flesh to Sigil 1 then sigil 2 then hell on earth?
- Tue Nov 07, 2023 12:59 am
- Forum: Resources
- Topic: [Resource] Toon Doom
- Replies: 5
- Views: 3025
- Mon Oct 23, 2023 6:10 pm
- Forum: Gameplay Mods
- Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
- Replies: 146
- Views: 42836
Re: FlexiHUD - a universal, extremely flexible HUD mod
One thing I can think of if you haven't already is like with the auto map maybe mark key doors in the minimap? So then if you're using it you can see 'oh hey this is where the red door was' if you're in the nearby area and can't see it
- Mon Jun 26, 2023 5:08 am
- Forum: Gameplay Mods
- Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
- Replies: 209
- Views: 161757
Re: Angelic Aviary v1.21 (Finished: Bugfix updated 03/31/2023)
Nice enemy pack, have played it recently with the False Angel weapon mod: https://youtu.be/NcXidh-TgYs Anyway, does anyone know good mapsets in a "heaven" setting? I mean like not one or two maps from all of the levels, but the whole heaven-themed WAD\megaWAD. Thanks for playing. I watched your ...
- Sat Jun 10, 2023 12:48 am
- Forum: Gameplay Mods
- Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
- Replies: 209
- Views: 161757
Re: Angelic Aviary v1.21 (Finished: Bugfix updated 03/31/2023)
Nice enemy pack, have played it recently with the False Angel weapon mod: https://youtu.be/NcXidh-TgYs Anyway, does anyone know good mapsets in a "heaven" setting? I mean like not one or two maps from all of the levels, but the whole heaven-themed WAD\megaWAD. I'd like to know that myself ...
- Sun Jan 22, 2023 7:05 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 101
- Views: 50531
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
One thing I noticed was when I ran it with Guncaster (Which is in you Recommended weapon Mods list) the enemies were not dropping gold so the shop was useless. Considering the shop is kinda a big part of the mod is this intentional? May I ask: Did you try to include here "Universal Guncaster ...
- Thu Jan 19, 2023 2:51 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 101
- Views: 50531
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
One thing I noticed was when I ran it with Guncaster (Which is in you Recommended weapon Mods list) the enemies were not dropping gold so the shop was useless. Considering the shop is kinda a big part of the mod is this intentional?
- Fri Aug 12, 2022 10:28 pm
- Forum: Gameplay Mods
- Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
- Replies: 209
- Views: 161757
Re: Angelic Aviary v1.0 (Finished: Updated 07/14/2022)
-Final new angel: Crusader Queen (Replaces Spider Mastermind) The former praetorian guard to the little goddess. Pulled by mechanical horses and surgically grafted onto a hover chariot, the Crusader Queen is more machine than maiden. She can exceed speeds of over 800 KPH, crushing anything that ...
- Thu Jul 28, 2022 3:38 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3029
- Views: 887578
Re: The Guncaster - 3.888b
Is there any chance we might see a transcript of Cygnis' voice lines? I'd really like to see all his lines of dialogue, but it's so hard to understand him in-game. 1. I find your lack of firepower disturbing. 2. That feeling you are embracing right now? It is your flesh, peeling off your bones. 3 ...
- Fri Jun 10, 2022 10:11 pm
- Forum: Gameplay Mods
- Topic: [Enemies Only] Xenomorph Madness V3 [16/04/22]
- Replies: 21
- Views: 13805
Re: [Enemies Only] Xenomorph Madness v2 (11/07/21)
So... Rando question... Is it ALL bodies you see on the floor have chestbursters? Or just some? Also just one thing I'd change.... I'd make it so that Facehugger eggs/bodies won't spawn right near the player on level load. e3m8 the spider mastermind level of inferno has a facehugger egg right on ...
- Wed Jun 08, 2022 10:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 159441
Re: [p27] Reelism 2 - Version 1.2 Released! Monster Party!
Loving the mod so far. It's stupid but the fun kinda stupid which I'm sure was the entire point. XD Dunno if you're taking suggestions but I had a stupid idea for a option if it's doable in the menus or maybe before a round? A option that makes 'The Jerk' permanent while it's on. So if you get him ...
- Wed Nov 10, 2021 5:28 pm
- Forum: Gameplay Mods
- Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
- Replies: 209
- Views: 161757
Re: Angelic Aviary v0.92 (10/31/21, New enemies and art)
Hey if they don't like it that's fair. It's not for everyone. I personally am not a fan of it myself either. Doesn't mean they are a prude XDopenroadracer wrote:Prude. HDoom is awesome.CherubCorps wrote:On a side note, I really, REALLY don't like H-doom.
Oh well. Your loss.