Search found 122 matches
- Sun May 15, 2016 12:52 am
- Forum: Levels
- Topic: [MAP]DoomDR1 - Taken down
- Replies: 6
- Views: 2183
- Sun Mar 20, 2016 9:05 am
- Forum: Gameplay Mods
- Topic: [EDGE-Classic] Duke it Out in DOOM (v2.9)
- Replies: 151
- Views: 29067
- Sun Mar 13, 2016 4:57 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Star Trek TC
- Replies: 159
- Views: 29259
Re: Star Trek TC
This topic allways remind me this thing:
- Sat Feb 20, 2016 1:40 am
- Forum: Gameplay Mods
- Topic: [EDGE-Classic] Duke it Out in DOOM (v2.9)
- Replies: 151
- Views: 29067
Re: [3DGE] Duke it Out in DOOM
Well, is there any gzdoom ver?
- Wed Feb 03, 2016 4:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 703928
Re: [WolfenDoom] Blade of Agony (new shots p69)
Take a try mate! you cant really know that
- Tue Oct 06, 2015 5:37 am
- Forum: Gameplay Mods
- Topic: Army Of Darkness: A simple gun mod[RELEASED]
- Replies: 27
- Views: 13641
Re: Army Of Darkness: A simple gun mod
WUWw new toyz. Are you gonna add tommy gun?
- Fri Oct 02, 2015 5:40 am
- Forum: Gameplay Mods
- Topic: Dumb 4[WIP][Partially Dead](Git Release)
- Replies: 32
- Views: 12086
Re: Dumb 4[WIP](1st Alpha release!)
Why just guns? it may be more better if you add some effects or sounds somethings
- Wed Aug 19, 2015 6:34 pm
- Forum: Gameplay Mods
- Topic: [3DGE] Doom Forever (happy new year!)
- Replies: 190
- Views: 37376
Re: DOOM Forever (updated)
why its name ''doom forever'' is it means: here after everyones loves that mod also get mod favorites ?
- Wed Aug 19, 2015 5:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [MAPPERS WANTED]Duke Nukem Time Travel Mod
- Replies: 62
- Views: 8715
Re: [DEMO][STRIFE]Duke Nukem Time Travel Mod
yeah i read it all.The gold/main point is showing to we is '' duke's anger for order killing womens'' but is that story completly separates froM.strfe ?= or is it gonna be standalone?
- Wed Aug 19, 2015 5:45 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [MAPPERS WANTED]Duke Nukem Time Travel Mod
- Replies: 62
- Views: 8715
Re: [DEMO][STRIFE]Duke Nukem Time Travel Mod
Duke in strfie world what a good choice Yeah, didnt the order just KILL all of the women? No wonder he's so angry. Xenoxols, if you need a new M1911, I could sprite you a larger one that fits the art style of the other weapons OKAY but i didnt figure out one think is how duke arrived in to strife ...
- Mon Aug 17, 2015 5:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [MAPPERS WANTED]Duke Nukem Time Travel Mod
- Replies: 62
- Views: 8715
Re: [DEMO][STRIFE]Duke Nukem Time Travel Mod
Duke in strfie world what a good choice
- Fri Aug 14, 2015 11:02 am
- Forum: Gameplay Mods
- Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
- Replies: 452
- Views: 213230
Re: Brutal Wolfenstein v4.0
Still i dont see standalone ver. what a shame for who gonna play and excatly get funnt times.
- Tue Aug 11, 2015 7:21 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Floating city project update, 8/2015. Screenshots inside!
- Replies: 53
- Views: 9986
Re: Floating city project update, 8/2015. Screenshots inside
SO good,also fresh.Looook at those lightings
- Mon Aug 10, 2015 6:56 am
- Forum: Gameplay Mods
- Topic: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod (enemy tracer attacks)
- Replies: 115
- Views: 17215
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)

- Sat Aug 08, 2015 11:38 am
- Forum: Gameplay Mods
- Topic: [3DGE] "Blitzkrieg!" WWII/Wolf3D mod (enemy tracer attacks)
- Replies: 115
- Views: 17215
Re: Chris' WWII/Wolf3D gameplay mod (v3.0 !!!)
Okay am asking:why you dont convert your game to other platforms? ex:populer gzdooooooooooooooooooooom.